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Questions | Answers |
---|---|
What is your opinion on Steam Greenlight, including the $100 fee? | I'm concerned. |
Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit. Jonas wrote a very interesting essay on why that is, which I agree with completely. | |
It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest. | |
It forces indie devs to become PR people, whether they like it or not. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own. | |
I think there are a lot of cool indie games on steam that would not be there if they had to go through greenlight - hell, I'm pretty sure VVV would never have gotten on steam through greenlight. | |
My game's on Greenlight right now, and your two points have made themselves well known to me. The idea of it being a popularity contest is something that could be fixed if Valve were to take a look at everything subjectively, and actively judge games on Valve's own interest and weighing the number of positive votes against the number of unique views. Also and this is mostly unrelated, the number of comments about my retro-styled indie platformer comparing it to VVV are jarring. It has none of the same mechanics other than running and jumping and a pixelated visual style. I've been deleting most of the "this is a VVV rip-off" comments, but they keep coming. Is there any way I can get a comment from you on it? | Jesus, that's ridiculous. I remember playing the original version of Love long before I even thought up VVV. Feel free to quote me on that for your page (and good luck with getting onto steam). |
That guys entire argument is that games should go into a moderator queue first to be approved before being added to Greenlight. Somehow I think he is missing the entire point of Greenlight. If there was a moderator queue that Valve had to go through then how would it be any different to what they were already doing? Would we then need a Greenlight for Greenlight? | That's not his entire argument at all; it isn't even really part of what that article is actually about. Did you even read it? |
You are my fucking hero, this day. | Left a comment on your greenlight page. Hope that helps! |
Hey Terry, big fan of your works! I only have about 3 questions, really. How do you pronounce VVV? - Do you have any ideas for game development on the Wii U? - From one designer to another, mind sharing a few tips on how to put your games out there? | It's pronounced VVV! |
Are you really that good at Super Hexagon or are your high-scores faked? | They're real - honestly, I've gotten kinda numb to the difficulty! To be fair, I've been playing it incessantly for months, so I have kind of a headstart. |
What are your favourite (indie) games? Like a top 5 :) | The Sense of Connectedness by Michael Brog - A really wonderful space to explore; it's hard to think of other games that feel anything like this. |
Also wanted to say that VVV was one of the best, refreshing games I've played :) Thanks! | Deadly Rooms of Death: The City Beneath by Caravel Games - The best designed puzzle game I've ever played. Absolutely mindblowing, had a huge impact on how I think about level design. |
How did the HIB impact your sales of VVV? | The bundle was great for VVV! And sales stayed more or less the same afterwards, which really surprised me. Very happy and glad to have been a part of it. |
I wanna start out by thanking you for all the fantastic contributions you've made to indie gaming so far. Thank you. | The first game I made that changed things for me was probably Self Destruct, which was a weekend jam game I made that got some good responses from people - it was probably the first time anyone really noticed what I was doing. Before that, making games was just something I was doing, a temporary state before I'd have to start doing something else. After that, I kinda felt like there was no going back - I wanted to keep making games forever. |
What went through your brain when creating the hell-hole that is the Veni Vidi Vici rooms? | Veni Vidi Vici had to exist, basically. I didn't make it because I thought it would be fun, or because I thought anyone would honestly want to do it. I made it because the world demanded it; because it was a logical place for the design to extend. It's funny; I kinda thought of it as the worst part of the game when I released VVV. Now I think it's probably the best. |
Are you ever planning on finishing your 7dfps game? It looks really nice from everything you've shown, and it'd be a shame for it to go unreleased. | Yeah, I'm definitely coming back to that one, though probably not this year. My immediate focus for now is finishing Selma's story! Next year, I'm gonna look into finishing off some of my other prototypes, like that 7DFPS game, but also Four Letter Word and Isothingy. |
Where's VVV 2? ;P. | Haha, I don't really see myself making a sequel to VVV. That game feels pretty complete to me. |
Captain Viridian's sex is never mentioned in VVV. So which is it? Man or woman? | Depends on the player. |
How has Super Hexagon been performing on the iPhone and what other platforms are you hoping to port it to? | Way beyond expectations, actually. It's sold about 10,000 copies in three days, and has been in the top 25 on the iPhone charts. I didn't see that coming at all - I'd really gone into this expecting the game to be a super niche thing that only a tiny handful of iPhone gamers would be interested in, and I'm really glad to be proven wrong. |
