Dragon Quest 11: All The Best Ways To Earn Gold | Easy
- Dragon Quest 11: All The Best Ways To Earn Gold | Easy
- Dragon Quest XI S Gold and EXP Guide: How to gain gold and
- How to make tokens in Puerto Valor casino? :: DRAGON QUEST
- Dragon Quest XI S Casino Guide: how to get rich fast - or
- Easiest Method to Farm Tokens & Gold - DRAGON QUEST XI
- Any good way to turn casino tokens into gold? - Dragon
- DQ XI - converting casino tokens into gold? : dragonquest
- How to win at roulette [Tutorial] :: DRAGON QUEST® XI
- Poker - Dragon Quest XI Wiki Guide - IGN
- best way to farm casino tokens? - Dragon Quest XI: Echoes
dragon quest 11 casino tokens to gold
dragon quest 11 casino tokens to gold - win
[H] Hundreds of tradable steam game gifts, removed game gifts, steam keys, more [W] TF2 Keys, Paypal
https://steamcommunity.com/tradeoffenew/?partner=128394910&token=KJaXP3jg Most non-removed games I'd be happy to trade for store price in csgo keys at paypal value, so a collector can just have the gift. I have no attachment to 99% of this stuff, anymore. Most gifts are certainly less than store price, as well.
Do NOT waste my time by offering other games or other gifts.
Anything priced in cash is the PAYPAL PRICE ONLY
Removed Games and DLCs [*] AERENA Master Edition (brazil) -- $3
[*] Alan Wake Bundle -- $5
[*] Age of Booty -- $20
[*] Age of Empires Online - Summer Sale Bundle DLC Unlock
[*] Batman Arkham City -- $50
[*] ALL ARKHAM CITY DLC (individual gifts) -- $100
[*] Batman Arkham Complete -- $100
[*] Bayonetta Deluxe Edition -- $150
[*] Batman™: Arkham Origins (preorder which contains
deathstroke DLC sub) -- $10
[*] Ben 10 Game Generator 5D -- $300
[*] Brawlhalla - BCX 2016 Pack -- $150
[*] Brink Prima Official Strategy Guide -- $15
[*] CID The Dummy --- $100
[*] DC Universe Online - Amazon Fury Part I
[*] DC Universe Online - Halls of Power Part I
[*] DC Universe Online Power Bundle
[*] DC Universe Online Ultimate Edition Bundle
[*] DC Universe Online: Home Turf
[*] DC Universe Online: Origin Crisis
[*] Dead Island Epidemic
[*] Dead Island Epidemic DIE Contagion Pack Gift
[*] Deus Ex: Human Revolution - Explosion Pack DLC
[*] Disney Infinity 2.0 -- $130
[*] Disney Infinity 3.0 (Crystal Buzz Lightyear) -- $100
[*] Disney Infinity 3.0 (Darth Maul) -- $100
[*] Disney Infinity 3.0- Rise Against the Empire Playset
[*] Dragon Age: Origins - Ultimate - Prima Official Strategy Guide
[*] Dungeonland Gift
[*] Final Fantasy XI -- $650
[*] Funcom Complete Pack (Lego Minifigures + Secret World + Age of Conan DLC)
https://steamdb.info/sub/35919/apps/ -- $500
[*] Ghost in the Shell: Stand Alone Complex - First Assault Online -- $20
[*] Greenlight Submission Subscription -- $200
[*] Gotham City Imposters -- $110
[*] Gun Monkey --
[*] H1Z1: Just Survive - Atlas Cosmetic Skin Pack
[*] H1Z1: Just Survive - Manitoba Cosmetic Skin Pack
[*] H1Z1: Just Survive - Whiptail Cosmetic Skin Pack
[*] Instinct -- $100
[*] IVAN vs NAZI ZOMBIES -- $60
[*] Landmark - Trailblazer Buddy Gift
[*] LEGO Minifigures Online -- $600
[*] Marvel Heroes 2015 - Venom Pack
[*] Marvel Heroes 2016 - Marvel's Captain America: Civil War Starter Pack
[*] Mortal Kombat Kollection
[*] Music Creator 6 + Z3TA+2 Bundle
[*] Nebula Online (RU)
[*] Nebula Online Soundtrack Edition
[*] Nosgoth -- $50
[*] Oath of Genesis -- $100
[*] Pinball FX2 - Paranormal Table
[*] Ravaged
[*] Rambo The Video Game: Baker Team
[*] RIPD: The Game (ROW) Gift
[*] Rocket League® - NBA Flag Pack
[*] Saints Row: The Third Prima Official Strategy Guide
[*] Star Trek
[*] Starvoid
[*] Team Fortress 2 - Quakecon Bundle
[*] Team Fortress 2 - Winter Sale 2012
[*] Teenage Mutant Ninja Turtles: Mutants in Manhattan
[*] The Dead Linger Gift
[*] The Mixed Pack
https://steamdb.info/sub/77497/apps/ [*] The Political Machine 2012
[*] The Slaughtering Ground
[*] TOME: Starter Pack Gift
[*] Transformers: War for Cybertron
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Universe At War
[*] Windborne
[*] Windborne Hero Adventurer's Pack
[*] Yooka-Laylee Toybox
Preorders and various exclusive versions(some contain exclusive preorder content) [*] Arkham Origins Preorder (comes with exclusive Deathstroke sub)
https://steamdb.info/sub/29695/apps/ [*] Bioshock 2 Pre-Order
[*] Bioshock Infinite Pre-Order WW
[*] Brutal Legend Pre-Purchase
[*] Disgaea PC: Digital Deluxe Dood Edition
[*] Dishonored 2 Pre-Order
[*] Painkiller hell & Damnation preorder (comes with exclusive preorder content)
[*] Goodbye Deponia Pre-Purchase
[*] Sonic Generations Preorder
[*] Magicka (1st week promotion)
[*] South Park The Fractured But Whole (preorder DLC included)
F2P Game Gifts and/or general collectibles [*] Altitude
[*] Air Brawl
[*] Air Buccaneers
[*] Awesomenauts
[*] Brawlhalla
[*] Evolve Stage 2
[*] Ori and the Blind Forest
[*] Proto Galaxy
[*] RIFT
[*] SNOW - Gift for Closed Beta customers
[*] Space Forerunner Fleet Pack Gift (Fractured Space)
OTHER GAME GIFTS [*] AI War Bundle (20 11)
[*] Alderamin on the Sky: A Stormy Encounter
[*] Aliens versus Predator Classic 2000
[*] ARMA: Cold War Assault
[*] Attack on Titan / A.O.T. Wings of Freedom (SEA)
[*] Batman™: Arkham Knight
[*] Bioshock RU
[*] BIT.TRIP RUNNER
[*] BIT.TRIP BEAT
[*] BIT.TRIP CORE
[*] BIT.TRIP VOID
[*] Bone Complete Bundle
[*] Breath of Death VII
[*] Broken Dreams
[*] Cargo! The Quest for Gravity (vivamedia)
[*] Castlevania: Lords of Shadow – Ultimate Edition
[*] Chaos on Deponia
[*] Cities XL Platinum
[*] Counter-Strike + Day of Defeat Deathmatch + ricochet + Condition Zero (Unknown package 41)
[*] Crusader Kings II: Iberian Portraits
[*] Cthulhu Saves the World
[*] Cubemen
[*] Cubicle Quest (ru)
[*] Dead Bits
[*] Dad Bits Collector's Edition
[*] Deadlight
[*] Death Rally
[*] DG2: Defense Grid 2 Special Edition
[*] Defense Grid: Containment Bundle
