I am a twitch broadcaster looking for a twitch chatbot with a loyalty point based betting module. I am currently using streamelements, but am dissatisfied with it because the SE betting system requires conflicting bets to reward the winners (somebody has to bet on the losing side for the winner to get paid). I want to use a betting system where users are paid back a multiplicative amount of what they bet (ex. You bet 200 points and are given back 300 if you win, regardless of what the other bets were). I find the SE betting system does not work for smaller channels that may only have one person participating in bets, but I want my participants to be rewarded for their participation, not for the other viewers being wrong.
My colleague and I wrote a bot to allow Twitch chat to bet on matches. This is the first live stream of the bot. We plan to make it 24hr but for now we are testing, come check it out! - https://www.twitch.tv/giantjelly
I've created a Twitch bot using Node.js where people can suggest battles in Totally Accurate Battle Simulator and bet on which team they think will win. Win credits to gain honor and climb to the top of the leaderboards! Here's the github (telling you now, the code isn't very pretty) And here's the twitch channel to see it in action!
Looking for a bot that allows multi betting (several bets on several options) and comprehensive list of data that can be accessed from the bets i.e turn them into graphs etc
My colleague and I have now pretty much finished our Twitch betting bot and we are currently testing it on Rocket League. If anyone is interested in helping us stress test - https://www.twitch.tv/giantjelly
Place your bet: If your bot wins, you get a free copy of Toto Temple Deluxe on Steam (Live on Twitch)
Hey folks, Yowan from Juicy Beast here. This Friday Oct. 16th 11 am ET, we'll be doing a live event on our Twitch channel where we'll have our game Toto Temple Deluxe play by itself! The bots (AI) will be fighting by themselves, so it's going to be 100% random. For each match (and there will be a lot of them), you'll be able to bet on a bot of your choice via the chat system. If your bot wins, you win a free copy of Toto Temple Deluxe on Steam (PC)!
What are the most popular twitch betting bots with points?
Experimenting with in-game betting, wondering what are the most popular betting bots. Preferably ones where you can use points. Wouldn't it be fun to have a game actually work with one?
Is there a Bot mod/function/script for streaming in twitch that saves the names on a betting system?
I am currently using Ankhbot betting system. I want to save the names of the winners of the betting system in a text file or whatever works. Or is there a different bot that can do that?
[Twitch] Experimenting with an interactive live event! Place your bet: If your bot wins, you get a free copy of Toto Temple Deluxe on Steam! Going live in a moment, 11 am (EST).
Going to be editing this with info as I come across it. Please DM me if you have anything to add. Many of you have reached out and I've complied a lot of evidence. I realize now that these pumps originated in Discord groups, but this is something I am still actively looking into and won't be including here. Users of wallstreetbets (and also places like Stockwits, amcstock, and Youtube chats) attempted a coordinated pump on AMC (& GME) today, Feb. 3rd. These comments are still avaible. The fact they are still up and that I found them very easily means that the mods are not able to moderate their community well enough to stop coordinated pumps. There is not evidence that shows the mods were in on coordinated pump, but the fact that they were unable to stop it taking place shows that the subreddit has grown far too big to be managed by a team of 35 mods. There is evidence that some mods owned both AMC and GME, and it is possible they held these shares while the coordinated pump was happening in threads they were supposed to be moderating (proof of GME ownership at the bottom). Coldcutcombo69 was mod on WSB during the AMC coordinated pump. Here is them claiming that they were a mod on WSB. This image of mods before and after the day of the pump confirms they were a mod during the AMC pump-and-dump. Coldcutcombo69 posted a picture of them having a sell order on their AMC stock that never hit, making it possible they owned AMC shares during the coordinated pump. Coldcutcombo69 also posted some kind of DD thread about AMC two days ago, promoting the stock here. The content of this post has been removed. This post promoting AMC was made while Coldcutcombo69 was a moderator. Coldbutcombo69 was a moderator during the AMC coordinated pump. They are no longer a moderator as of the time of this post, only a few hours later. They confirmed this here. A WSB mod was posting comments and threads promoting AMC while possibly still holding AMC shares, and a pump-and-dump occurred in the daily threads that they (along with others) were supposed to be moderating. turdled is currently a WSB mod. They said, "We don't comment or promote trades. That's up to the subscribers and their upvotes/downvotes to decide." View it here. turdled's claim was false. Coldcutcombo69 had been a moderator for 25 days. During that time they posted comments and threads promoting AMC, while providing evidence that they actually owned AMC shares. A moderator (who may command more respect in a community of 8.5 million people) promoting a stock is wrong, and the mods clearly believe that is the case since they said they don't do it. But at least one of them did. It could be that Coldcutcombo69 was removed because they were promoting AMC, but they had been doing this for days and were only removed a few hours ago. ZJZ (a well known moderator) posted this today and was removed as a mod. The head mods also removed more mods, cutting the number of mods from from 62 mods to 37. Coldbutcombo69 was cut from the mod team at this time. It seems very suspicious to me that the head mods removed a bunch of mods from their positions after the events of today, especially because one of those ex-mods had been promoting AMC so much while being a mod. Note: there is some kind of extended purge happening within the mod team right now. The mod team started at 62, then was cut with ZJZ to 37, then 36, now it's down to 35. EDIT: Two new mods have been added, bringing the count back up to 37. One of them tried posting something in a WSB thread, but their comment was deleted by the auto-mod because they have never posted in WSB before. Here is some proof of what's going on there. ZJZ has exposed that there are bad actors on the mod team, using their power on the sub to try and make cash off movie deals and crypto scams. This at least adds weight to the points im raising in this thread. EDIT: There was a thread on WSB by a moderator trying to explain what happened with the mod team. You can see that thread here. There is a lot of push back in the thread. The mod's claim is that the profit from the movie deal would have been given to charity. This may not be true, as Discord logs show another mod asking what their profit will be from the movie deal, asking "What's our cut.". Infighting with the mods seems to be a continued issue with a mod changing the subreddit description from the classic "like 4chan found a bloomberg terminal" to this. This change was instantly reverted. MOD UPDATE 2/4: It seems that the moderator team has changed again. 23 mods now remain. OPINION_IS_UNPOPULAR is now listed as the most senior mod, and they have allowed this thread to stay up. The mod reports that the Reddit admins have stepped in. Statement from Reddit admins, according to OPINION_IS_UNPOPULAR: "After reviewing this situation based on input from both current and past moderators, we have decided to remove several moderators at the top of the list that were creating instability in the community." Source. NEW INFO: I've also been sent a good amount of evidence from multiple people indicating these types or coordinating buying and selling schemes were happening on places like Youtube, Twitch, and Discord. All of these groups seem to be composed of WSB/WSB spinoffs users. These users would spam hash tags, spam and raid Twitch channels, and coordinate these social media pushes with timed buying and selling of GME/AMC/BB/NOK. It is possible (and looks likely to me) that the timed pumps you see below were organized by a Discord group. I have collected a lot of evidence on this front, but this evidence of the real organizers of the pump is something I might have to pass along to someone who is more experienced at dealing with this stuff. The AMC Pump Here is evidence of the coordinated pump by users on WSB. The coordinated pump effort occurred in the daily thread, but also spilled out into some posts. Note: I have yet to see any comments/posts that moderators made showing them participating in the coordinated pump effort. It is not known if they knew about these comments or not. "AMC 1 pm LET FUCKING GO" - WildPhoenix55 58 upvotes. Posted around 12:00 PM CST. Not removed as of 8:40 PM CST. "AMC 2 DA MOON @ 1PM EST" - OutlandishnessOk4137 Posted around 12:00 PM CST. Not removed as of 8:40 PM CST. "watching that 1pm movie" At 1 PM, we’re going to the Moon! Get ready! 🚀 🚀 🚀Discussion *Note that this thread was 6 days ago. Still strange that it was not taken down Comments in this thread talking about 1 PM pump EVIDENCE THE 1 PM PUMP WORKED: 1 PM seems to be the main time that was set. You can actually see the coordinated pump spike the price of AMC up to $9.70 right after 1 PM. You can also see the massive amount of volume increase during that time as well. Volume between 1:00-1:05 shot up to 8,725,700. This was the highest volume for a 5 min period all day. Check it out here. It was also reported to me that some users received DM's about the pump. If you are reading this and received any kind of DM like this, please message me. After seeing the first pump work successfully, they tried it again 1 hour later. Here are a swarm of comments made coordinating the pump for 2 PM. "2 shares at 2 pm AMC!!" EDIT: This account has been deleted. You can view a picture of this post here. "Everyone buy 2 shares of AMC and 2pm let’s rush these heggies 💎💎💎💎🚀🚀🚀""AMC at 2 !!!!""2 AMC shares @2pm rush""AMC at 2. Let’s give them some payback🚀""do i buy now or at 2""Buy AMC at 2pm Eastern, 11am Pacific. 2pm is when it’s happening." The 2PM coordinated pump was not as successful. It could be that some users were confused with the time differences. Either way, there was still a marked increase of volume during the 5 min period of 2:00-2:05 which also resulted in the stock re-testing its daily high. Check it out here. You can actually watch a Youtuber Trey's Trades see the pump at 2 PM in action. He is reading comments on a WSB spin-off subreddit amcstock. You can see people spamming chat for people to buy at 2 PM. Here is the video. The fact that this guy's stream chat is filled with a pump-and-dump scheme and he did nothing about it is pretty telling. I've backed up the comments and info here. If you find anything else suspicious about this, please DM me. I want to make it clear that there isn't evidence that the mods participated in the pump. But the pump-and-dump (which is illegal) happened under the watch of the mod team. They may have tried to stop it, but 8.5 million people is a lot. If they didn't think they could keep the place running without illegal things happening in the comment sections, they should have set the sub to private and put in proper pre-cautions first. EDIT: This pump also occurred for GME and users in the GME thread were able to comment about it. None of these comments are removed and they exist in very large numbers. They are mostly heavily downvoted, but the fact they are able to stay up means the mods failed at their job. Comment 1Comment 2Comment 3Comment 4Comment 5Comment 6Comment 7Comment 8Comment 9Comment 10Comment 11 The volume spikes do show an uptick in volume around 1PM and around 2PM, but they are not as strong as the AMC boost in volume. The volume during these times were high, but they weren't the highest points in the day for GME. EDIT: I want to make it clear to people who are saying "those are just bot accounts." Bots are still controlled by humans. If bot spam cannot be caught and deleted, that means 8.5 million people are exposed to pump-and-dump schemes run by bots. It does not reflect any better on the mods if the comments are made by humans or made by bots controlled by humans. It is now a