For other platforms, right now I'm hoping to do an Android port, and PC and Mac ports! And a friend of mine has a Blackberry playbook, so I might give that a shot too for the hell of it. | |
Email blackberry developer relations, i'm sure they'll fix you up with a free playbook for porting. | I think they actually owe me and my flatmate Increpare like eight of them from IGF, we forgot to pick them up, heh. |
Any planes for WP ? | Nope, the tech I'm using doesn't support it :( |
How are Nicalis to work with as a publisher? I haven't heard great things, but I like how they're helping developers like you and Pixel. Also, somewhat related, will Super Hexagon ever make its way to the 3DS? | They were pretty good to work with for me. I know other people have had problems with them, but my own experience was really positive. VVV on 3DS would never have happened without them. |
So you're a running joke among a game-dev meetup near me. One of the developers happened to have met you once (I believe it was at a TIGjam?) And namedropped you at the pub. It's become a running joke among us to shoe-horn meeting you into every conversation. "Oh I've been playing lots of Super Hexagon recently" "Oh, is your name not in the credits from when you met Terry Cavanagh" And so on. How does it feel knowing that you're well known enough to be namedropped in a pub full of nerds? | Haha, is this one of JMickle's friends? He told me :D. |
What games do you play, indie or otherwise? Are there an gems out there you think need more attention? | Deadly Premonition - Very rare to see this sort of thing in commercial games, a game that really gives you a sense of the person in charge of making it (SWERY). Really enjoyed this. |
Catherine - I have some problems with this game, but I also found it really refreshing. There's lots of insanely cool stuff going on here. | |
Dark Souls - Really got into this earlier this year; haven't obsessed about a game this much since I was a teenager. Deep and brutal and awe inspiring. I finished it with a level one character. | |
Red Dead Redemption - Sadly, it's padded out to a pathetic degree, but if you get beyond that, it has one of the best videogame endings I've ever seen. I think if this game was abridged a bit, it would be the sorta thing people still talk about a century from now. | |
Any chances of a PC or Android release for Super Hexagon? I have an inexplicable urge to be further tormented by your games despite the permanent damage that Veni Vidi Vici did to my mental well-being, and I don't have an iDevice. | Yep, absolutely! |
What is your favorite game that you have personally worked on? What is your favorite game of all time? | I'm really proud of At a Distance, broken and obscure though it is. |
Don't Look Back was creatively very important for me in ways I can't fully articulate. | |
I'm sometimes a little embarrassed about Pathways, I feel like it's a very creatively immature game - but I think part of why I feel that way is because it was so exposed, so raw. I can't bear to play it anymore. | |
I recognise that We Love Mind Control Rocket is a terrible game, but I still think it's wonderful, even if I'm the only person who does. | |
I'm feeling very warm and fuzzy about Super Hexagon right now. I think it's the best thing I've made in a very long time, and I love that it's so different from most of my other games. | |
My favourite game of all time? Final Fantasy VII. | |
Excuse me if you have already done this very thing, but have you considered designing any tabletop games (board, card, or role-playing)? | I've been experimenting! There's a board game designer meetup here in Cambridge that I've been going along to. So far I've made two board games, but neither are very good yet - one of the games is about the property market and inflation and it's set in Dublin, with all the players buying property off each other while the value of money constantly multiplies, the other is a game about dark family secrets, and keeping them hidden. |
I have a lot to learn about board game design, but I feel like I'm slowly getting better at it. | |
Was Super Hexagon built in Flash too, or did you port it from the ground up using different tech? | Yes, Super Hexagon is built in flash! I'm using the relatively new Stage3D stuff, which is how I got it to run at 60fps on an iPhone. |
I really like flash, but that's mostly just because I've gotten really used to it. At some point I want to make a change to something else, but I haven't found anything else yet that I really like... | |
Did you/will you have to deal with Adobe's new licensing structure for using premium features? So collision detection in Super Hexagon. I've noticed I can go through or not be penalized when hitting the barricades from the side. I seem to recall that in the web version hitting those barriers on the side would end the game. Is this a game design decision, a technical limitation, or my own misremembering? | As far as I understand, Adobe's confusing licensing stuff doesn't apply to what I'm doing for some obscure technical reason. Adobe seem to have extreme difficulty communicating things to people - pretty much any time they say anything there's huge confusion! - I can see myself using flash for the next year or so for sure, but I am definitely on the lookout for something new that suits the way I work. |