[*] Defy Gravity Extended
[*] Despair
[*] Deus Ex Collection
[*] Devil May Cry 3 and 4 Bundle
[*] Devil May Cry 3 and 4 Bundle (RU)
[*] Developer Alliance Bundle
[*] Dino D-Day
[*] Disgaea 2 PC / 魔界戦記ディスガイア2 PC
[*] Disgaea PC / 魔界戦記ディスガイア PC
[*] Disgaea PC: Digital Dood Edition
[*] Disney Mega Pack
[*] DmC Devil May Cry: Costume Pack
[*] Don't Starve + Don't Starve Together gift
[*] Dota 2 Unknown package 16979
[*] Down To One
[*] DRAGON BALL XENOVERSE 2 (China)
[*] DRAGON QUEST HEROES™ Slime Edition (RU)
[*] Duke Nukem Forever Collection
[*] Dungeon Defenders Halloween Costume Pack
[*] Dynamite Jack
[*] Eaten Alive
[*] Ender's Game
[*] Endless Legend™ - Classic Edition
[*] Evolve
[*] Evolve PC Monster Race
[*] Evolve Preorder (l4d included)
[*] Fallout Tactics: Brotherhood of Steel
[*] FEAR: Ultimate Shooter Edition
[*] First Assault - Recruit Early Access Pack
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 1 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Friday the 13th: The Game Pre-Purchase (ru)
[*] Galactic Civilizations I and II Pack
[*] Game of Thrones
[*] Ghostbusters™
[*] Goodbye Deponia Pre-Purchase
[*] Gothic 3 Forsaken Gods EE
[*] Gothic II (NA)
[*] Gratuitous Space Battles
[*] Gratuitous Space Battles - Complete Pack
[*] Greed Corp
[*] Greyfox RPG
[*] Guardians of Middle-earth
[*] Hive With Pillbug, Ladybug, Mosquito DLC Gift
[*] Holiday Sale 2011 Gift: APOX
[*] Holiday Sale 2011 Gift: Dogfighter
[*] Holiday Sale 2011 Gift: Valve Complete Pack
[*] How to Survive - Storm Warning Edition (RU)
[*] Hydrophobia: Prophecy
[*] Hyperdimension Neptunia Re;Birth1
[*] Hyperdimension Neptunia Re;Birth2
[*] Introversion Complete Pack
[*] Izetta: The Last Witch: Beginning of the War
[*] Kabaneri of the Iron Fortress: Frightened Corpse
[*] KanColle: Hello, Commander!
[*] Killing Floor Gift (LAM)
[*] Lead and Gold: Gangs of the Wild West
[*] Left 4 Dead
[*] Lilly and Sasha: Curse of the Immortals
[*] Lost Planet® 2
[*] Mahjong Pretty Girls Battle
[*] Make America Great Again: The Trump Presidency
[*] Making History: The Calm & the Storm
[*] Max Payne 3 Rockstar Pass
[*] Mega Man Legacy Collection / ロックマン クラシックス コレク ション
[*] Men of War™
[*] Men of War: Assault Squad - Game of the Year Edition
[*] Monaco: What's Yours Is Mine
[*] Morphopolis
[*] Munin
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (LAM)
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM Bundle (EU)
[*] New kind of adventure
[*] NiGHTS Into Dreams
[*] Orange: LETTER 01
[*] Out There Somewhere
[*] Painkiller Hell & Damnation (RU)
[*] PARTICLE MACE - Soundtrack
[*] PAYDAY 2: A Merry Payday Christmas Soundtrack
[*] Penumbra Collectors Pack
[*] PewDiePie: Legend of the Brofist
[*] Phantom Breaker: Battle Grounds - Kemomimi Costume DLC
[*] Phantom Breaker: Battle Grounds - Kurisu Makise + Level 99 Pack
[*] POSTAL 2 (HK / Taiwan)
[*] ProtoGalaxy
[*] Puzzle Indie
[*] Real Horror Stories Ultimate Edition
[*] Red Orchestra 2: Heroes of Stalingrad with Rising Storm
[*] ReLIFE: Kaizaki Arata (27), Unemployed
[*] Renegade Ops
[*] Renegade Ops - Coldstrike Campaign
[*] Risen 2: Dark Waters
[*] Risk of Rain 2 ROW
[*] Robotex
[*] Rochard
[*] Rome: Total War™ - Collection
[*] RPG Maker VX Ace - High Fantasy Main Party Pack I
[*] RPG Maker VX Ace - Inspirational Vol. 1
[*] RPG Maker VX Ace - The Adventurer's Journey
[*] RPG Maker VX Ace - Zombie Survival Graphic Pack
[*] Sanctum: Collection
[*] Star Saviors
[*] Scooby Doo! & Looney Tunes Cartoon Universe: Adventure
[*] Serious Sam 3 BFE Deluxe
[*] Serious Sam Classic Second Encounter Gift
[*] Serious Sam Complete Pack (October 2012)
[*] Shadowgrounds
[*] Shelter 2_Pre order
[*] Shower With Your Dad Simulator 2015: Do You Still Shower
With Your Dad
[*] Sinister City
[*] Sleeping Dogs: Dragon Master Pack
[*] SNOW
[*] Soul Gambler
[*] Space Empires IV Deluxe
[*] Space Farmers 2-Pack Gift
[*] Fractured Space Space Forerunner Fleet Pack Gift
[*]Space Pirates and Zombies (SPAZ)
[*] SpaceChem
[*] SpaceChem: 63 Corvi
[*] Specialist Early Access Pack
[*] Starbound (china)
[*] Squishy the Suicidal Pig
[*] Syberia
[*] Takedown: Red Sabre
[*] Talisman: Digital Edition
[*] The Adventures of Super Mario Bros. 3: Sneaking Lying Cheating Giant Ninja Koopas
[*] The Deletion
[*] The Guild II Collection
[*] The Hat Man: Shadow Ward
[*] The Howler
[*] The Political Machine 2016
[*] The Ship - 2 Pack Gift
[*] The Witcher 2: Assassins of Kings Enhanced Edition
[*] The Walking Dead: 400 Days
[*] Lara Croft and the Guardian of Light
[*] Tons of Tomb Raider DLC
[*] Tomb Raider: Anniversary
[*] Tomb Raider: Legend
[*] Tomb Raider: Underworld
[*] Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack
[*] Trine 2: Complete Story Gift
[*] TRON RUN/r Ultimate Edition - Gift Base Game
[*] TRON RUN/r: Deluxe Edition
[*] TrumPiñata
[*] UFO: Extraterrestrials Gold
[*] Uncrowded
[*] Valkyria Chronicles™
[*] Velvet Assassin
[*] War of the Roses: House of Lancaster Armor Set
[*] Wargame Franchise Pack (European Escalation and Airland Battle)
[*] Waveform
[*] Waveform Eris DLC
[*] Why So Evil + Why So Evil 2: Dystopia + Brilliant Bob
[*] Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob
[*] Woodle Tree Adventures
[*] Yamada-kun and the Seven Witches: I've Turned Into Her!
[*] Yooka-Laylee
[*] Yooka-Laylee Digital Deluxe Edition
[*] Ys I & II Chronicles+
Steam Keys 2064: Read Only Memories
7 Grand Steps
A Virus Named Tom
AI War: Fleet Command
Ballistick
Beat Hazard Ultra
Chroma Squad
Dangerous High School Girls in Trouble
Double Fine Adventure Documentary
Dusty Revenge: Co-Op Edition
Ellipsis
Girls Like Robots
GRAV (Early Access)
Guacamelee! Gold Edition
Guacamelee Super Turbo Championship Edition
Guns of Icarus Online
Hand of Fate
Hot Tin Roof: The Cat That Wore A Fedora Deluxe
Human Resource Machine
Invisible, Inc.