day later, and still none of the comments have been removed by a moderator or moderator bot. UPDATE: Wall Street Bets has completely removed any post talking about ZJZ and his post about the head mods trying to engage in crypto scams and strange movie deals. (EDIT: This has changed, see above.) The rising sections is now completely filled low-effort, small text posts that are only pushing $GME. Here are those threads. Low-effort threads like these are explicitly against WSB rules. Why are mods letting rule-breaking, ticker spamming posts stay up? Example 1Example 2Example 3Example 4Example 5Example 6 WSB mods are banning users for mentioning ZJZ and his post. (EDIT: This has changed, see above.) Mods Removing Negative GME Posts I started digging into this when I posted to Wall Street Bets with a post containing some information about GME. The post pushed back against some of the "GME revolutiuon" talking points. It was a pretty tame post, meet all the guidelines for posting, and contained enough content to warrant staying up. The post was removed by the mods, but you can still see it up here. The content of the post was a combo of these two comments I made. This comment here and this comment here. Somebody in the comments recommended I make the contents of the comment into a separate post- which I did until it was removed. The moderators removed this post, the removal states: "Moderators remove posts from feeds for a variety of reasons, including keeping communities safe, civil, and true to their purpose." I sent a DM to the mods asking why exactly the post was removed. I have not been given a reply. Does the content of the post I made (pt.1 / pt.2) break any of their rules? Why would the mods remove a post containing that info? Even worse, the exact contents of the post I made exist in comment form and are still up. If the info somehow breaks their rules, why leave it up in the comment section? Why haven't they removed the comments that contain the EXACT wording I used in my post? It seems very strange to me that a post I made that contained some research to counter act the "GME Revolution" narrative would be singled out removal for "keeping communities safe, civil, and true to their purpose." The front-page of Wall Street Bets is FILLED will positive memes and DD that supports GME. There is not a single negative post about GME on the entire front page that I can find. Why not leave up some negative DD and let the community downvote/upvote it? The mods will let the comment section of threads get filled up with misinformation (GME SI being 226% is a common one that is easily debunked, yet is posted every 5 min in daily threads). People are gambling their life savings on outdated information yet when I make a post to push back against some of the common GME arguments, it gets removed. Mods removing negative GME posts is unethical because WSB mods own GME shares. jamsi is a mod on WSB. They left this comment: "I just received this e-mail from Robinhood. I am no longer using Robinhood for any of my purchases. Only keeping my $GME - not selling." Here is the comment. Swedish_Chef_Bork_x3 is a mod on WSB. They left this comment: "Another $2k locked and loaded to buy in tomorrow. Feels like fucking Helm’s Deep in here. I have tomorrow off work, gonna get drunk and hope I don’t sleep through my alarm.". Here is the comment. rawbdor is listed as a mod under the Moderators section of Wall Street Bets. rawbdor posted a comment saying: "The price is going to plummet hard no matter what we do. The real question is, will they be able to steal our shares in the process. They can drop the price all they want on low volume. But they'll never be able to buy it back unless you sell it to them." A link to that comment is here. This comment makes it pretty obvious that rawbdor owns some shares in GME, right? Saying things like our shares implies they own some. ITradeBaconFutures is also listed as a mod. They made it clear that "Mods did not trade GME". You can find that comment here. turdled is listed as a mod. They said, "We don't comment or promote trades. That's up to the subscribers and their upvotes/downvotes to decide." View it here. One mod claims that mods don't trade GME, when its obvious from the three examples above that they did. Another says they don't comment or promote trades, which is also a lie. Other mods have been doing that. They also "promote" trades when they remove content that argues the other side of GME. If the only content they allow on the front-page is GME Positive content, they are promoting that content. WSB has a mod team of 35 accounts moderating 8.5 million people. CNBC gets about 200k viewers at peak hours, while WSB has almost a million viewing it at a time when the market is open. The mods could simply send me a DM and explain why my post was removed. They haven't. Market manipulation is bad. It's bad when investment firms do it and its bad when retail investors do it. The mods could DM me right now and say "Hey, here is the reason the post was removed." They haven't. If they do send me a DM, I will post an update here. TL;DR Now-former WSB mod ZJZ, in a removed & locked post, accused dormant top mods of coming back to siphon media coverage, potential movie rights, and springboard a cryptocurrency, while suppressing other mods Coldcutcombo69, a moderator on WSB, was posting comments and threads promoting AMC. A coordinated AMC pump happened in the daily threads and comments that this moderator (and others) were tasked with moderating. This mod was removed as a moderator after this thread was posted. Coldcutcombo69 held AMC stock before the pump, but it is unclear if they held or sold that stock around or after the time of the coordinated pump. Today, several users, but no mods, in a discussion thread attempted to push buys of AMC at 1 & 2 PM EST. Those times would later coincide with high volumes of stock trades for the day. Similar coordination was attempted by users (no mods) for GME. WSB's front page is filled with only positive coverage of GME (here's a snapshot), while they removed my post containing negative GME DD with no legitimate reason given. Mods are holding GME contradicting another high level mod's comment that "mods did not trade $GME". Mods made a false statement that they don't promote stocks, as one of them clearly did. You can also see the other mods comments about GME as also promoting stock. Tervia's comment here has good info on Reddit moderation.
I need help looking for a twitch bot that can perform a specific type of betting
Currently I am using Ankhbot, which I absolutely love. Lately, I and my viewers have been having a lot of fun guessing particular outcomes in the game that I have been streaming. The possible outcomes are any number from 1 to 100. I am looking for a bot that can take predictions of any number from 1 to 100 from my viewers. I would then tell the result to the bot, and the bot would tell me who was the closest to that number. I understand this is a very specific task, and probably cannot be achieved without some knowledge in IRC scripting and creating my own bot (which I am not skilled enough to accomplish). Any bot that would at least make it easier than having to scroll back the chat window and spend a lot of time trying to figure out who won each time would be appreciated. Thanks.
Hi fellow summoners,here is a guide that I wrote a few years ago and kept updating from time to time. It is not perfect and only basic (might be I forgot to add a champ or 2 to be honest but I tried to include every champ, also some stuff might be a bit outdated, I´ll try to fix it up if I find something): Edit: Before you read any further and be like "Eh but this and that combination isn´t really good because this champ favors this and that blablabla...This guide is meant to show Concepts of how it is supposed to be in general.You always have to adapt depending the match up, player skill, etc. Types of Botlanes Everyone knows it: Botlane is a case of its own. With more than 40 different champions played on Botlane, there is a huge amount of possible match ups and types of lanes. This article is meant to categorize the usual Marksmen played on Botlane to give you an easy to find weaknesses and strengths of each Marksman.Please be aware that a champion can fit into several classes at the same time. For that we will divide the marksmen into 5 classes: “Lane Bully”, “Spellcaster”, “Tank Shreds aka On-Hit User” “Hypercarry aka Crit User” and “Utility” Lane Bullies What is a “Lane Bully?”A “Lane Bully” is a marksman who has strong laning capabilities and can dominate a lane if he does his job correctly. Most common examples are: Caitlyn, Draven, Lucian, Miss Fortune (most common in Low Elo) Senna, and Varus (Lethality Build). Each of them has strong laning power due to their kit:Caitlyn has the biggest auto attack range of all Marksmen LvL 1, Dravens attack damage is higher than anyone´s else, Lucian can burst down people in a few seconds due his double shot passive, Miss Fortune can zone people with her Q and deal monstrous damage, Senna has good range and built in sustain + her Q applies Glacial Augment and Varus with a Lethality Build can kill people with 3 Q´s. At the same time these Marksmen usually fall off in the late game (please be aware of Senna here due to her in build infinite scaling) due to their early power (to make them balanced) so they tend to lose more often if they can´t end the same fast.If you play a “Lane Bully”: Try to be aggressive early game and make use of your power to snowball the game into a fast win. If you play against them: Try to play safe and go for farm instead of risky plays. Spellcasters What is a “Spellcaster”?A “Spellcaster” is a marksman who relies mostly on his spells to deal damage/ effective.The most common examples are: Ezreal, Aphelios, Jhin, Lucian, Miss Fortune, Samira, Sivir, Varus (Lethality Build) and Xayah.“Spellcaster” put a lot of focus onto their mana management but on the same time they are able to put out a lot of damage/ control on the game if they have the mana they need for their spells. Not every “Spellcaster” is strong in the early game, but every “Spellcaster” can dominate a certain state of game with their kits (Aphelios is special here because he relies less on his mana and “spells” and more about his ammunition and what guns he has and how he uses them but it is still the same idea in my opinion).The downside of playing a “Spellcaster” is pretty similar to the downsides of a mage: If their spells are on cooldown or if they are out of mana, the damage they can deal is way lower than at their best.If you play a “Spellcaster”: Play around your cooldowns and mana. Use your spells to deal as much damage as possible, back off and then go back in when your cooldowns are back up. If you play against a “Spellcaster”: Make use of cooldowns and the enemy being out of mana. If you see them waste their spells, go in and blow them up. Tank Shreds What is a “Tank Shred”?A “Tank Shred” is a marksman who´s main damage comes from effects which get applied with every auto attack. The most common examples are: Kai´Sa, Kalista, Kog Maw, Varus and Vayne.“Tank Shreds” usually have spells in their kit which allow them to deal bonus damage with every attack/ every specific attack numbers. For example: Vayne does bonus damage with her W every three hits, Kai´Sa applies bonus damage after stacking 5 hits of plasma.Almost every time “On-Hit User” go for the same to items: “Krakenslayer” and “Phantom Dancer”. The reason for that is that “Krakenslayer” deals bonus damage every third Auto Attack and “Phantom Dancer" buffs your attack speed by 30% after attacking 4 times. Their Itembuilds rely mostly on attack speed and their effects per attack so the damage per attack is low compared to other marksmen. The longer a fight goes, the stronger a “Tank Shred” gets. If you play a “Tank Shred”: Play around your stacks. Depending on how much stacks you need, try to fight as long as you need. As Vayne play around your three hits, as Kalista try to stack as many spears as possible and then execute the enemy with your E “Rend”. If you play against a “Tank Shred”: Be careful of long trades. Since “On-Hit User” get stronger with longer trades, limit yourself to do short trades to deny their strength and reduce their hp before you all in them when they can´t make use of long trades anymore. Hypercarry: What is a “Hypercarry”? A “Hypercarry” is a marksman who builds items with “critical strike chance”, the exception here is Kog Maw. The most common examples are: Aphelios, Ashe, Caitlyn, Draven, Jinx, Jhin, Sivir, Tristana, Twitch and Xayah. “Hypercarries” rely on their “critical chance strike” to deal high amounts of damage with every attack. Critical attacks deal 175% damage instead of the usual 100%. By building “Infinity Edge” the damage gets further increased to 210%. These Marksmen usually buy at least 3 items with “critical strike chance”, with “Infinity Edge” being the “Core” of the build.