It's a game design decision - I tried to minimise fail conditions in the game to ones that felt fair, and dying because you've nicked the side of a wall just felt really unfair. | |
Do you read? If yes, what are some of your favorite books? | Books: These days I don't read that much - never seem to have the time - but I used to read a lot. My favourite books are "Catcher in the Rye", "Dying Inside", and "Ready, Ok!". |
IIRC you live with Increpare and Sophie Houlden. How do you think that affects your game design? Do you think there could be any negative sides about living with two other designers? (too much unwanted influence or something like that) | Idols: Finding this one kind of hard to answer right now for some reason. Let me think about it for a bit. Flatmates: Living with Stephen and Sophie is great fun :) We don't actually talk about design that much - I guess we've all got our own very distinctive thing going on. |
Diabetic? Have you read the Pete the Pancreas books? They were suggested to me when I was diagnosed. I hear they're fun. Also, am I the only one who thinks that balancing blood sugars could make a half-decent game mechanic? | I thought about making a game about it after I was diagnosed, heh. Was quite recent; just last year. |
(Haven't read the Pete the Pancreas books.) | |
How does it feel to have reviewers labeling your game as your Masterpiece (something I agree with completely)? | It's hard to process. I mostly just try not to let comments like that go to my head - if you really, really believe you're already a master at something, then you'll never get any better at it, so that's a really dangerous mindset to have. |
What's your thought of games having difficulty modes? From my experience playing some of your games I know you like your games to be challenging. Do you feel having an easy mode in your games would "break" the game? | Yeah, my biggest fear about putting an easy mode into something like Super Hexagon, say, is that some people might be inclined to only play the game on that mode, robbing themselves of the experience of playing it the hard way, which is way more fun. |
I get that high difficulty is a deal breaker for some people; that's ok. I'd rather focus on making games that are really good on some narrow focus than water things down in some ill advised attempt to try to make something that appeals to everyone. | |
Do you have any plans to make more personal games like Oiche Mhaith, as opposed to the blisteringly difficult VVV and Super Hexagon, or do you just make whatever happens to interest you at the time? | I have ideas for more personal games, and would like to make more things along those lines, but I feel like I'm kind of a slave to my inspiration. I can only really work on whatever it is that's ticking away at the back of my head at any given time. |
Have you played MMM? | Yes, it's by my flatmate :) I owe him a fan game at some point; I'm thinking of remaking Trigger... |
How much creative freedom do you give to the chiptune artists that compose for your games? Also, what's your best VVV time? | Complete. |
The music in Super Hexagon is licensed, nothing was actually created for the game. | |
The music in VVV was created for the game, but I trusted Magnus to make cool stuff - my feedback usually just came down to "this is really cool" or "this isn't really working for me". | |
VVV for iPad. Will it ever come or shall I keep dreaming? | Actually, maybe. I dunno. I don't want to promise anything, and I'm reluctant to do anything more with VVV because I want to move on from it and do other things - however, with Super Hexagon, I've got most of the hard tech parts of getting flash to work on an iPhone out of the way, so it would probably be a very easy port... |
What tools do you recommend to start developing indie games? Any advice for new indie developers? | Advice for new indie developers: start making things! Just work on as much stuff as you can, experiment with weird ideas, find your own voice. |
You have developed something of a reputation for making hard games requiring excellent reactions to play well. Is this a conscious design choice on your part or just chance? (Assuming you even think this reputation is fair!) | It's mostly just a result of how I approach design - I just tweak things until they feel good to me, and that often results in me making very fast, very hard games because I have the attention span of a four year old and I get bored of waiting for things to happen. |
Do you plan on going back to your 7day FPS? The lack of colors looks really interesting and I was curious how hard it is to make that come across with exploration and movement? | Yeah, I think about that game a lot. I think there's something cool there, and I really want to return to it some day... |
How is progress on nexus city going? | Nexus City itself is on hold. Haven't worked on it this year at all. |
However, Jonas and I are working on a sort of spin off story in the Nexus City universe at the moment, and now that Super Hexagon is out that's the next game I'm planning to focus on :) | |