JumpJet Rex
Luna's Wandering Stars
Mini Metro
Monster Loves You
Mushroom 11
Ninja Pizza Girl
No Time to Explain
Nuclear Throne
Overgrowth Steam key
Potatoman Seeks the Troof
Q.U.B.E: Director's Cut
Retro Game Crunch
Rituals
Robot Roller-Derby Disco Dodgeball
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Secrets of Raetikon
shutshimi
Song of the Deep
Spirits
Sproggiwood
Streamline Early Access
Super Galaxy Squadron EX
Super Hexagon
Super Meat Boy
The Swapper
System Shock Pack
Team Indie
Thirty Flights of Loving
TIMEframe
VVVVVV
Waking Mars
World of Goo
ABZU
Husk
Okhlos
Project Highrise
Steamworld Heist
LIMBO
PAYDAY 2 - E3 2016 Mask Pack
PAYDAY 2 - The Golden Grin Casino Heist DLC
Dead Space Steam Key
Burnout Paradise: The Ultimate Box Steam Key
Crysis 2 Maximum Edition Steam Key
Trine 2: Complete Story Steam Key
Mark of the Ninja
Gunmetal Arcadia Zero (Steam, Humble Monthly)
Eets Munchies Steam Key
Dead Island: Game of the Year Edition
Saints Row 2
Command & Conquer: Red Alert 3 - Uprising Steam Key
The Lord of the Rings: War in the North
Mirror's Edge Steam Key
submitted by ForteSP33 to SteamGameSwap [link] [comments]
[H] Thousands of Steam Games including leftover humble choice from EVERY MONTH! Also tons of removed games. [W] Battlefront, Battlefront 2, Persona 4 Golden, Mirror's Edge Catalyst, Keys
Paypal payments should be made in USD. For calculating fees, I have a verified US paypal account. The goal is to certainly minimize fees, wherever possible, so if fees are considerable, I will ask you to buy keys, instead.
TRADE URL https://steamcommunity.com/tradeoffenew/?partner=128394910&token=KJaXP3jg Removed Games and DLCs [*] AERENA Master Edition (brazil)
[*] Alan Wake Bundle
[*] Age of Booty
[*] Age of Empires Online - Summer Sale Bundle DLC Unlock
[*] Batman Arkham City
[*] ALL ARKHAM CITY DLC (individual gifts)
[*] Batman Arkham Complete
[*] Battlefield 2
[*] Bayonetta Deluxe Edition
[*] Batman™: Arkham Origins (preorder which contains deathstroke DLC sub)
[*] Ben 10 Game Generator 5D
[*] Brawlhalla - BCX 2016 Pack
[*] Brink Prima Official Strategy Guide
[*] CID The Dummy
[*] DC Universe Online - Amazon Fury Part I
[*] DC Universe Online - Halls of Power Part I
[*] DC Universe Online Power Bundle
[*] DC Universe Online Ultimate Edition Bundle
[*] DC Universe Online: Home Turf
[*] DC Universe Online: Origin Crisis
[*] Dead Island Epidemic
[*] Dead Island Epidemic DIE Contagion Pack Gift
[*] Deus Ex: Human Revolution - Explosion Pack DLC
[*] Disney Infinity 2.0
[*] Disney Infinity 3.0 (Crystal Buzz Lightyear)
[*] Disney Infinity 3.0 (Darth Maul)
[*] Disney Infinity 3.0- Rise Against the Empire Playset
[*] Dragon Age: Origins - Ultimate - Prima Official Strategy Guide
[*] Dungeonland Gift
[*] Final Fantasy XI
[*] Funcom Complete Pack (Lego Minifigures + Secret World + Age of Conan DLC)
https://steamdb.info/sub/35919/apps/ [*] Ghost in the Shell: Stand Alone Complex - First Assault Online
[*] Greenlight Submission Subscription
[*] Gotham City Imposters
[*] Gun Monkeys
[*] H1Z1: Just Survive - Atlas Cosmetic Skin Pack
[*] H1Z1: Just Survive - Manitoba Cosmetic Skin Pack
[*] H1Z1: Just Survive - Whiptail Cosmetic Skin Pack
[*] Instinct
[*] IVAN vs NAZI ZOMBIES
[*] Landmark - Trailblazer Buddy Gift
[*] LEGO Minifigures Online
[*] Marvel Heroes 2015 - Venom Pack
[*] Marvel Heroes 2016 - Marvel's Captain America: Civil War Starter Pack
[*] Mortal Kombat Kollection
[*] Music Creator 6 + Z3TA+2 Bundle
[*] Nebula Online (RU)
[*] Nebula Online Soundtrack Edition
[*] Nosgoth
[*] Oath of Genesis
[*] Pinball FX2 - Paranormal Table
[*] Project D Online
[*] Ravaged
[*] Rambo The Video Game: Baker Team
[*] RIPD: The Game (ROW) Gift
[*] Rocket League® - NBA Flag Pack
[*] Saints Row: The Third Prima Official Strategy Guide
[*] Star Trek
[*] Starvoid
[*] Team Fortress 2 - Quakecon Bundle
[*] Team Fortress 2 - Winter Sale 2012
[*] Teenage Mutant Ninja Turtles: Mutants in Manhattan
[*] The Dead Linger Gift
[*] The Mixed Pack
https://steamdb.info/sub/77497/apps/ [*] The Political Machine 2012
[*] The Slaughtering Ground
[*] TOME: Starter Pack Gift
[*] Transformers: War for Cybertron
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Universe At War
[*] Windborne
[*] Windborne Hero Adventurer's Pack
[*] Young Justice: Legacy + ALL DLC
[*] Yooka-Laylee Toybox
Preorders and various exclusive versions(some contain exclusive preorder content) [*] Arkham Origins Preorder (comes with exclusive Deathstroke sub)
https://steamdb.info/sub/29695/apps/ [*] Bioshock 2 Pre-Order
[*] Bioshock Infinite Pre-Order WW
[*] Brutal Legend Pre-Purchase
[*] Disgaea PC: Digital Deluxe Dood Edition
[*] Dishonored 2 Pre-Order
[*] Painkiller hell & Damnation preorder (comes with exclusive preorder content)
[*] Goodbye Deponia Pre-Purchase
[*] Sonic Generations Preorder
[*] Magicka (1st week promotion)
[*] South Park The Fractured But Whole (preorder DLC included)
F2P Game Gifts and/or general collectibles [*] Altitude
[*] Air Brawl
[*] Air Buccaneers
[*] Awesomenauts
[*] Brawlhalla
[*] Evolve Stage 2
[*] Ori and the Blind Forest
[*] Proto Galaxy
[*] RIFT
[*] SNOW - Gift for Closed Beta customers
[*] Space Forerunner Fleet Pack Gift (Fractured Space)
OTHER GAME GIFTS [*] AI War Bundle (20 11)
[*] Alderamin on the Sky: A Stormy Encounter
[*] Aliens versus Predator Classic 2000
[*] ARMA: Cold War Assault
[*] Attack on Titan / A.O.T. Wings of Freedom (SEA)
[*] Batman™: Arkham Knight
[*] Bioshock RU
[*] BIT.TRIP RUNNER
[*] BIT.TRIP BEAT
[*] BIT.TRIP CORE
[*] BIT.TRIP VOID
[*] Bone Complete Bundle
[*] Breath of Death VII
[*] Broken Dreams
[*] Cargo! The Quest for Gravity (vivamedia)
[*] Castlevania: Lords of Shadow – Ultimate Edition