“Hypercarries” usually get to their strongest point quite late in a game. They need time to farm gold to get their items but when they got them, they outscale most other Marksmen classes.If you play a “Hypercarry”: Try to play safe early on (Only exceptions are Draven and Cailyn depending on match up) and try to farm as much gold as possible to get to your items fast and then crush the game by killing non tanks with 2 or 3 hits.If you play against a “Hypercarry”: Overpower them early on before they can stack up their critical strike chance since their high damage output is based on “luck”. The item parts for “infinity Edge” are quite expensive so try to punish that by forcing them into bad recalls. Utiliity: What is a “Utility” marksman? Utility marksmen are marksmen who´s kit revolves around their team for the biggest effect. The most common examples are: Ashe, Kalista, Sivir, Senna and Varus. They all have an ultimate which needs the team to be useable/ for the best use. They got spells for “the greater good” than just using all of their spells for winning a 1v1. Ashe can catch out a target with her ultimate, Sivir boosts the whole team with movement speed which allows them to either gap close fast to get a good engage or disengage without getting caught that easily. Kalista even need her Oathsworn to activate her ultimate and the W passive (bonus damage if she and her sworn hit the same target in a short amount of time) so she depends even more on her team/ oathsworn to be nearby. To be fair, Varus Ultimate isn´t as “good” as Ashe ultimate due to its range, but on the other hand it provides a possible bind onto all 5 targets and can disrupt the enemy formation pretty well. If you play a “Utility” marksman: Play around your team. Use the fact that your champion is best when having back up or when trying to make a play/ making the engage. Don´t hesitate to use your ultimate to get a catch on an enemy in the mid- to lategame since this can lead to a free baron, turret or maybe even nashor. Stick with our team and create openings to decide the game in your favor. If you play against a “Utility” marksman: Be aware of the possible sudden engage by the enemy team using their marksman ultimate. As a tank try to stand in front of your team to “eat up” the ultimate if needed so your carries are still able to respond in a fight and don´t die in the first 2 seconds. Try to catch the marksman off guard and alone (the best would be a pincer attack), so he as to blow his ultimate to escape from one side just to die to the other side and create a 4v5 scenario for your team with the marksman being dead or back to base. The Triangle of Support: There are quite a few Supports in the game so there are a lot of different match ups and how a lane can play out depending on who you play against who, etc. This is a rough outline to group supports in a class, what they are good at and what they struggle with if played correct and how it should play out in theory. This “Triangle” shows the idea of who beats who Poke -> All in -> Sustain/ Peel -> Poke ( -> = Beats) All in “All in” supports like Alistar, Thresh, Leona, Nautilus, Pyke, Rell etc. excel at going in till either one side is dead or has to back off. This kind of support beats “Sustain” supports since the “Sustain” supports don´t get the time/ chance to really make use of their shields and heals. Your heal won´t help your ADC if he´s going to die anyways. While they do have an advantage over sustain, they lose out against “Poke Supports”, because they don´t get the chance to all in due to the damage the lane already took by the poke of the enemies. The only chance for you to score kills in such a lane is by going in after coming of a recall so they didn´t have the time to poke you down. “All in” supports are usually picked with strong early game ADC to force kills and resources from the enemy and get your ADC as much gold advantage as you can early on in the game. Sustain/ Peel “Sustain/ Peel” Supports are champions who are able to negate damage due to their kits via shields and heals. Common examples are Janna, Lulu, Nami, Sona, Soraka. Their strong point is to keep their ad carry alive so he stays able to fight and farm in lane despite taking damage. They beat out the “Poke” supports because they can block the incoming poke via their shields (which can´t be dodged) and are able to deny the high aggression of the enemy botlane. In case of having a heal instead of a shield they can even restore health that got lost by poke if they were not in range or their spells on cooldown to deny the poke. A “Sustain” support is usually picked with a strong scaling ADC to make sure he survives the lane and get him to his items as safe as possible. For the "butthurt" people :D : As a subclass of "Peel" Supports we got the, let´s call them, "Warden" Class:"Warden" Supports are champions who protect their ADC by "thowing themselves between their ADC and the enemy". They wait for the enemy to engage and then counter after the enemy blew their shots to get back at them when they try to retreat. Common examples are: Braum, Taric and Tahm Kench. Their strong point is that they are able to take a punch while offering safety for their allies from enemy champions that try to "dive onto them".They beat the "All in" Supports at their own game because they abuse the fact that the enemy is trying to use their strength and then "swap" their strength into a weakness when they failed. They usually play rather reactive than proactive since they rely on the enemy to step up first.At the same time they struggle against ranged match ups since they are easy to abuse for the enemy via poke. "Warden" don´t have a good way to deal with that kind of playstyle. Poke Poke supports are often times mages who went down from midlane to botlane, like Annie, Brand, Fiddlesticks (a jungler tho), Lux, Morgana, Senna, Seraphine, Vel´Koz, Xerath and Zyra. Each of them offers quite a bit amount of damage and range with their spells what makes them able to harass the enemy botlane from far away without fearing taking damage in return. Their goal is to harass people do death or to force them back/ to the point where they can´t fight and have to “forfeit” the lane in their favor.Keep an eye on your mana pool and cooldowns since “Poke” supports rely heavily on their mana to deal damage just like “Spellcasters”. If you play Senna out of this bunch of supports, since she has a sustain spell, you can be more aggressive and trade harder since you can heal back up ( take notice on how you use your Q, try to heal up your ADC and yourself and hit the enemy champions for best usage). For the same reason on one hand this kind of support beats “All in” supports since they deny the possibility of an all-in by the enemy because they are too low on hp to win the fight. You have to be careful regardless after an “All in” support comes back to lane because that is the best point in time for him to turn onto you.On the other hand they have a hard time against “Sustain” supports due to getting their poke denied or healed back up by “Sustain” supports. Try to bait out their shield or heal and then dump damage onto them so they can´t block the damage coming in and try to kill them before there cooldowns are coming back up. “Poke” supports can be picked with early game strong and weak ADC to either enhance the killpressure and the possible lead or to cover the weakness of a weak ADC so they get some breathing room. But if things turn bad they tend to be worse than the other support classes due to them being less “supportive” due to their kit. Synergies between ADC and Support classes Overall there are 3 ways to “build” a bot lane. Each way differs in their strengths and purposes and I will just call them “Comfort picks”, “Synergy” and “Compensation” to make it easier to understand. Comfort picks: “Comfort picks” is literally what you think, you just play whatever you are best at. This has the chance building a mismatch on bot lane if people don´t communicate a lot with each other because every player plays to his own tune. I bet you all already saw something like a Thresh + Vayne lane where Thresh engaged and Vayne just stood in the back, chilling her life and continues to farm while Thresh fights for his life. What went wrong? The bot lane probably didn´t talk with each other, picked whatever they wanted and now are playing for two different goals. Thresh wants to play aggressive and score a lead in lane while Vayne just wants to sit back and scale up. If they don´t “group” up and play together they are likely to lose bot lane hard. On the same time, because they picked their mains, they are more likely to perform well compared to playing other champions to “fit” something because they know their champion (damage, tankyness, kit, spikes, etc.). Synergy: Synergy is when you pick a champion that fits the playstyle of the champion from your partner, e.g.: Thresh-Lucian, Kog´Maw-Lulu, Ashe-Zyra, Draven-Leona. If you partner picks something that wants to get a lead early game you pick something that is strong early game to help him achieve his goal (winning lane), if he just wants to sit back, farm and scale up (on ADC side) you pick something that excels at peeling so your ADC survives the laning phase (Nami, Yuumi, Lulu, Braum, Tahm Kench, etc.) and can wreck the enemies later on. The downside of this “strategy” is when you can´t achieve your goal (either win lane or scale up) because then you are in a really bad spot. If you need 5-10 more minutes to hit your item spike as jinx or Tristana, Kai´Sa, etc. the game might be over before you get there and if you lost early game as someone like Lucian, Miss Fortune, Lethality Varus, Caitlyn, etc., depending on match up you might get outscaled by the enemy and will “lose” to their advantage due to their kit later on. If you play against another early game champion, he might snowball the lead onto other lanes so your whole team starts losing, etc. Compensation: Compensation is pretty specific and usually works only in one direction and that is the Support compensating the ADC in the early game. The Support should play a poke/mage support to do this since these champions are very strong in lane and that´s when they want to shine. The poke support has the “duty” to get/ create openings/ advantages for his scaling ADC so he might scale earlie has an easier laning phase. A scaling ADC who can´t get touched is a happy ADC, even more if he gets a few free kills. The Support shall make the lane more “competitive” so you are able to put more pressure on the enemy team as a whole (if their ADC has to recall 24/7 he can´t do shit + it forces their Jungler do something). Problems will occur if the Support dies while trying to get advantages since he can´t really expect help from his [still] weak ADC. This playstyle requires a lot of work/skill from the Support since he has to do the main work in lane while he can´t afford f*ck up. If he f*cks up, he lost bot lane single handily and maybe even the game. To the question: “Can you compensate an early game ADC with a late game Support?”:Hardly. Most "late game” Supports would be “Sustain” Supports since they excel at keeping their team alive and allow their carries to dish out the damage they need to do. Even if you peel a Lucian really well, chances are bad that he will carry a team fight compared to a Jinx if they are on even terms. Edit: Feel free to argue or comment as much as you like, just by doing that I got what I wanted:People thinking about it