How did you learn to make games? Through school, the internet? I am looking into getting into coding. | I started out by learning basic on the C64! Wouldn't recommend that path for someone learning now though, heh. |
Really, there are two questions you've asked there, and they've both got different answers - | |
If you want to learn to make games, then use game making tools like Game Maker, Twine, MMF, anything you can get your hands on. Or just try making levels for existing games with mod tools (Knytt Stories is a great place to start!). Starting out high level like that will keep you focused on getting good at the really difficult problems of game design, and hopefully help you avoid common traps (like getting fixated on engine coding). | |
If you want to get into coding, then that's really very different - different enough to be mutually exclusive. Learning C is fundamental, and useful! | |
Would you ever consider working with someone relatively unknown if their idea/design philosophies intrigued you enough? | Yeah, definitely. Depressingly few people seem to know who Jonas Kyratzes is, for example. |
If you could give one piece of advice to an aspiring (iOS) indie developer like myself, then what would it be? | Don't think of yourself as an iOS developer; think of yourself as a game developer. A lot of the conventional wisdom floating around out there about what you "need" to do to have a successful iOS game is really toxic, and will make your games worse if you listen to it. |
Where did you go to university and what did you study? | I went to Trinity College Dublin, and studied Mathematics. Wasn't very good at it. |
I've only just noticed, when I type your name into Google, there's a picture of you (from the Eurogamer Expo), but the text beside says: "Terence James "Terry" Cavanagh is a Canadian politician, municipal councillor in Edmonton, Alberta, who served as mayor. He was Edmonton's first native-born mayor" Are you leading a double life? | I'm actually leading a triple life: Link to www.terrycavanagh.com |
What are some tips you would give to beginning independent game developers? | Make lots and lots and lots of stuff. Inspiration finds you working. |
Do you have a (even vague) idea of when Super Hexagon will be ready for PC? (I'm a fan of Hexagon without Apple device so I'm currently in an important frustration state :3) | I'm going to fantasic fest next week - I'd like to have the PC version of Super Hexagon out when I get back! |
Also thanks, you are one of the people who really motivated me to try to make games. | Also; really glad to hear that! Keep at it :) |
Is indie games your full-time job right now, or are you just incredibly prolific in addition to being incredibly handsome? | Oh, you :3. |
Do you have any plans for working on another platformer with the same scope as VVV? | I don't have any platformer game prototypes right now, but I have other projects that are shaping up to be as large or larger than VVV! |
How are you liking Dark Souls: Prepare to Die Edition, or have you not had time to try it out yet? Dark Souls is in my top 5 games of all time now, and I bought it last spring partly because of your constant tweeting about it. Also, I know I've bugged you about it on Twitter already and you have confirmed that is coming, but do you have any idea when we can expect a PC version of Super Hexagon? | I haven't had time to try it out, but Dark Souls is one of my favourite games ever. I totally obsessed over it. I've heard the PC port is less than ideal, but from what I've read it doesn't sound like any of the flaws are really game breaking. |
What are your thoughts on PlayStation Mobile? I would love to see Super Hexagon on PlayStation Vita. | Yeah, that would be cool :) I wanna spend my limited time making stuff, though, not working on ports of existing stuff. If something like that were to happen, I'd need to find someone I trust to handle the port. |
Hero's Adventure made me look at certain RPG mobs in a completely different way. Was this intentional? What brought forth the idea of this short, yet brilliant game? | Heh, yes, it's the whole idea behind the game. It's just a random idea I'd been thinking about for a long time, when klik of the month 50 came along I just decided to finally do something with it. |
Did you intentionally take the idea of ground/ceiling gravitation from the game Metal Storm for the NES? | No, I only discovered that game after VVV came out :( I've since played it and I think it's a super cool game that more people should play, especially if you liked VVV. |
Hey Terry, what would you say was the most influential gaming experience of your youth? Whatever impacted you the most to lead you to game development. | Whenever people ask me this, I usually start rambling about Final Fantasy VII and how it made me want to be a game developer, heh. So let's try talking about something else... |
I'm pretty sure the first video game I ever played was Head over Heels on the C64, which is, I think, kind of a wonderful game to have been my first. It's really beautiful, and has its own very strong style, and even now there aren't really a lot of games like it. I'm not sure I can credit it for getting me into game development, but it's definitely a big part of why I thought games were cool when I was a kid. | |