[*] Chaos on Deponia
[*] Cities XL Platinum
[*] Counter-Strike + Day of Defeat Deathmatch + ricochet + Condition Zero (Unknown package 41)
[*] Crusader Kings II: Iberian Portraits
[*] Cthulhu Saves the World
[*] Cubemen
[*] Cubicle Quest (ru)
[*] Dead Bits
[*] Dad Bits Collector's Edition
[*] Deadlight
[*] Death Rally
[*] DG2: Defense Grid 2 Special Edition
[*] Defense Grid: Containment Bundle
[*] Defy Gravity Extended
[*] Despair
[*] Deus Ex Collection
[*] Devil May Cry 3 and 4 Bundle
[*] Devil May Cry 3 and 4 Bundle (RU)
[*] Developer Alliance Bundle
[*] Dino D-Day
[*] Disgaea 2 PC / 魔界戦記ディスガイア2 PC
[*] Disgaea PC / 魔界戦記ディスガイア PC
[*] Disgaea PC: Digital Dood Edition
[*] Disney Mega Pack
[*] DmC Devil May Cry: Costume Pack
[*] Don't Starve + Don't Starve Together gift
[*] Dota 2 Unknown package 16979
[*] Down To One
[*] DRAGON BALL XENOVERSE 2 (China)
[*] DRAGON QUEST HEROES™ Slime Edition (RU)
[*] Duke Nukem Forever Collection
[*] Dungeon Defenders Halloween Costume Pack
[*] Dynamite Jack
[*] Eaten Alive
[*] Ender's Game
[*] Endless Legend™ - Classic Edition
[*] Evolve
[*] Evolve PC Monster Race
[*] Evolve Preorder (l4d included)
[*] Fallout Tactics: Brotherhood of Steel
[*] FEAR: Ultimate Shooter Edition
[*] First Assault - Recruit Early Access Pack
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 1 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Friday the 13th: The Game Pre-Purchase (ru)
[*] Galactic Civilizations I and II Pack
[*] Game of Thrones
[*] Ghostbusters™
[*] Goodbye Deponia Pre-Purchase
[*] Gothic 3 Forsaken Gods EE
[*] Gothic II (NA)
[*] Gratuitous Space Battles
[*] Gratuitous Space Battles - Complete Pack
[*] Greed Corp
[*] Greyfox RPG
[*] Guardians of Middle-earth
[*] Hive With Pillbug, Ladybug, Mosquito DLC Gift
[*] Holiday Sale 2011 Gift: APOX
[*] Holiday Sale 2011 Gift: Dogfighter
[*] Holiday Sale 2011 Gift: Valve Complete Pack
[*] How to Survive - Storm Warning Edition (RU)
[*] Hydrophobia: Prophecy
[*] Hyperdimension Neptunia Re;Birth1
[*] Hyperdimension Neptunia Re;Birth2
[*] Introversion Complete Pack
[*] Izetta: The Last Witch: Beginning of the War
[*] Kabaneri of the Iron Fortress: Frightened Corpse
[*] KanColle: Hello, Commander!
[*] Killing Floor Gift (LAM)
[*] Lead and Gold: Gangs of the Wild West
[*] Left 4 Dead
[*] Lilly and Sasha: Curse of the Immortals
[*] Lost Planet® 2
[*] Magic 2014 — Duels of the Planeswalkers
[*] Mahjong Pretty Girls Battle
[*] Make America Great Again: The Trump Presidency
[*] Making History: The Calm & the Storm
[*] Max Payne 3 Rockstar Pass
[*] Mega Man Legacy Collection / ロックマン クラシックス コレク ション
[*] Men of War™
[*] Men of War: Assault Squad - Game of the Year Edition
[*] Monaco: What's Yours Is Mine
[*] Morphopolis
[*] Munin
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (LAM)
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM Bundle (EU)
[*] New kind of adventure
[*] NiGHTS Into Dreams
[*] Orange: LETTER 01
[*] Out There Somewhere
[*] Painkiller Hell & Damnation (RU)
[*] PARTICLE MACE - Soundtrack
[*] PAYDAY 2: A Merry Payday Christmas Soundtrack
[*] Penumbra Collectors Pack
[*] PewDiePie: Legend of the Brofist
[*] Phantom Breaker: Battle Grounds - Kemomimi Costume DLC
[*] Phantom Breaker: Battle Grounds - Kurisu Makise + Level 99 Pack
[*] POSTAL 2 (HK / Taiwan)
[*] ProtoGalaxy
[*] Puzzle Indie
[*] Real Horror Stories Ultimate Edition
[*] Red Orchestra 2: Heroes of Stalingrad with Rising Storm
[*] ReLIFE: Kaizaki Arata (27), Unemployed
[*] Renegade Ops
[*] Renegade Ops - Coldstrike Campaign
[*] Risen 2: Dark Waters
[*] Risk of Rain 2 ROW
[*] Robotex
[*] Rochard
[*] Rome: Total War™ - Collection
[*] RPG Maker VX Ace - High Fantasy Main Party Pack I
[*] RPG Maker VX Ace - Inspirational Vol. 1
[*] RPG Maker VX Ace - The Adventurer's Journey
[*] RPG Maker VX Ace - Zombie Survival Graphic Pack
[*] Sanctum: Collection
[*] Star Saviors
[*] Scooby Doo! & Looney Tunes Cartoon Universe: Adventure
[*] Serious Sam 3 BFE Deluxe
[*] Serious Sam Classic Second Encounter Gift
[*] Serious Sam Complete Pack (October 2012)
[*] Shadowgrounds
[*] Shelter 2_Pre order
[*] Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
[*] Sinister City
[*] Sleeping Dogs: Dragon Master Pack
[*] SNOW
[*] Soul Gambler
[*] Space Empires IV Deluxe
[*] Space Farmers 2-Pack Gift
[*] Fractured Space Space Forerunner Fleet Pack Gift
[*]Space Pirates and Zombies (SPAZ)
[*] SpaceChem
[*] SpaceChem: 63 Corvi
[*] Specialist Early Access Pack
[*] Starbound (china)
[*] Squishy the Suicidal Pig
[*] Syberia
[*] Takedown: Red Sabre
[*] Talisman: Digital Edition
[*] The Adventures of Super Mario Bros. 3: Sneaking Lying Cheating Giant Ninja Koopas
[*] The Deletion
[*] The Guild II Collection
[*] The Hat Man: Shadow Ward
[*] The Howler
[*] The Political Machine 2016
[*] The Ship - 2 Pack Gift
[*] The Witcher 2: Assassins of Kings Enhanced Edition
[*] The Walking Dead: 400 Days
[*] Lara Croft and the Guardian of Light
[*] Tons of Tomb Raider DLC
[*] Tomb Raider: Anniversary
[*] Tomb Raider: Legend
[*] Tomb Raider: Underworld
[*] Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack
[*] Trine 2: Complete Story Gift
[*] TRON RUN/r Ultimate Edition - Gift Base Game
[*] TRON RUN/r: Deluxe Edition
[*] TrumPiñata
[*] UFO: Extraterrestrials Gold
[*] Uncrowded
[*] Valkyria Chronicles™
[*] Velvet Assassin
[*] War of the Roses: House of Lancaster Armor Set
[*] Wargame Franchise Pack (European Escalation and Airland Battle)
[*] Waveform
[*] Waveform Eris DLC
[*] Why So Evil + Why So Evil 2: Dystopia + Brilliant Bob
[*] Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob
[*] Woodle Tree Adventures
[*] Yamada-kun and the Seven Witches: I've Turned Into Her!