Hi fellow summoners, here is a guide that I wrote a few years ago and kept updating from time to time. It is not perfect and only basic (might be I forgot to add a champ or 2 to be honest but I tried to include every champ, also some stuff might be a bit outdated, I´ll try to fix it up if I find something): Edit: Before you read any further and be like "Eh but this and that combination isn´t really good because this champ favors this and that blablabla...This guide is meant to show Concepts of how it is supposed to be in general.You always have to adapt depending the match up, player skill, etc. Types of Botlanes Everyone knows it: Botlane is a case of its own. With more than 40 different champions played on Botlane, there is a huge amount of possible match ups and types of lanes. This article is meant to categorize the usual Marksmen played on Botlane to give you an easy to find weaknesses and strengths of each Marksman.Please be aware that a champion can fit into several classes at the same time. For that we will divide the marksmen into 5 classes: “Lane Bully”, “Spellcaster”, “Tank Shreds aka On-Hit User” “Hypercarry aka Crit User” and “Utility” Lane Bullies What is a “Lane Bully?”A “Lane Bully” is a marksman who has strong laning capabilities and can dominate a lane if he does his job correctly. Most common examples are: Caitlyn, Draven, Lucian, Miss Fortune (most common in Low Elo) Senna, and Varus (Lethality Build). Each of them has strong laning power due to their kit: Caitlyn has the biggest auto attack range of all Marksmen LvL 1, Dravens attack damage is higher than anyone´s else, Lucian can burst down people in a few seconds due his double shot passive, Miss Fortune can zone people with her Q and deal monstrous damage, Senna has good range and built in sustain + her Q applies Glacial Augment and Varus with a Lethality Build can kill people with 3 Q´s. At the same time these Marksmen usually fall off in the late game (please be aware of Senna here due to her in build infinite scaling) due to their early power (to make them balanced) so they tend to lose more often if they can´t end the same fast.If you play a “Lane Bully”: Try to be aggressive early game and make use of your power to snowball the game into a fast win.If you play against them: Try to play safe and go for farm instead of risky plays. Spellcasters What is a “Spellcaster”? A “Spellcaster” is a marksman who relies mostly on his spells to deal damage/ effective.The most common examples are: Ezreal, Aphelios, Jhin, Lucian, Miss Fortune, Samira, Sivir, Varus (Lethality Build) and Xayah.“Spellcaster” put a lot of focus onto their mana management but on the same time they are able to put out a lot of damage/ control on the game if they have the mana they need for their spells. Not every “Spellcaster” is strong in the early game, but every “Spellcaster” can dominate a certain state of game with their kits (Aphelios is special here because he relies less on his mana and “spells” and more about his ammunition and what guns he has and how he uses them but it is still the same idea in my opinion).The downside of playing a “Spellcaster” is pretty similar to the downsides of a mage: If their spells are on cooldown or if they are out of mana, the damage they can deal is way lower than at their best.If you play a “Spellcaster”: Play around your cooldowns and mana. Use your spells to deal as much damage as possible, back off and then go back in when your cooldowns are back up. If you play against a “Spellcaster”: Make use of cooldowns and the enemy being out of mana. If you see them waste their spells, go in and blow them up. Tank Shreds What is a “Tank Shred”?A “Tank Shred” is a marksman who´s main damage comes from effects which get applied with every auto attack. The most common examples are: Kai´Sa, Kalista, Kog Maw, Varus and Vayne.“Tank Shreds” usually have spells in their kit which allow them to deal bonus damage with every attack/ every specific attack numbers. For example: Vayne does bonus damage with her W every three hits, Kai´Sa applies bonus damage after stacking 5 hits of plasma.Almost every time “On-Hit User” go for the same to items: “Krakenslayer” and “Phantom Dancer”. The reason for that is that “Krakenslayer” deals bonus damage every third Auto Attack and “Phantom Dancer” gives 30% bonus attack speed after stacking 4 stacks. Their Itembuilds rely mostly on attack speed and their effects per attack so the damage per attack is low compared to other marksmen. The longer a fight goes, the stronger a “Tank Shred” gets. If you play a “Tank Shred”: Play around your stacks. Depending on how much stacks you need, try to fight as long as you need. As Vayne play around your three hits, as Kalista try to stack as many spears as possible and then execute the enemy with your E “Rent”. If you play against a “Tank Shred”: Be careful of long trades. Since “On-Hit User” get stronger with longer trades, limit yourself to do short trades to deny their strength and reduce their hp before you all in them when they can´t make use of long trades anymore. Hypercarry: What is a “Hypercarry”? A “Hypercarry” is a marksman who builds items with “critical strike chance”, the exception here is Kog Maw. The most common examples are: Aphelios, Ashe, Caitlyn, Draven, Jhin, Jinx, Sivir, Tristana, Twitch and Xayah. “Hypercarries” rely on their “critical chance strike” to deal high amounts of damage with every attack. Critical attacks deal 175% damage instead of the usual 100%. By building “Infinity Edge” the damage gets further increased to 210%. These Marksmen usually buy at least 3 items with “critical strike chance”, with “Infinity Edge” being the “Core” of the build.“Hypercarries” usually get to their strongest point quite late in a game. They need time to farm gold to get their items but when they got them, they outscale most other Marksmen classes.If you play a “Hypercarry”: Try to play safe early on (Only exceptions are Draven and Cailyn depending on match up) and try to farm as much gold as possible to get to your items fast and then crush the game by killing non tanks with 2 or 3 hits. If you play against a “Hypercarry”: Overpower them early on before they can stack up their critical strike chance since their high damage output is based on “luck”. The item parts for “infinity Edge” are quite expensive so try to punish that by forcing them into bad recalls. Utiliity: What is a “Utility” marksman? Utility marksmen are marksmen who´s kit revolves around their team for the biggest effect. The most common examples are: Ashe, Kalista, Sivir, Senna and Varus. They all have an ultimate which needs the team to be useable/ for the best use. They got spells for “the greater good” than just using all of their spells for winning a 1v1. Ashe can catch out a target with her ultimate, Sivir boosts the whole team with movement speed which allows them to either gap close fast to get a good engage or disengage without getting caught that easily. Kalista even need her Oathsworn to activate her ultimate and the W passive (bonus damage if she and her sworn hit the same target in a short amount of time) so she depends even more on her team/ oathsworn to be nearby. To be fair, Varus Ultimate isn´t as “good” as Ashe ultimate due to its range, but on the other hand it provides a possible bind onto all 5 targets and can disrupt the enemy formation pretty well. If you play a “Utility” marksman: Play around your team. Use the fact that your champion is best when having back up or when trying to make a play/ making the engage. Don´t hesitate to use your ultimate to get a catch on an enemy in the mid- to lategame since this can lead to a free baron, turret or maybe even nashor. Stick with our team and create openings to decide the game in your favor. If you play against a “Utility” marksman: Be aware of the possible sudden engage by the enemy team using their marksman ultimate. As a tank try to stand in front of your team to “eat up” the ultimate if needed so your carries are still able to respond in a fight and don´t die in the first 2 seconds. Try to catch the marksman off guard and alone (the best would be a pincer attack), so he as to blow his ultimate to escape from one side just to die to the other side and create a 4v5 scenario for your team with the marksman being dead or back to base. The Triangle of Support: There are quite a few Supports in the game so there are a lot of different match ups and how a lane can play out depending on who you play against who, etc. This is a rough outline to group supports in a class, what they are good at and what they struggle with if played correct and how it should play out in theory. This “Triangle” shows the idea of who beats who Poke -> All in -> Sustain/ Peel -> Poke ( -> = Beats) All in “All in” supports like Alistar, Thresh, Leona, Nautilus, Pyke, Rell etc. excel at going in till either one side is dead or has to back off. This kind of support beats “Sustain” supports since the “Sustain” supports don´t get the time/ chance to really make use of their shields and heals. Your heal won´t help your ADC if he´s going to die anyways. While they do have an advantage over sustain, they lose out against “Poke Supports”, because they don´t get the chance to all in due to the damage the lane already took by the poke of the enemies. The only chance for you to score kills in such a lane is by going in after coming of a recall so they didn´t have the time to poke you down. “All in” supports are usually picked with strong early game ADC to force kills and resources from the enemy and get your ADC as much gold advantage as you can early on in the game. Sustain/ Peel “Sustain/ Peel” Supports are champions who are able to negate damage due to their kits via shields or heals. Common examples are Bard, Janna, Lulu, Nami, Sona, Soraka. Their strong point is to keep their ad carry alive so he stays able to fight and farm in lane despite taking damage. They beat out the “Poke” supports because they can block the incoming poke via their shields (which can´t be dodged) and are able to deny the high aggression of the enemy botlane. In case of having a heal instead of a shield they can even restore health that got lost by poke if they were not in range or their spells on cooldown to deny the poke. A “Sustain” support is usually picked with a strong scaling ADC to make sure he survives the lane and get him to his items as safe as possible. For the "butthurt" people :D : As a subclass of "Peel" Supports we got the, let´s call them, "Warden" Class: "Warden" Supports are champions who protect their ADC by "thowing themselves between their ADC and the enemy". They wait for the enemy to engage and then counter after the enemy blew their shots to get back at them when they try to retreat. Common examples are: Braum, Taric and Tahm Kench. Their strong point is that they are able to take a punch while offering safety for their allies from enemy champions that try to "dive onto them". They beat the "All in" Supports at their own game because they abuse the fact that the enemy is trying to use their strength and then "swap" their strength into a weakness when they failed. They usually play rather reactive than proactive since they rely on the enemy to step up first. At the same time they struggle against ranged match ups since they are easy to abuse for the enemy via poke. "Warden" don´t have a good way to deal with that kind of playstyle. Poke Poke supports are often times mages who went down from midlane to botlane, like Annie, Brand, Fiddlesticks (a jungler tho), Lux, Morgana, Senna, Seraphine, Vel´Koz, Xerath and Zyra. Each of them offers quite a bit amount of damage and range with their spells what makes them able to harass the enemy botlane from far away without fearing taking damage in return. Their goal is to harass people do death or to force them back/ to the point where they can´t fight and have to “forfeit” the lane in their favor.Keep an eye on your mana pool and cooldowns since “Poke” supports rely heavily on their mana to deal damage just like “Spellcasters”. If you play Senna out of this bunch of supports, since she has a sustain spell, you can be more aggressive and trade harder since you can heal back up ( take notice on how you use your Q, try to heal up your ADC and yourself and hit the enemy champions for best usage). For the same reason on one hand this kind of support beats “All in” supports since they deny the possibility of an all-in by the enemy because they are too low on hp to win the fight. You have to be careful regardless after an “All in” support comes back to lane because that is the best point in time for him to turn onto you.On the other hand they have a hard time against “Sustain” supports due to getting their poke denied or healed back up by “Sustain” supports. Try to bait out their shield or heal and then dump damage onto them so they can´t block the damage coming in and try to kill them before there cooldowns are coming back up. “Poke” supports can be picked with early game strong and weak ADC to either enhance the killpressure and the possible lead or to cover the weakness