Hey Terry, how good was Simon Roth when porting, or was it re-writing, VVV from Flash to C+? | He's a total pro! |
How do you pronounce "Cavanagh"? | Ca-va-na. |
Love your games, particularly love the music in your games. So, I was wondering, who are some of your favorite chiptune artists? | I really like Dubmood, Ensnare, Brother Android, FantomenK, and John Marwin. Dunno if they all qualify as chiptune though, heh. |
What is your best time on the Super-Gravitron? | I can just barely do a minute, which is why I chose that as the highest record. |
Thank you for doing what you do. I love VVV. | (cheers!) |
Am I ever going to get Super Hexagon on Android? Or maybe PC or something. It looks really fun but I don't have an iDevice :( | Yes, I'm working on Android and PC versions :) |
Have you heard or seen anything of the Game Design Higher National Diploma in Ballyfermot College in Dublin? Would you be interested in maybe giving a talk to my class on Game Design and your experiences? | I'm kind of a rubbish public speaker, heh. |
How do you feel about being famous on the internet, after being a somewhat obscure indie designer in the Don't Look Back times? | I don't think I'm really very famous. I'm probably pretty obscure to most people! |
Have you ever considered making games under an artist-name, or was it always "Made by Terry Cavanagh" for you? | I used handles and stuff when I was younger, but when I discovered TIGSource in college and saw other designers I respected using their real names, that made me settle on doing that too. |
Did you ever update VVV on Steam to version 2? | Yep, the version of VVV on steam is up to date with the official version. There's an unfinished beta patch on my forums but I never distributed it because it introduced some problems with the graphics for some people. |
Hey so I know you are from Ireland and I was wondering if there is an active independent game scene there(here), cause I haven't really heard of any other Irish developers, though I could be wrong. | There wasn't much going on when I left (it's why I left, in fact). Things might be better now, I'm not sure. |
Finally is living with Sophie and Stephen good for game design or does it just get tedious discussing games with each other cause you all do it all the time? | Living with Stephen and Sophie is great :) We have a lot in common! |
I'll buy you a drink one day. What are you having? | Girly ciders! |
Have you ever considered releasing the source code for any of your (free) games? | Not really - which games would you like to see open sourced? |
Any plans for a Windows Phone/Windows 8 port? Super Hexagon looks fantastic, but I can't play it :( | Nope, I don't think that's possible. Adobe AIR currently doesn't export to Windows Phone - if that changes though, then maybe! |
If you had to start over with no experience and no skill in game design/coding/etc., where would you start now? | I wouldn't spent quite so much of my teenage years making RPG engines that didn't go anywhere, probably. |
Someday I'll make an RPG :( | |
Awesome. Thanks for doing good stuff. I wanted to ask your opinion on something. I went to GDC Europe this year and it was my first one. Although after talking to some of the other indies there they said it was odd. Not really anyone showed up this year compared to the last couple. Any idea what might be going on in the indie scene in Europe? | GDC in Europe is a very strange conference - even the USA one is strange. It's picked up traction with indies because of the IGF, but GDC itself feels like an alien place to most creative people. |
I used to code games in QB way back when. Are you the same Terry Cavanagh who was also running in the same circles (I think it was Tsugumo's board and others)? | Yep, that's me! |
What was it like working with Valve on the VVV potato sack ARG? | I wasn't involved in that, you're thinking of someone else. |
Ah, sorry. I picked up the Humble Bundle around the same time, and there was a lot of crossover between the games in the Humble Bundle & Valve's ARG. Were you approached by Valve? | Nope! |
Chat Chat...you have to explain how that came about. | I like cats a lot. |
I feel like if you kept updating that, like maybe just a new room every week, I would have played that one for months. I have no idea why, but it was just strangely engaging. I had a lot of fun leading new players to the music room. | I think its simplicity is one of the most compelling things about it, though. |
Anyway, glad you enjoyed it :) | |
I can't think of anything to ask you that hasn't already been asked, So instead let me just say, thanks for making great games! | You're welcome - thank you for playing them :) |
Adam Biessener of GameInformer doesn't like you. | :( |
Our dads taught us not to be ashamed of our dicks, especially with such good size and all.. Hahaha. | Yes yes yes I've seen the video :P. |
VVV is fantastic and I loved every second. I didn't even get it in the HIB, but when it was involved I forced my friends at gunpoint to buy it. Just thought you should know. | I really hope that's some sort of metaphorical gunpoint, or water pistol, maybe. |
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