[*] Yooka-Laylee
[*] Yooka-Laylee Digital Deluxe Edition
[*] Ys I & II Chronicles+
Steam Keys 2064: Read Only Memories
7 Grand Steps
A Virus Named Tom
AI War: Fleet Command
Ballistick
Beat Hazard Ultra
Chroma Squad
Dangerous High School Girls in Trouble
Double Fine Adventure Documentary
Dusty Revenge: Co-Op Edition
Ellipsis
Girls Like Robots
GRAV (Early Access)
Guacamelee! Gold Edition
Guacamelee Super Turbo Championship Edition
Guns of Icarus Online
Hand of Fate
Hot Tin Roof: The Cat That Wore A Fedora Deluxe
Human Resource Machine
Invisible, Inc.
JumpJet Rex
Luna's Wandering Stars
Mini Metro
Monster Loves You
Mushroom 11
Ninja Pizza Girl
No Time to Explain
Nuclear Throne
Overgrowth Steam key
Potatoman Seeks the Troof
Q.U.B.E: Director's Cut
Retro Game Crunch
Rituals
Robot Roller-Derby Disco Dodgeball
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Secrets of Raetikon
shutshimi
Song of the Deep
Spirits
Sproggiwood
Streamline Early Access
Super Galaxy Squadron EX
Super Hexagon
Super Meat Boy
The Swapper
System Shock Pack
Team Indie
Thirty Flights of Loving
TIMEframe
VVVVVV
Waking Mars
World of Goo
ABZU
Husk
Okhlos
Project Highrise
Steamworld Heist
LIMBO
PAYDAY 2 - E3 2016 Mask Pack
PAYDAY 2 - The Golden Grin Casino Heist DLC
Dead Space Steam Key
Burnout Paradise: The Ultimate Box Steam Key
Crysis 2 Maximum Edition Steam Key
Trine 2: Complete Story Steam Key
Mark of the Ninja
Gunmetal Arcadia Zero (Steam, Humble Monthly)
Eets Munchies Steam Key
Dead Island: Game of the Year Edition
Saints Row 2
Command & Conquer: Red Alert 3 - Uprising Steam Key
The Lord of the Rings: War in the North
Mirror's Edge Steam Key
[*] 4 Choices from January Humble Choice
[*] 8 Choices from February Humble Choice
[*] 8 Choices from March Humble Choice
[*] 9 Choices from April Humble Choice
[*] 8 Choices from May Humble Choice
[*] 10 Choices from June Humble Choice
submitted by ForteSP33 to SteamGameSwap [link] [comments]
MAME 0.218
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from
the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
- 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
- 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
- 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
- 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
- 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
- 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
- The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
- Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
- Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
- Game & Watch: Mario's Cement Factory (Table Top) [algestam]
- Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
- Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
- Mario Roulette [ShouTime, MetalliC, R. Belmont]
- MiWi2 7-in-1 Sports [David Shah]
- Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
- The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Psion Series 5mx [Ash Wolf, Ryan Holtz]
- Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
- Sega Genesis Nomad (USA Genesis handheld) [cam900]
- Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
- Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
- Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
- Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
New working clones
- Denjin Makai (set 1) [caius, The Dumping Union]
- Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
- Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
- GunNail (location test) [cpsystem3, trap15]
- Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
- Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
- Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
- Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
- Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
- Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
- The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
- Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
- Minky Monkey (Japan) [ShouTime]
- New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
- New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
- New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
- PC with V20 CPU [rfka01]
- Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
- Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
- Saitek Mephisto London 68030 [hap, anonymous]
- Saitek Mephisto TM London [hap, anonymous]
- Sega Mega Jet (Japan Mega Drive handheld) [cam900]
- Super Bagman (version 5) [Michel BLANCO]
- V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]
Machines promoted to working
- Buttobi Striker [MetalliC, TeamEurope]
- Dam Dam Boy (on dedicated PCB) [MetalliC]
- Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
- Fuusen Pentai [MetalliC]
- Kattobase Power Pro Kun [MetalliC]
- Korokoro Pensuke [MetalliC]
- Lucky Girl (Wing) [Ivan Vangelista]
- MIPS Magnum R4000 (le) [Patrick Mackinlay]
- Pittanko Zaurus [MetalliC]
- Rushing Beat Shura (SNES bootleg) [dox]
- Shuriken Boy [MetalliC]
- Tsukande Toru Chicchi [MetalliC]
- Yu-Gi-Oh Monster Capsule [MetalliC]
Clones promoted to working
- Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
- Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
- Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
- Toki (Modular System) [Angelo Salese]
New machines marked as NOT_WORKING
- Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
- Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
- AT&T 3B2/300 [Bitsavers]
- AT&T 3B2/600 [Seth Morabito]
- AT&T 610 Business Communication Terminal [Bitsavers]
- AT&T 730X [Bitsavers]
- Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
- Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
- Challenge Girl (Falcon bootleg) [ShouTime]
- Diana Elite [Juan Romero, ClawGrip]
- Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
- Dinoking Battle [SpinalFeyd, Porchy]
- Dinoking Kids [SpinalFeyd, Porchy]
- Dragon Dance (V1.02J) [ShouTime]
- Eldorado (4.2) [English Amiga Board]
- Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
- Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
- Flashman [PinMAME]
- Generations (Retro-Bit) [Porchy]
- Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
- Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
- JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
- Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
- Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
- Laser Quiz Greece [English Amiga Board]
- LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
- Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
- Let's Play! Game Machine 240 in 1 [TeamEurope]
- Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
- Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
- Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
- Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
- Mirage World (satellite) [WX JF]
- Mostek AID-80F Development System [Maggi9295]
- My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
- National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
- Network Computing Devices NCD19c [Don Maslin Archive]
- Novag Supremo [hap, Berger]
- Odeon Twister (v1.4) [English Amiga Board]
- Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
- Publications International Ltd Story Reader [ClawGrip]
- Publications International Ltd Story Reader 2.0 [ClawGrip]
- Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
- Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
- Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
- Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
- Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
- SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
- TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
- Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
- Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
- TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
- unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
- War III Cherry Best [Ioannis Bampoulas]
- Wow Wireless Gaming [TeamEurope, David Haywood]
New clones marked as NOT_WORKING
- 286 motherboards with 6-chip SUNTAC chipset [rfka01]
- 3SIUD-1.1 [rfka01]
- 486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
- 486 motherboards using the UNI4800 chipset [rfka01]
- 486IG-B-2-1 [rfka01]
- A-Trend ATC-1415 [rfka01]
- A-Trend ATC-1425A [rfka01]
- Abit AB-PM4 [rfka01]
- Abit AB-PV4 [rfka01]
- AMI EISA Enterprise-III [rfka01]
- AMI EISA Enterprise-II [rfka01]
- AMI EISA Enterprise-IV [rfka01]
- AMI Super Voyager PCI-II [rfka01]
- AMI Super Voyager VLB [rfka01]
- AMI Super Voyager VLB-II [rfka01]
- AMI Super Voyager VLB-III [rfka01]
- Aopen AP43 [rfka01]
- Aopen VI15G [rfka01]
- AT&T 3B2/310 [Bitsavers]
- AT&T 3B2/400 [Bitsavers]
- Atari ABC-286/30 [rfka01]
- Atari PC4 [rfka01]
- Atari PC5 [rfka01]
- Biostar MB-1433UIV [rfka01]
- Chaintech 486SPM [rfka01]
- Chicony CH-486-33C [rfka01]
- Datavan Book-Size LAN station [rfka01]
- Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
- Edom 486VL3H [rfka01]
- Edom MV035F [rfka01]
- EFA 486 APIO [rfka01]
- EFA 4DMS HL3G-L4-VI [rfka01]
- EFA 4DMU HL3S [rfka01]
- Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
- ExpertChip EXP4044 [rfka01]
- Fantasy Story (set 2) [ShouTime]
- Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
- Highscreen Colani Blue Note [rfka01]
- Klax (version 5, bootleg set 3) [f205v]
- The Lord Of The Rings (3.00) [PinMAME]
- Mintek BAY-1000C V1.01 [rfka01]
- MSI MS-4134 [rfka01]
- MSI MS-4145 [rfka01]
- Multitech Microprofessor II [Marc CAPDEVILLE]
- New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
- Octek Jaguar II [rfka01]
- Profex PC 33 [rfka01]
- Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
- Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
- Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
- Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
- Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
- SOYO 025R2 [rfka01]
- SOYO 30H [rfka01]
- Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
- TD-4IP-UMC-AIO [rfka01]
- VS Computer Mahjong [ShouTime]
- Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
- ZIDA 4DVS [rfka01]
New working software list additions
- apple2_flop_clcracked:
- Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
- Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
- apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
- bbc_rom: Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00, RetroClinic RamFS 1.04 [Nigel Barnes]
- bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
- c64_cass:
- BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
- Hole In One [FakeShemp, c64tapes.org]
- fmtowns_cd:
- Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
- Shooting Towns [rockleevk, r09]
- gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
- gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
- ibm5150:
- UCSD p-System [Davide Cavalca]
- Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
- ibm5170: Goal!, Street Fighter II [ArcadeShadow]
- jupace_cass: Forth Surround, Superchess II [Robbbert]
- jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
- megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
- n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
- snes:
- Missile Command (prototype 19970210) [Baker64, FakeShemp]
- Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
- Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
- svision: Cross High (Euro, USA) [anonymous]
Software list items promoted to working
- gameking: 4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird, 4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War, 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack, 4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove, 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk), 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact [TeamEurope, SSJ]
- jupace_cass: 3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft), Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender, Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack, Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing), Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype), Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype), Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe, Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris, Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]
New NOT_WORKING software list additions
- a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
- bbc_rom: Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03, RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R, UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
- bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
- bdesignm_game_cart: Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
- bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
- casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
- gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
- iqunlim_cart: Englisch für Anfänger [TeamEurope]
- pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
- telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
- vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
- bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
- Allows SWTBUG to boot without patching the ROM to ignore the ready status.
- formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
- cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
- cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
- Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
- Added disassembler AT&T WE32100 CPU architecture. [AJR]
- rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
- machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
- Added support for 16× clock pre-scaler and data transition synchronization.
- Implemented break generation and detection, internal loop-back, and synchronous mode.
- Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
- Serial terminal for tti (tti.cpp) actually works now.
- indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn’t completely work). [AJR]
- Also documented some clocks and interrupts.
- vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
- cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
- cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
- input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
- natkeyboard.cpp: Don’t strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
- tv912.cpp.cpp input updates: [AJR]
- Improved natural keyboard bindings for backspace and forward delete on tv912b.
- Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
- Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
- s2650: Changed to big-endian. [AJR]
- gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
- cpu/gigatron: Added disassembler. [AJR]
- unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
- Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
- alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
- toki_ms.cpp: Added some meat, confirming it’s similar to tokib. [Angelo Salese]
- twins.cpp updates: [Angelo Salese]
- Refactored driver code and split into multiple state classes.
- Added default non-volatile RAM contents for all games.
- Worked around crash after stages 1-5 in twins and twinsed2.
- psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
- Added logging for system-on-a-chip peripheral accesses based on WindEmu.
- Added support for timers, keyboard, touch screen and buzzeticker.
- Implemented HALT register, improving performance.
- bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
- pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
- taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
- c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
- machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
- Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
- Improved sample rate calculation and support for dynamic sample rate changes.
- fmtowns.cpp: Updated notes on sound chips used. [cam900]
- model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
- system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
- Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
- sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
- sound/fm2612.cpp: Added support for different output resolutions. [cam900]
- megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
- kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
- kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
- sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
- sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
- Netlist library updates: [Couriersud]
- Added netlist library version number to code, and used it to invalidate save states if library version changes.
- Ensure diodes step by enough to alter the matrix.
- Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
- Added CD4006, CD4070 and TL084 devices.
- Added proxy support for clock.
- video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
- netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
- atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
- galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
- segas16b.cpp: Added analog audio filters to systems with YM2151 and µPD7759. [Couriersud]
- sunplus_gcm394.cpp updates: [David Haywood]
- Show startup screens and respond to inputs in jak_gtg and jak_car2.
- Fixed jak_car2 bitmap test display in service mode.
- xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
- pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
- vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
- Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
- plugins/hiscore: Made read_config function more robust. [eadmaster]
- imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
- luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
- Fixed crash when using -aviwrite or -mngwrite with system that lack screens. [Firewave, hap]
- atarisy1.cpp: Don’t generate interrupt 3 on systems that don’t support it. [GadgetFreak]
- mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
- video/psx.cpp: Changed NTSC refresh rates to 59.82 Hz for 240-line mode and 59.94 Hz for 480-line mode. [hoholee12]
- Works around synchronization issues in beatmania IIDX games.
- gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
- machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
- cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
- konmedal.cpp updates: [MetalliC]
- Added hopper, non-volatile RAM and timing/interrupt controller.
- Decoded graphics tiles for GX-based games and added per-game palette offsets.
- Added µPD7759 sound output.
- Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
- geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
- Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
- ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
- ti99: Block invalid accesses to VDP like writing on read address – fixes Ambulance game. [Michael Zapf]
- rended3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
- formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
- bus/bbc/1mhzbus updates: [Nigel Barnes]
- Added BeebOPL FM Synthesiser.
- Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
- Added Acorn Winchester Disc.
- bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
- bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
- video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
- cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
- Also improved logging and cleaned up code.
- machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
- jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
- machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
- cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
- konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
- konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
- machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
- cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
- cpu/arm7: Added ARM710T variant. [Ryan Holtz]
- plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
- romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
- cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
- hapyfish.cpp: Added preliminary FS8806 I²C hookup, and expanded notes. [Ryan Holtz]
- cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
- ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
- naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
- hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
- apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
- apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
- mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
- mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
- vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
- igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
- splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
- cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
- Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
- ninjakd2.cpp: Re-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
- snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
- snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
- megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
- namcona1.cpp: Updated chip types and ROM locations. [hammy]
- ddragon.cpp: Updated notes. [Jose Tejada]
- gunsmoke.cpp: Removed watchdog that isn’t present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
- cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
- fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction. [redump.org, r09]
- at.cpp: Updated notes and added BIOS options. [rfka01]
- atturbo: Added cl286 BIOS option.
- epsax: Added 3vim002 and zz1343 BIOS options.
- ecs38632: Added 092588 BIOS option.
- op386wb: Added d41107 BIOS option.
- 386sc2c: Added s1b BIOS option.
- at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
- a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
- so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
- ls486e: Added ls486eb BIOS option.
- pkm0038s: Added p20302 and p2020 BIOS options.
- um8498f: Added v14 and um849801 BIOS options.
- mb8433uud: Added 8881d and 08a BIOS options.
- mb1433ucv: Added ucvg BIOS option.
- genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
- xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
- atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
- o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
- fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
- vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
- Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
- konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
- gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a). [TeamEurope, SSJ]
- ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
- segasp.cpp: Added network firmware version 1.21. [WX JF]
submitted by cuavas to emulation [link] [comments]
MAME 0.218
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from
the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
- 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
- 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
- 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
- 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
- 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
- 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
- The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
- Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
- Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
- Game & Watch: Mario's Cement Factory (Table Top) [algestam]
- Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
- Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
- Mario Roulette [ShouTime, MetalliC, R. Belmont]
- MiWi2 7-in-1 Sports [David Shah]
- Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
- The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
- Psion Series 5mx [Ash Wolf, Ryan Holtz]
- Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
- Sega Genesis Nomad (USA Genesis handheld) [cam900]
- Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
- Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
- Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
- Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
New working clones
- Denjin Makai (set 1) [caius, The Dumping Union]
- Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
- Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
- Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
- GunNail (location test) [cpsystem3, trap15]
- Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
- Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
- Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
- Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
- Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
- Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
- The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
- Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
- Minky Monkey (Japan) [ShouTime]
- New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
- New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
- New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
- New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
- PC with V20 CPU [rfka01]
- Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
- Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
- Saitek Mephisto London 68030 [hap, anonymous]
- Saitek Mephisto TM London [hap, anonymous]
- Sega Mega Jet (Japan Mega Drive handheld) [cam900]
- Super Bagman (version 5) [Michel BLANCO]
- V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]
Machines promoted to working
- Buttobi Striker [MetalliC, TeamEurope]
- Dam Dam Boy (on dedicated PCB) [MetalliC]
- Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
- Fuusen Pentai [MetalliC]
- Kattobase Power Pro Kun [MetalliC]
- Korokoro Pensuke [MetalliC]
- Lucky Girl (Wing) [Ivan Vangelista]
- MIPS Magnum R4000 (le) [Patrick Mackinlay]
- Pittanko Zaurus [MetalliC]
- Rushing Beat Shura (SNES bootleg) [dox]
- Shuriken Boy [MetalliC]
- Tsukande Toru Chicchi [MetalliC]
- Yu-Gi-Oh Monster Capsule [MetalliC]
Clones promoted to working
- Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
- Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
- Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
- Toki (Modular System) [Angelo Salese]
New machines marked as NOT_WORKING
- Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
- Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
- AT&T 3B2/300 [Bitsavers]
- AT&T 3B2/600 [Seth Morabito]
- AT&T 610 Business Communication Terminal [Bitsavers]
- AT&T 730X [Bitsavers]
- Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
- Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
- Challenge Girl (Falcon bootleg) [ShouTime]
- Diana Elite [Juan Romero, ClawGrip]
- Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
- Dinoking Battle [SpinalFeyd, Porchy]
- Dinoking Kids [SpinalFeyd, Porchy]
- Dragon Dance (V1.02J) [ShouTime]
- Eldorado (4.2) [English Amiga Board]
- Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
- Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
- Flashman [PinMAME]
- Generations (Retro-Bit) [Porchy]
- Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
- Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
- JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
- JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
- Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
- Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
- Laser Quiz Greece [English Amiga Board]
- LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
- Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
- Let's Play! Game Machine 240 in 1 [TeamEurope]
- Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
- Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
- Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
- Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
- Mirage World (satellite) [WX JF]
- Mostek AID-80F Development System [Maggi9295]
- My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
- National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
- Network Computing Devices NCD19c [Don Maslin Archive]
- Novag Supremo [hap, Berger]
- Odeon Twister (v1.4) [English Amiga Board]
- Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
- Publications International Ltd Story Reader [ClawGrip]
- Publications International Ltd Story Reader 2.0 [ClawGrip]
- Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
- Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
- Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
- Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
- Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
- SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
- TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
- Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
- TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
- Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
- Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
- TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
- unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
- War III Cherry Best [Ioannis Bampoulas]
- Wow Wireless Gaming [TeamEurope, David Haywood]
New clones marked as NOT_WORKING
- 286 motherboards with 6-chip SUNTAC chipset [rfka01]
- 3SIUD-1.1 [rfka01]
- 486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
- 486 motherboards using the UNI4800 chipset [rfka01]
- 486IG-B-2-1 [rfka01]
- A-Trend ATC-1415 [rfka01]
- A-Trend ATC-1425A [rfka01]
- Abit AB-PM4 [rfka01]
- Abit AB-PV4 [rfka01]
- AMI EISA Enterprise-III [rfka01]
- AMI EISA Enterprise-II [rfka01]
- AMI EISA Enterprise-IV [rfka01]
- AMI Super Voyager PCI-II [rfka01]
- AMI Super Voyager VLB [rfka01]
- AMI Super Voyager VLB-II [rfka01]
- AMI Super Voyager VLB-III [rfka01]
- Aopen AP43 [rfka01]
- Aopen VI15G [rfka01]
- AT&T 3B2/310 [Bitsavers]
- AT&T 3B2/400 [Bitsavers]
- Atari ABC-286/30 [rfka01]
- Atari PC4 [rfka01]
- Atari PC5 [rfka01]
- Biostar MB-1433UIV [rfka01]
- Chaintech 486SPM [rfka01]
- Chicony CH-486-33C [rfka01]
- Datavan Book-Size LAN station [rfka01]
- Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
- Edom 486VL3H [rfka01]
- Edom MV035F [rfka01]
- EFA 486 APIO [rfka01]
- EFA 4DMS HL3G-L4-VI [rfka01]
- EFA 4DMU HL3S [rfka01]
- Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
- ExpertChip EXP4044 [rfka01]
- Fantasy Story (set 2) [ShouTime]
- Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
- Highscreen Colani Blue Note [rfka01]
- Klax (version 5, bootleg set 3) [f205v]
- The Lord Of The Rings (3.00) [PinMAME]
- Mintek BAY-1000C V1.01 [rfka01]
- MSI MS-4134 [rfka01]
- MSI MS-4145 [rfka01]
- Multitech Microprofessor II [Marc CAPDEVILLE]
- New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
- Octek Jaguar II [rfka01]
- Profex PC 33 [rfka01]
- Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
- Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
- Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
- Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
- Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
- SOYO 025R2 [rfka01]
- SOYO 30H [rfka01]
- Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
- TD-4IP-UMC-AIO [rfka01]
- VS Computer Mahjong [ShouTime]
- Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
- ZIDA 4DVS [rfka01]
New working software list additions
- apple2_flop_clcracked:
- Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
- Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
- apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
- bbc_rom: Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00, RetroClinic RamFS 1.04 [Nigel Barnes]
- bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
- c64_cass:
- BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
- Hole In One [FakeShemp, c64tapes.org]
- fmtowns_cd:
- Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
- Shooting Towns [rockleevk, r09]
- gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
- gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
- ibm5150:
- UCSD p-System [Davide Cavalca]
- Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
- ibm5170: Goal!, Street Fighter II [ArcadeShadow]
- jupace_cass: Forth Surround, Superchess II [Robbbert]
- jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
- megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
- n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
- snes:
- Missile Command (prototype 19970210) [Baker64, FakeShemp]
- Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
- Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
- svision: Cross High (Euro, USA) [anonymous]
Software list items promoted to working
- gameking: 4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird, 4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War, 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack, 4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove, 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk), 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact [TeamEurope, SSJ]
- jupace_cass: 3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft), Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender, Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack, Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing), Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype), Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype), Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe, Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris, Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]
New NOT_WORKING software list additions
- a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
- bbc_rom: Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03, RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R, UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
- bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
- bdesignm_game_cart: Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
- bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
- casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
- gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
- iqunlim_cart: Englisch für Anfänger [TeamEurope]
- pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
- sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
- telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
- vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
- bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
- Allows SWTBUG to boot without patching the ROM to ignore the ready status.
- formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
- cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
- cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
- Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
- Added disassembler AT&T WE32100 CPU architecture. [AJR]
- rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
- machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
- Added support for 16× clock pre-scaler and data transition synchronization.
- Implemented break generation and detection, internal loop-back, and synchronous mode.
- Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
- Serial terminal for tti (tti.cpp) actually works now.
- indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn’t completely work). [AJR]
- Also documented some clocks and interrupts.
- vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
- cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
- cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
- input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
- natkeyboard.cpp: Don’t strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
- tv912.cpp.cpp input updates: [AJR]
- Improved natural keyboard bindings for backspace and forward delete on tv912b.
- Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
- Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
- s2650: Changed to big-endian. [AJR]
- gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
- cpu/gigatron: Added disassembler. [AJR]
- unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
- Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
- alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
- toki_ms.cpp: Added some meat, confirming it’s similar to tokib. [Angelo Salese]
- twins.cpp updates: [Angelo Salese]
- Refactored driver code and split into multiple state classes.