of a weak ADC so they get some breathing room. But if things turn bad they tend to be worse than the other support classes due to them being less “supportive” due to their kit. Synergies between ADC and Support classes Overall there are 3 ways to “build” a bot lane. Each way differs in their strengths and purposes and I will just call them “Comfort picks”, “Synergy” and “Compensation” to make it easier to understand. Comfort picks: “Comfort picks” is literally what you think, you just play whatever you are best at. This has the chance building a mismatch on bot lane if people don´t communicate a lot with each other because every player plays to his own tune. I bet you all already saw something like a Thresh + Vayne lane where Thresh engaged and Vayne just stood in the back, chilling her life and continues to farm while Thresh fights for his life. What went wrong? The bot lane probably didn´t talk with each other, picked whatever they wanted and now are playing for two different goals. Thresh wants to play aggressive and score a lead in lane while Vayne just wants to sit back and scale up. If they don´t “group” up and play together they are likely to lose bot lane hard. On the same time, because they picked their mains, they are more likely to perform well compared to playing other champions to “fit” something because they know their champion (damage, tankyness, kit, spikes, etc.). Synergy: Synergy is when you pick a champion that fits the playstyle of the champion from your partner, e.g.: Thresh-Lucian, Kog´Maw-Lulu, Ashe-Zyra, Draven-Leona. If you partner picks something that wants to get a lead early game you pick something that is strong early game to help him achieve his goal (winning lane), if he just wants to sit back, farm and scale up (on ADC side) you pick something that excels at peeling so your ADC survives the laning phase (Nami, Yuumi, Lulu, Braum, Tahm Kench, etc.) and can wreck the enemies later on. The downside of this “strategy” is when you can´t achieve your goal (either win lane or scale up) because then you are in a really bad spot. If you need 5-10 more minutes to hit your item spike as jinx or Tristana, Kai´Sa, etc. the game might be over before you get there and if you lost early game as someone like Lucian, Miss Fortune, Lethality Varus, Caitlyn, etc., depending on match up you might get outscaled by the enemy and will “lose” to their advantage due to their kit later on. If you play against another early game champion, he might snowball the lead onto other lanes so your whole team starts losing, etc. Compensation: Compensation is pretty specific and usually works only in one direction and that is the Support compensating the ADC in the early game. The Support should play a poke/mage support to do this since these champions are very strong in lane and that´s when they want to shine. The poke support has the “duty” to get/ create openings/ advantages for his scaling ADC so he might scale earlie has an easier laning phase. A scaling ADC who can´t get touched is a happy ADC, even more if he gets a few free kills. The Support shall make the lane more “competitive” so you are able to put more pressure on the enemy team as a whole (if their ADC has to recall 24/7 he can´t do shit + it forces their Jungler do something). Problems will occur if the Support dies while trying to get advantages since he can´t really expect help from his [still] weak ADC. This playstyle requires a lot of work/skill from the Support since he has to do the main work in lane while he can´t afford f*ck up. If he f*cks up, he lost bot lane single handily and maybe even the game. To the question: “Can you compensate an early game ADC with a late game Support?”:Hardly. Most "late game” Supports would be “Sustain” Supports since they excel at keeping their team alive and allow their carries to dish out the damage they need to do. Even if you peel a Lucian really well, chances are bad that he will carry a team fight compared to a Jinx if they are on even terms.
Extensive list of "improvement notes" I used to climb from Silver to Plat with Yuumi
I recently climbed to Plat for the first time playing nothing but Yuumi, and wanted to share some notes I compiled along the way. Ever since high Silver, after each game, I would try to think hard about mistakes I made, going back to watch the replay if necessary. If anything stuck out, I would make an "improvement note" in a text file. These really added up after a while, and I have pasted the entire list below. Those closer to the top are more recent. There may be a few typos here and there -- feel free to ask if you don't understand something.
When early game goes rough, you often start tunneling on immediate fights, and forget about vision set up around OBJECTIVES; try to calm down and think further ahead
Using Ignite+Exhaust on a seemingly isolated target while enemies are missing keeps baiting your allies to overcommit, and then die to the response
Basic: deep river wards are good against speedy junglers, but make no sense if your jungler is just about to take the crab in that same section of river...
In lane, highest payoff of mental energy seems to come from: 1) avoiding all CC; 2) hitting Qs (these add up!); 3) procing passive on enemy ADC while they last-hit
Reminder: continuing to lose 2v2's post-6 against Lulu in lane, even with significant HP advantage and good engages; stop underestimating her poly+R combo
When an ally is getting CC'd and potentially picked in an early invade, give them the heal and shield, then gtfo onto another ally; safer, and equally effective
Reminder: bush wards do NOT cut it against Hecarim, Nunu, Rammus, etc.; to be safe, you NEED a mid-river ward, and if possible, a control ward in your own jungle
With Tryndamere: even if he's fed, he's not a great anchor; your heals have anti-synergy with his kit, and may throw him off his ult; let him split if possible
Reminder: as games get later, not body-blocking a single Jhin W can mean ADC dies, which can in turn insta-lose the whole game on the spot
Best practice for ulting: ping your ult + target beforehand -> calculate best angle and fire -> continuously look for improvements using W and E for full duration
Missing P procs in crowded minion waves; try to better incorporate the target champion only key and use right-click on them
For first ward when on red side, putting it a bit further into the river, or bit left of the bush, will both give more time to see enemy jungler coming to gank
Reminder: whenever LeBlanc is anchor in a fight, you need to be holding space; crazy woman is constantly blinking, reverting, and cloning; very easy to get lost
When you get off to a really good start, you sometimes get too hype and want to perma-fight in lane; this is very dangerous if enemy jungle/mid are missing; careful
Weird aspect of Yuumi: perhaps because you often end up mainly supporting just one person, multiple teammates often feel useless; accept this and play, don't tilt
Against Sylas: in order to not get caught off guard by his CC and escape options, you MUST pay closer attention to whose ultimate he has
According to leagueofgraphs.com, my weakest stat by far is my gold income, relative to other Yuumis; seek out more quest procs -> get Moonstone sooner -> win more
If you're under 10% HP, just don't get off OR switch allies in any remotely hostile environment; sometimes weird effects proc and you just die to a light breeze
If you only have enough mana left for one heal, never use it to top off ADC, no matter how long they are; wait for right moment to use it to maximize MS/AS as well
Reminder: STILL forgetting to use heal when running it; try just permanently thinking about it?
Rather than wait out enemy CC before procing P, it's often better to ANTICIPATE ally CC, and then proc P during brief window where enemy can't retaliate
In a tight chase down on enemy target, E first to get your anchor closer, THEN Q to apply the slow; seems straight-forward, but you often mess it up
Playing a passive, safe lane is very coin-flippy (and boring), but against bad matchups (e.g. Thresh) that is better than trying to force an advantage and dying
When a teammate is tunneling and throwing, but doesn't seem outright tilted/toxic, try pinging them harder; may help snap them out of it
As games drag on and everyone tilts, both teams often seem to get dumber, regardless of who's winning; just chilling and looking for picks is weirdly effective
Even with Elder AND Baron, if your team doesn't have any tank/engage, and some members are weak, you can't just run it down mid; will have to split-push a bit to end
Reminder: if an important objective fight is coming up in ~1:30 min, you NEED to place wards there, back, and refill your wards; this is a critical responsibility
Observed: body-blocking works not just on Kaisa's W (missile), but also on her Q (burst), as some of the projectiles will naturally target you
Observed: if you are on Illaoi getting collapsed on 3v2, and she chills in a bush, the approaching enemies are in as much danger as you; stay calm, Illaoi strong
Observed: whenever anchor is backing, maximize downtime to scout whatever you safely can nearby, and W back to them at the end of their channel
Observed: you need to use W to laterally reposition during your ult more often; it's often key to rooting more enemies while your original anchor does their thing
Observed: you can proc passive on most forms of enemy clones, including Illaoi spirits
Observed: if enemy support keeps roaming and you can't follow, you should be attempting to freeze on enemy ADC
Reminder: you are a good tool for freezing waves; you can start tanking aggro if alone, then repeatedly apply aery to your ADC for free freezing
Observed: you are not utilizing Q to scout bushes enough; it's pretty cheap and can save a death
Observed: body blocking all types of enemy projectiles at the very last second is incredibly effective
Observed: if your ADC is absolutely going to be fatally hooked, and you can anticipate it, get off and take one for the team
Reminder: on ADCs like Ezreal and Tristana, if they get caught out and still have their dash, do NOT get off to proc P and then get left behind
Observed: on blue side, bush above red buff is a nice spot for an early control ward if you have a moment; try to use it more often
Client keeps resetting preference; ALWAYS make sure you have champion names visible over health bars, to prevent skins confusing you during key moments
Decent anti-tilt strat: after you make an "inexcusable" mistake, consider the game a well-deserved loss; then just play your best for your team, regardless of outcome
Against ANY type of engage/ambush/all-in lane opponents, just start E; you or your ADC keep giving up first blood from sudden, whacky shenanigans
When an ally makes you die, there will be a burning sting through your neck, stomach, and legs; if can feel it and not tilt, that's a major advantage over opponents
When a game is going well and there is no perfect support item to build, strongly consider building: mejai's, boots of lucidity, and redemption/mikael's
Major: you keep baiting in your ADC's with sudden exhaust+ignite on enemy ADC; instead, just ping they are ready and target, and let YOUR ADC be the one to initiate
In a way, every game starts as a coinflip either for or against you, just the degree varies; your goal: lose no games in your favor, and win those slightly against you
Reminder: you tilting leads to losses more directly than teammates throwing; enjoying or at least tolerating the game while losing is a very underrated "skill"
Even in high elo, good decisions are worth much more than perfect mechanics
10 minutes worth of smart lane trading can evaporate in an instant due to one slightly careless misposition; the game always hangs in the balance
Rage warding a new pink ward while your old pink ward is being destroyed is very rarely worth it
Reminder: don't blow your E for AS/MS alone unless there is zero danger of counter-kill; better to hold it for heal value in most cases
If possible, you want your lane to be a slow, safe war of attrition, not a violent fiesta of death
Reminder: when one enemy is uber-fed, you MUST save exhaust for them at all cost; doing anything else = directly lose the game
Reminder: ultimately, you will climb if you consistently outperform the enemy support; that means better lane trades, better vision, better objective/teamfight support
Against Rell/Tristana: if they hit level 2 first and all-in, they are capable of killing your ADC under tower, unless you start heal (!)
If your ADC gets hooked and locked down, try to time and aim your ult to root the enemy ADC just as the CC chain ends; this gives your ADC the best chance at escaping
After Moonstone, a point-blank Q can actually provide a critical heal to another teammate; in this rare situation, point-blank Q is good
Teamfighting directly underneath an angry Baron is not a good environment for Yuumi; his AA's alone can quickly kill you
Bad habit: when low HP ally is running, you keep trying to proc passive on the pursuer, and getting caught in hard CC; sometimes, it's better to just pray
When your team is winning early, it's fine to play safer, but don't play lazy; at the very least, keep hitting your Q's
Against any melee support, whenever their dangerous spells are on CD, HARASS the living hell out of them; show no mercy (though watch out for enemy ADC of course)
Too often, you "go down with the first ship" in teamfights; unless they're the sole carry, just let your anchors die; because if you die too early, then EVERYONE dies
Reminder: respect enemy burst more at level 2, regardless of their comp; you keep giving up first blood, stop that
If you are solo guarding while enemy ignores you and whacks your tower, treat them as a gold sponge; +20 per quest proc is great
Observed: on blue side, you can often soak lane experience at full value while in river bush, in order to better support your jungler invading enemy bot side
Observed: on blue side especially, if enemy jungler can't dash over walls, no reason not to ward a bit DEEPER in river on first ward
If your W gets put on CD, don't take potshot Q's while off; they are very unlikely to empowered hit, and you can be much more effective in a few seconds
Don't neglect landing your empowered Q's during key teamfights; the slow and extra damage are significant; keep one eye on your anchos, but aim it properly
Against Swain: fyi, his W (eye) has an insane range (5500+); also, his E (claw) has 850 range, and gives least time to dodge root at very tip, making it quite deadly
When you and your anchor get collapsed on in neutral territory, sometimes breaking off and running in opposite directions makes the double-kill impossible for enemy
Against Alistar: his flash-Q with ADC follow-up will 100-to-0 you through all countermeasures at all levels, just like Sett
Reminder: STOP getting off for random greedy P procs; you are throwing fights
For squishy ADCs like Twitch into CC heavy enemies, consider starting Mikael's; test it out a bit
If things are going south for your anchor, start looking for Plan B anchor immediately; slight delay can make a big difference
Consider P proc in teamfights as risk/reward; better to lose one anchor and continue the fight than lose whole game from getting hard CC'd and dying
In ~3/4 of games, someone on your team will be making attrocious decisions; if they're not playing with the team, do not encourage them with heals
When chasing and weaving in AAs, be more mindful of W CD; sometimes it is better to do nothing and just wait for Q
Reminder: when facing a tank support in lane, hard focus their squishier ADC with Q poke; if they all-in, hard focus their ADC in counter-attack
Against Malphite: if he levels up sapling first, then you probably want to start E; starting Q and then having your ADC get chunked low can be pretty rough
When games devolve into total fiestas, just sitting on whoever is farming mid is an okay principle; you're pretty good in ARAMs, and less likely to die in a pick
When you feel someone on your team doesn't "deserve" the win, just go on someone else who does; feels better, and sometimes it works out
When a carry is on a full rampage, just stay on them; no use trying to keep the whole team together, as the carry may dive in without you while out of sync
Your mid-laners keep getting killed by roaming enemy support; since you usually can't really match well, you must ping better
Against Sett: careful, his flash-E will not just chunk you at level 2; with his ADC, it can straight-up 100-to-0 you even through your E, potion, and ADC heal
Reminder: champ icons are safer to W to than champ models; also, you can't just W around in later teamfights once you've been chunked once; will explode
Against Lulu: if all her CDs are up post 6, you can't 2v2, even with HP advantage; she will just polymorph your ADC while ulting hers, and you will quickly die
Against Galio support: if possible, you want to poke down the enemy ADC with AP, while your ADC pokes him down with AD
Not tilting seems to make you play about 25% better, which is usually enough to turn a game
Reminder against Jhin: later in lane, his 4th shot or 4th bounce will chunk you for like 50% or more; imperative to keep track of and avoid these
Consider: roaming before end of laning phase often disheartens ADC a bit, especially if they get 2v1'd; try to ensure the roam is worth the mental toll
When an ally is "medium raging," just sitting on them and healing them a bit more than usual can actually seem to calm them down...
Reminder: on average, roughly HALF the players are better than you; if an ally is carrying, try just trusting them unconditionally unless it repeatedly backfires
Reminder: hold onto Exhaust, and put it on a dps carry, NOT a tank or support
Somehow keep getting stuck on the wrong side of the dragon/baron pit; again: stick to the member with dashes to avoid this
Unless grinding for wins, looking up teammates before the game often seems to make you play worse, like when someone is first-timing their champ, etc.
Late-game, try to save ignite for large threats with high healing, or those about to leave vision; don't just slam it on anyone unless it's the FINAL fight
Weird: if you ditch the carry before they die, they may believe they would have lived with you there, and int more; sometimes it may be worth dying WITH them??
If a teammate does something that makes you lose the desire to win, remember we're all ignorant in different ways; play for the moment and limit test
As soon as a player toxic pings once, mute them until at least late game; repeated toxic pings are sapping your desire to win
Play purely for improvement (win/loss due to team is meaningless!), until you feel you are at goal elo threshold; then play hard for the wins to try and reach it
Don't type after the match either, unless it's something all-around positive; not good for mental health
Major: sometimes you know your ADC is bad, but enemy gets low; in such cases, going in usually backfires horribly; just play safe, and do NOT fight with them
Pay closer attention to ebb and flow of minion waves for Q and P procs; there are certain windows when it is much easier to strike
Against Poppy: getting off or on in her W field counts as a dash, and will severely mess you up; never do that
Be liberal in your use of caution/danger pings; don't assume people see or understand obvious risks; this is your best chance of "improving teammate IQ"
If your ADC gets chunked horribly low and looks to back, don't bait them to stay with heals; good junglers will just dive and kill you before you can recover
Against Ekko: his W stun is telegraphed enough that you should never get caught; don't cut it too close either
Even when there is nothing to be body-blocked, getting off and getting aggressive can sometimes distract enemy enough for your ADC to escape in close fights
Pattern: your ADCs keep trading 1 for 1 in early bot lane battles; if possible, YOU should be the one dying in these trades, not them
There is an art to abandoning a teammate; heal them if they can get a kill, heal yourself if they are totally doomed, save heal if a new anchor is closeby
Some carries do NOT want your help (i.e. exp share) until late game, and will actively int if you force it; may need to play "suboptimal" to increase win chance
Boots of lucidity work surprisingly well after second item; CDR makes a big difference
Rare: potentially lost an entire game by hovering cursor too near a teammate while trying to get off to proc passive; be more precise
If enemy team has a single carry tearing through everyone, ping them hard whenever you see them in standoffs and throughout fights
In wild skirmishes, if you have ample health, things are really coming down to the wire, and everything is on CD, just get off and start AA'ing/body-blocking
Against Jhin: by mid-game, 3 ult shots will kill you; be careful not to get too carried away blocking; also, just stand still to block if possible, safer
If a hard carry anchor is destroying a T1 or T2 turret, and you can back, you can do so before it falls to increase the local gold going to your carry
General: at least once a game, you seem to make some completely questionable ult/exhaust/W decision; try to slow things down a bit and not make nonsense plays
Against Morgana: W is too slow to dodge her bind if she fires it from medium distance; give it more respect
When you have low vision and feel a gank may be coming, don't just ping once and hope your ADC wards; ping a lot, back off, and stay safe
The first honey fruit spawns between 6:00 - 6:30 near dragon pit; consider going to get it at 6:20 if safe
The wall-jumping blast cone spawns between 5:00 - 5:30; factor this into gank considerations
River ward placed at 2:30 will expire just as second ward comes online at 4:00; together this can give uninterrupted river vision until 5:30
When an ADC is not stepping up for your Q's to land, try pinging your target just before you fire; may help them get the message
Minor: when steering by map and hopping off to path to different ally, you keep hopping off in wrong direction (towards map); stop doing that
Still not used to running heal; when ADC takes ignite, try crossing your toes or something to remember
Unless you're at max mana, just do not shoot low chance/impact Q's in lane; your mana conservation is usually more important than your quest item
Talk as little as possible during champ select; much better for your mental
Especially when with jungler, need to be aware which of you revealed the ward, so that the other one can clear it for more gold; basic fundamentals
If ADC is pushing up with no vision, neither should you sit on them nor facecheck bushes; just BACK off, they can die alone if they insist
Against Neeko: she can be a surprisingly tough support to deal with; her emp. AA stings, her root is deadly, and her disguise can bait important CDs; careful!
Reminder: Wukong's ult continues to put your W on CD at bad times; whenever he is in the game, pay special attention for it
Consider getting an elixir of sorcery a bit more often if you sense both teams are tilted; one big win at a mid-game objective often makes the other team ff
Wasteful double-wards with allies happening fairly often; try to anticipate ally ward, or else ping your own ward and the spot beforehand
When there is clear down-time with no objectives, priority is: ward / rotate for possible picks -> back for more wards -> soak exp.
Leading up to a river fight, if no one else is placing control wards, pixel bush often get more mileage than dragon/baron pit; sweep pit and ward later
When you are below average level, melee minions actually take 2 tower and 2 AA's to kill
In poke-heavy lane match-ups, make better use of aery shield as a blocking tool; especially good for Tristana and Zilean delayed explosions
Roaming to mid briefly after first back often has surprisingly good outcomes; even topping off their HP, hitting a Q, and leaving can give them an edge
Immediately going for free passive procs should be second nature; keep them in mind always until they are
Poke a bit more conservatively in lane, and try to focus the same target repeatedly -- whoever seems worse at positioning/dodging
When someone ganks you successfully once, there's a good chance they'll try again by the same angle; ward accordingly
In skirmishes and teamfights, work on holding Ult for an extra second; the improved angle once people burn their dashes can be devastating
Quick hop offs to land Exhaust/Ignite still need significant work; focus extra hard when you anticipate needing to land summs at longer range
Reminder: competent enemy supports will just clear your vision on objectives before fights; better to set it up well ahead, and then back for more wards
Sometimes, you really don't need to be fast and flashy; just give the heals and wards and hit your Q's, keep it simple; otherwise, risk a rushed misplay
When there's Leona+Wukong right on top of your anchor going nuts, you just can't get off; CC everywhere
When going for picks, there may be no "perfect" ult angle, as they can just dash diagonally out; then best to ult to cut off the max amount of retreat path
When it's too dangerous to get off, a point-blank Q can proc moonstone renewer and give an emergency heal to a nearby ally
Reminder: when getting invaded through tribush on blue side, run DOWN around the rock outcrop; cuts enemy vision of you, and you can ward back over
Reminder: when alone and getting invaded on either side, you must E in the proper direction within about 0.5 seconds, or you should die unless enemy messes up
Against Yasuo: don't forget or underestimate his tornados; they move fast, and getting hit by one at the wrong moment can lose the whole game
Minor: just put support item on proper key to begin with; it doesn't shift when it upgrades
When AA'ing a tower, rather than mindlessly kiting back and forth, better to position in safest place, and then inspect the map/scoreboard
In lane all-ins, once you've used all your CDs, it's often best to just stand directly in front of your ADC and AA; if you die and they live, it's ok
"Hookshot" Q's that you can bend all the way behind enemy minions have very high hit chance; keep them in mind as priority method
With Ekko: avoid procing shield when he's likely to ult; very easy to get left behind
Generally, the deeper up the river you can ward, the safe you'll be; ward near the actual crab early if convenient
When behind, just stay calm, set up vision ring, and predict where/when enemy team is most likely to greed; be ready to punish
When taking Baron and things get hairy, best to stay on champs with dashes that can gtfo/turn more easily; do NOT start wandering around on your own
Sometimes ulting your anchor's target gets them killed; e.g. it's often much better to proc passive on Karthus and shield ally, than to immediately ult him
In teamfights, focus more on your OWN positioning; which side you hop off on to proc passsive can make an enormous difference for avoiding CC
If your ADC ints once, chances are high they will int again; be extra ready to ditch them
With Trist: ask her to ping before she all-ins, or rocket jumps in general; helps prevent getting left behind
Against Jhin: easy to forget, if he roots you with W, you will probably just die
Dying early in lane is worse than just the initial effect; frequently ADCs will rage and int themselves later in the game...
When enemy places a yellow ward in lane bush, get into habit of (E+)AAx2 and pinging it for ADC; can insta-clear with good reflexes
Consider pinging objectives a bit harder if team is greeding/unfocused
Against Nami: if she's smart, she will send her bubble into your dash path, dangerous; her poke also stings quite a bit, don't underestimate
If there is an early skirmish, start E; it just gets way better value than Q outside of lane
When the game is a total fiesta, with no one really carrying, just sticking on the ADC seems best; they CS and survive better with you around
Get in the habit of checking the scoreboard EVERY time you back; quick scan over all champ levels/CS/items
Try not to panic when you or your anchors facechecks a bush and gets ambushed; mashing buttons (other than E) is never the best play there
With Lillia: she's a great anchor for roaming picks, but can be awkward to sit on in teamfights; squishy, and can be hard to reach teammates in need
Against Thresh: while his Flash-Flay is deadly, you should be able to bait his hook okay while in W range of ADC, as long as you're ready for it
Take more care with your ult angle; a few degrees can make a huge difference, especially in moving fights and around choke points
Basic: if you know there's a control ward in bush, don't place a yellow in unless you know you can clear it; otherwise just directly feeds gold/exp to enemy
Ideal lane skirmishing is complex: want to hit emp. Q and both summs on best targets, have ADC benefite from full passive+aery+E, all while weaving in AA's
When running heal, need to pay extra close attention during dense teamfights; be sure to use it at a good time
In lanes that feel awful, try to be more patient; just help your ADC farm and get through it
In crazy burst fiestas, you may get more mileage out of Mikael's than Redemption; instant heal and cleanse on carry is more consistent?
With Katarina: she can and will jump all over the place in strange ways; use ult more in the general direction of the enemy, can even zone with it
Important: really need to keep better track of whether current anchor has flash up; keep getting stranded when they use it unexpectedly
Against Soraka: watch out for the root at the end of her E, it is very dangerous; you can't really side-step her Q, must use W to dodge
Against Irelia: she likes to use her stun soon after she ults; it's not safe to get off until you're sure it's gone
Jumping off and repositioning while ulting can be good, but you can also just get CC'd and have the ult canceled entirely; be careful
Against Blitzcrank: in lane, his hook costs ~1/3 of his mana, on a ~20 sec CD; play around these numbers more consciously
Against Jhin: body-blocking his W on your ADC can be huge, always be ready to do so
When people are greeding, and backing out very slowly, try to avoid going back in to heal them; it often encourages them to int
Against Fiora: just don't hit her with summs until you see her blow parry; it's not worth having one blocked
Start thinking about toplaner TP flanks more, and set up a ward at mid bush at least if one is possible
With Kindred: you cannot heal allies who reach the 10% threshold inside her ult, which lasts 4 seconds; wait until after the ult's ending heal triggers
Against Kai'Sa: try to anticipate and body block her W missile in lane; she often uses it to try to poke/kill your ADC
Stop burning Exhaust when you are obviously already dead
Do not gamble your life by solo warding bushes that enemy champs could quite possibly be in
Reminder: stop spamming wards; you get 3 yellows up at once -- think consciously about the best places to put them; know where yours are
With Katarina and Leblanc: just hold space in fights; otherwise it is very easy to lose track of where you are
Reminder: it is very rarely ideal to use Exhaust on enemy support -- main exception is in lane when they are damage heavy
Against Thresh: watch out for his Flash-Flay combo; you can't really react, and it is very deadly; staying far away in a bush is your best bet
Against Maokai: even if you can't clear saplings with W, consider trying to block some of the damage onto your ADC with aery shield
Regardless of if you feel hype, you need to feel out enemy bot's playstyle before going too ham
I keep confusing small champs (e.g. Lulu vs. Fizz) in crucial moments; turn on champ names above HP bars; pay attention
Against Hecarim: need to ward further up the river; bush ward will be too late
Hopping off a CCed teammate to continue a moving ult can be huge; similarly, W'ing between allies while ulting can root more enemies
When you see CS going to waste in any free scenario, get into the habit of grabbing it with AAs or Q
Against Seraphine: keep track of her echo counter, and make sure not to get rooted by the 3rd ability
In weird chaotic games where different lanes are stomping on different teams, focus extra hard on the high priority target/s
Reminder: wait out the initial shitstorm in full 5v5's before ally hopping; you will just get caught by random CC and explode
One Q can make the difference on a gank, which can swing the game; if jungler is coming, pay extra close attention to mana, CDs, and ideal target
Against Soraka: to win the poke war, try very hard to avoid giving her free Q's
Against Ezreal: body blocking either his W or Q is quite helpful for your ADC
Try not to fire ult from super inflexible positions; if enemies respond quickly, it may just get wasted
In games that are getting away, try harder to save ult for enemy shutdown
Reminder: greedy ward clearing loses games
Against Nautilus: his ult is worse than it seems; the knockup will often catch you while it travels to someone else, be very careful
When a gank is imminent, try NOT to hop off, so as to preserve CD on W
Tacking ALL enemy CDs in lane is too hard for now; just focus harder on those that CC you
Keep forgetting I can't proc my passive during R; be more careful about that
If an anchor does something that seems questionable/greedy, give one caution ping at least before just going with it
W off for a little extra distance, ward, then W back on
Don't lose focus or play scared just because you get chunked once in lane; stay proactive and stick to the plan
With Hecarim: his E and R often put him behind the enemy target: careful not to fire your ult in the wrong direction
Against Rakan: watch out for his snappy engage from long distance, easy to get caught off guard
If an enemy tank appears caught out, but enemy carries are missing, do not hard commit to killing the tank; doing so may throw the ensuing teamfight
Keep better track of which enemies are a real threat vs non-threat; don't blow ult and summs on non-threats (very impactful)
Keep track of GA's on own team, and play around them more intelligently
When W is not on CD (especially post level 11) and teammate is running for their life, consider helping shield them with aery procs; it can make the difference
If someone is getting turbo-focused by entire enemy team, dashing to them is probably unsafe...
Don't back when fight may be about to break out, even if you need items/mana
Q's continuing to miss in lane; teamfight awareness needs further improvement
Put indicator-aimed Q on an easier key, for long-range solo snipes; helps clean up random CS, tag dragon while approaching, etc.
Reminder: usually passive is easiesafer to proc on ADC, since they are more focused on last-hitting
Enlarge map, and spend 5 games where overarching goal is to keep track of enemy jungler+mid through laning phase, warding and rotating accordingly
Be aggressive as hell around levels 1/2 if you think you can get away with it; may confuse enemies and inspire own ADC
If you need to jump around to proc Moonstone in grouped chaos, use W on hero icons; VERY useful under certain circumstances
Treat pre-level 11 W as a majorly important CD; getting stuck off an anchor during an early skirmish can be game-losing
If team is overextending and not heeding caution pings, just start backing on your own, and see if they get the message
Weird: consider hopping off and moving around a bit when there's clear downtime in lane, to avoid tilting unstable ADCs for being "afk"
Try to keep track of whether anchor has hourglass/zhonyas; don't get off if you think they are about to use it
Pay closer attention to when enemy ADC is about to last hit; that's usually a safer time to proc passive
If safe, consider helping hit minions after procing passive at level 1; level 2 comes after 6th melee minion
Still having some issues with proper ability buffering and ally hopping during intense skirmishes; make sure you at least always know WHO you are on
Don't get impatient under turret; look for rotation plays when possible, but try to move more intelligently
Reminder: once again, hit by hard CC in lane = death = deserved loss
Be more intentional with warding spots; don't just slam wards for the hell of it; first think about where enemy is most likely to go
If things are falling apart / desperate, don't even bother trying to heal squishy non-carries in chaotic fights; just make sure the carry survives
Try harder to stay oriented and aware of surroundings during skirmishes; choose and commit to Q and R targets properly
Reminder: NEED to not get hit by hard CC in early laning phase; it is very, very bad
Refocus on not missing Q's in lane; while steering it, shaking cursor back and forth slightly seems to help counter enemy jukes
Against Maokai, be very careful of his W (dash) -> Q (shockwave) combo; it comes out fast, and if you get hit by either part, your W goes on CD
Against Varus, avoid healing ADC while they are inside the GW zone from his E (arrow volley), unless absolutely necessary
In mid-game, look harder for reset opportunities when you are out of wards and have some time until next objective
Never get knocked up by dragon, herald, or baron
In loading screen, try making a mental checklist of every enemy ability that will put your W on CD
Be more conservative with pink wards; try not to waste them in indefensible places while laning
Don't try to fire off Q when surrounded by enemy minions; it will just get blocked
Don't underestimate the strength of top laners who have just been farming all game as potential anchors
Refocus on optimizing ward placements, at the very edge of bushes using green dot indicator
Look for chances to hop between allies while ulting / Q'ing; remain aware of best time to E while channeling Q/R
Try to keep moonstone renewer and ardent censer procs in back of mind once owned
Get better at quickly warding across the thick wall into the red side botlane river bush
Try to be consciously aware of key abilities you should be ready to body block, like Ashe W, Cait R, Nidalee spear, etc.
Try not to bait teammates into sketchy situations with low impact Q poke in mid-late game
Be more cautious about upgrading Dark Seal into Mejai's if things are still volatile
Keep better track of cursor and anchor during chaotic teamfights; hold space more if attached to someone "blinky" like Katarina
Basic: be sure you have actually started attaching before buffering E
Be more careful with W cooldowns before level 6; do not attach/detach for no reason; be intentional; default state is attached
Identify the key Exhaust+Ignite target/s ahead of time
Be careful not to run out of mana at critical times by throwing out low impact Q's
Try not to jump off of champions with dashes that might be about to dash
Don't just throw out R to engage with no warning; ping intentions a couple seconds ahead of time
Use the "quick cast with indicator" green highlighted ward option to ward in edges of bushes; try to ward more quickly and usefully
Hope at least some of these are useful to fellow Yuumi fans!
Hello, my name is TimeToCollision and I wanted to present something I created for the community, some of you may be interested in. The team game community is plagued by several issues, which were never addressed by Eugen and continue to drop the rate of people remaining in the game after few initial matches. Those problems are: -Unbalanced teams: for both discord in-houses and random lobbies, people usually get stacked on one side and match ends being not really fun for both parties. Newbies get destroyed in 15 minutes and there is no challenge for more experienced players. I find myself guilty multiple times on above too. Partially this issue comes from people not willing to cooperate, learn and practice and a very hard time when you get a newbie on your team and the enemy does not have one.
My solution provides opportunity to balance teams. Bot sets up the teams so average elo on both sides is as close as possible. At the beginning it will not be balance of course, but in Eugen current lobby system we know situation will never get better. With the bot we know the more games we play, the better balance becomes. Using bot to queue and play will change the ELO ranking of particular players. Changing they ranks, elo and nicknames accordingly.
Team assignments ![img](cra31cze8ib61 "Ranks ") Leaderboards Player profiles -Lobby simulator, no lobby history, no community building mechanisms in-game: unless you are very proactive and you found some community/friends to play you will probably sit for 30 minutes. You cannot find/reach people who are actively playing games every day, you cannot see lobbies history etc. It is also more important for things like 2v2 tournament, where your best bet to find practice opponents is sending DMs to people you may know, but if you do not really know people around? Using the proposed bot, you can see that someone else was queuing up and DM then or queue yourself. Queuing up Lobby history -No notifications from sd2: There is no notification that the lobby filled up; it ends in people not being prepared, being afk, people leaving lobbies because host is AFK/people think so, all of it only makes the lobby sim longer. Even for 1v1, there are problems which seems to be prevalent:
You will receive discord notification when game is found/lobby fills up. Depending on your discord settings you will get: direct message, audio notification, visual notification on task bar, notification pop out on desktop, notification on discord mobile when in kitchen etc... It is possible to set those settings per servechannel so no issue with spam from everywhere.
@ mentions -No knowledge about what level people are in-game: It doesn't sound like a huge issue, but when you take into consideration that on a daily basis people with few games experienced get paired with people like Gonzo. Even tho I agree that playing against better people is a good way to learn, with that disparity it ends as not a fun 10-minute stomp for newbie and unchallenging series of matches for "pros". queue check -No knowledge about map going to be played in quick play/ranked: This favors well-rounded divisions able to fight in any terrain against any opponent, and as this is not a bad thing itself, the fact that it takes 15 divisions out of the pool because they are extremely inversatile is very bad. Not to mention that all of that makes the entry step even harder for newbies, where the game is already unforgiving for them. https://preview.redd.it/hubi34y2aib61.png?width=263&format=png&auto=webp&s=f7d7723988ef22e8af77a7ffc6106ee97b309383 My solution how to try fix part of it is discord-bot based community for teamgames and new 1v1 players. Disclaimer: this is still kind of an open-beta stage. Gathering feedback, testers, measuring interest etc. There is probably a lot of work still waiting to be done :) PS. Like in any elo system with a reduced population, true balancing is the greater the more games it has recorded. Beginnings can be complete CLOWN fiesta! I am looking for people who want to play team games in voice comms, know the basics, and have fun!If you are interested in participation please join the discord: https://discord.gg/frcEHgdHBQ PS. You can find me not only in discord, but sometimes I stream on twitch some teamgames, with above bot, hopefully more of them :) https://www.twitch.tv/timetocollisionFeel free to leave a follow!
Hi I'm Mwnci. A lot of people from this Reddit have helped me over the past few days and I wanna try and pay that forward. I don't want to give un-educated advice, especially on financial matters, I just want to try an show what MY journey has been like. Hopefully this will alleviate a little of the tension for new buyers, without being preachy. If you're interested, here are a few things I've learned from before I bought to now. I'm a new buyer also, I bought about two weeks ago. Over those two weeks I've shoved a lot of information into my brain (R.I.P my sleep pattern) . Before you buy - Obviously step one is join the subreddit. I've used Reddit for a while but I actually JOINED Reddit to be part of this sub. Initially I couldn't post, I didn't have enough Karma so they thought I was a bot (which is totally fair). This might happen to you, don't sweat it, after a day (through Mod intervention I suppose) I was able to post. They have to do this as the page has become very popular over the past few weeks, which I assume is an easy in for sneaky BOT espionage? Anyway use this sub and other sources to decide if DOGE is for you. your gonna see a lot of phrases like "pump and dump" "paper hands" Diamond hands" "to the moon" and phrases that imply trading advice like "hold" "hodl" "buy the dip" etc. A lot of vernacular you'll learn just from browsing this Reddit and interacting, which can be scary, but honestly everyone here has been lovely to me so far. At this point I had decided my gameplan was to buy some DOGE and hold for a while. Generally that's the overall gameplan you'll see in the sub, but there are a few things I had learned from the step above that I thought were important..
Rule 1! The one piece of financial advice that I completely agree with: Don't put in more than you can afford to lose. I'm not rich by any means, but personally me and a buddy decided that £50 each was worth it as a learning experience even if we lost it all. It's a lot like betting to be honest, bet a little of the present to change your future, but don't bet your future to change a little of the present.
Some people will tell you they're holding when they're not. if you've already decided to hold, this doesn't really matter to you, but it can feel like it does. don't get caught up watching the dips in the day graph, switch to the monthly view and look at all that delicious green.
You don't HAVE to hold. Maybe this is your very first step in becoming a day trader. Don't let anybody shame you because you made a little money, but gained a lot of experience. in all likelihood, your gonna end up buying the dip again anyway.
Doge to a Dollar. This is one of the main ambition for Hold Gang as far as I can see. Some say it will reach, some say it won't. from what I could see it is mathematically achievable but possibly not socially achievable. It would take a helluva lot of people to buy DOGE. There's a lot of info about market caps, infinite production.. etc if your trying to find the perfect price to sell at I cant help you. it may get to $0.99 and everyone in the world sells except me., which would be a bummer, but hey! Im ok! because I Didn't violate Rule 1!
Now that you know if you want to get in, remember to also figure out how to get out. A lot of people don't do this and then panic themselves when they feel they need to sell. If you're in the UK like me its looking like I have to go DOGE > Kraken > Euro > sepa transfer into GBP. I might be doing that in a stupid way, I am still learning after all, but id recommend researching Kraken and SEPA transfers. Its good to know about these things anyway. The more steps it takes the more fees. For profit or prosperity if you've decided to buy DOGE responsibly then good for you. you may want to use your own apps to buy. I didn't use app's so I cant really help you there. I've heard bad things about RobinHood though since I've been here. I'm sure some of the nice people in the sub can give recommendations. There is a pinned how to buy Doge post from a mod at the top of the Reddit page. I used the instructions there to buy doge and make a wallet. It was the first time buying crypto for me so it was a little spooki. But some nice people on the page made me feel welcomed. You may have issues with Wallet syncing. Fortunately It was smooth for me, but there are already posts on the page with support fixes if you need them. So you've responsibly bought and stored 8Billion DOGE coins. Good for you. but what now? Well, i watched a graph from 3 hours, but I wouldn't recommend that. If you're looking to flip quick I wish you luck, but this is where our paths diverge. If your in it for the hold, try not to watch the graph tick. I use https://www.coindesk.com/price/dogecoin if I do want to see the graph easily. Kraken has a tool for more in depth tracking which is fun to learn, and I've recently started watching https://www.twitch.tv/doctor_degen if you want some banter and stonks talk in the background. I check in a few times a day. I let the hype get me hype but I try not to let the dips get me low. Thanks for reading my essay if you've got this far. If I had to stress on part it would be Rule 1. this wont be a fun ride if the stress gets you before the payout. Remember this isn't financial advice, I'm just trying to make it slightly less scary if you are new. I hope this helps at least someone. Much love xOxO
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