- Added default non-volatile RAM contents for all games.
- Worked around crash after stages 1-5 in twins and twinsed2.
- psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
- Added logging for system-on-a-chip peripheral accesses based on WindEmu.
- Added support for timers, keyboard, touch screen and buzzeticker.
- Implemented HALT register, improving performance.
- bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
- pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
- taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
- c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
- machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
- Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
- Improved sample rate calculation and support for dynamic sample rate changes.
- fmtowns.cpp: Updated notes on sound chips used. [cam900]
- model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
- system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
- Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
- sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
- sound/fm2612.cpp: Added support for different output resolutions. [cam900]
- megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
- kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
- kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
- sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
- sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
- Netlist library updates: [Couriersud]
- Added netlist library version number to code, and used it to invalidate save states if library version changes.
- Ensure diodes step by enough to alter the matrix.
- Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
- Added CD4006, CD4070 and TL084 devices.
- Added proxy support for clock.
- video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
- netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
- atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
- galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
- segas16b.cpp: Added analog audio filters to systems with YM2151 and µPD7759. [Couriersud]
- sunplus_gcm394.cpp updates: [David Haywood]
- Show startup screens and respond to inputs in jak_gtg and jak_car2.
- Fixed jak_car2 bitmap test display in service mode.
- xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
- pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
- vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
- Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
- plugins/hiscore: Made read_config function more robust. [eadmaster]
- imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
- luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
- Fixed crash when using -aviwrite or -mngwrite with system that lack screens. [Firewave, hap]
- atarisy1.cpp: Don’t generate interrupt 3 on systems that don’t support it. [GadgetFreak]
- mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
- video/psx.cpp: Changed NTSC refresh rates to 59.82 Hz for 240-line mode and 59.94 Hz for 480-line mode. [hoholee12]
- Works around synchronization issues in beatmania IIDX games.
- gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
- machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
- cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
- konmedal.cpp updates: [MetalliC]
- Added hopper, non-volatile RAM and timing/interrupt controller.
- Decoded graphics tiles for GX-based games and added per-game palette offsets.
- Added µPD7759 sound output.
- Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
- geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
- Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
- ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
- ti99: Block invalid accesses to VDP like writing on read address – fixes Ambulance game. [Michael Zapf]
- rended3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
- formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
- bus/bbc/1mhzbus updates: [Nigel Barnes]
- Added BeebOPL FM Synthesiser.
- Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
- Added Acorn Winchester Disc.
- bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
- bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
- video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
- cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
- Also improved logging and cleaned up code.
- machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
- jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
- machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
- cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
- konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
- konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
- machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
- cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
- cpu/arm7: Added ARM710T variant. [Ryan Holtz]
- plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
- romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
- cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
- hapyfish.cpp: Added preliminary FS8806 I²C hookup, and expanded notes. [Ryan Holtz]
- cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
- ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
- naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
- hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
- apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
- apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
- mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
- mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
- vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
- igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
- splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
- cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
- Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
- ninjakd2.cpp: Re-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
- snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
- snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
- megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
- namcona1.cpp: Updated chip types and ROM locations. [hammy]
- ddragon.cpp: Updated notes. [Jose Tejada]
- gunsmoke.cpp: Removed watchdog that isn’t present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
- cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
- fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction. [redump.org, r09]
- at.cpp: Updated notes and added BIOS options. [rfka01]
- atturbo: Added cl286 BIOS option.
- epsax: Added 3vim002 and zz1343 BIOS options.
- ecs38632: Added 092588 BIOS option.
- op386wb: Added d41107 BIOS option.
- 386sc2c: Added s1b BIOS option.
- at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
- a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
- so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
- ls486e: Added ls486eb BIOS option.
- pkm0038s: Added p20302 and p2020 BIOS options.
- um8498f: Added v14 and um849801 BIOS options.
- mb8433uud: Added 8881d and 08a BIOS options.
- mb1433ucv: Added ucvg BIOS option.
- genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
- xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
- atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
- o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
- fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
- vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
- Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
- konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
- gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a). [TeamEurope, SSJ]
- ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
- segasp.cpp: Added network firmware version 1.21. [WX JF]
submitted by cuavas to MAME [link] [comments]
Plan to fix everything.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Section I: A look at IDLE HEROES Realities - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In the endgame, lots of things become pointless / have no value. The following currencies for instance become essentially pointless:
- guild coins. once guild tech is maxed, you just throw them at the store for heroes, this is redundant
- stone of void. you probably didn't know they were called this, so lets call them "celestial island building materials."
People have been clamoring for revisions to Celestial Island and Guild Tech for AGES because these currencies pretty much lose all value after you've unlocked everything in the respective areas. Problem is, even if you expand celestial island or guild tech, eventually you'll have the same thing happen... again... and again. The solution to this is to eliminate these (and other) currencies, instituting a universal currency for all of them. Rather than having exclusive currencies for each section of the game, have a standard currency which is used in many sections of the game.
There are WAYYY too many stores in the game. Because there's wayyy too many currencies. There's 16 stores by my count (and i might've actually missed some.. because... there's just wayyy too many of them to keep track of).
The following are stores:
Random:
Summoning Circle (spend scrolls for random heroes)
Prophet Tree Summoning (spend profit orbs for random heroes / shards)
Prophet Tree Replacing (spend hero and prophet's blessing for new random hero)
Wishing Fountain (spend casino chips for random stuff)
Seal Land (spend crystals for random elite heroes)
Tavern (spend tavern scrolls for all sorts of random stuff)
Not Random:
Marketplace (spend gold and gems for all sorts of stuff)
Wishing Fountain Store (spend wishing fountain lucky coin for equipment or heroes)
Alter (spend heroes for alter tokens and therefore, more heroes)
Arena (spend victory tokens for all sorts of stuff)
Aspen dungeon (spend gold and gems for all sorts of stuff)
Brave trial (spend dragon scales for stuff)
Feather store (spend feathers for heroes, artifacts, or skins)
Broken spaces (spend challenge badges for different types of rewards)
Guild (spend guild coins for all sorts of stuff)
Celestial Island (spend stone of voids to build buildings and therefore, increase income generation)
Do we really need that many different stores? And that many different currencies? I don't think personally so. This aligns with my currency simplification thoughts from Reality #1 above. Less currencies... less stores. simpler life.
The balance in this game is total crap. We all know it's crap. 95% of the best teams use some combination of 10 or so different heroes. All other heroes in the game "aren't worth building." This IMO is the main problem with e5 coming out. It's only going to make this issue more evident since the time and resource investment for maxing out heroes increases exponentially. Heroes that "aren't worth building" will be relegated even further into the "fodder" category... and many heroes that used to be worth building up as secondary heroes, will likely get added to that category. Heroes like Rosa, Barea, Blood Blade... who have some function and value in PVE, will likely be discarded in the push to acquire the 316 necessary heroes required to e5.
RNG only really works as a system when there is game balance. Look to other hero / team building / gacha games that have RNG, and nearly all of them have better balance than Idle Heroes does. Most of them also don't allow using multiple versions of the same hero on your team (6 aida or 6 valkyrie teams wouldn't exist). RNG works in those games, because while you might not get the RIGHT 5 star hero, you can still enjoy the game because the 5 star hero you get still has value and can be used successfully by the skillful player. Ask yourself, what's really the difference between a 9 star dummy and a 9 star gusta? If we all agree there is no real difference, then why does the latter even exist? That to me, is the problem with this game. That to me is why people are bored. Players are funneled into building the same heroes as everyone else, because they're the only heroes that are worth a damn. It's a serious shame that the developers spent so much time to develop so many incredibly unique heroes to only see a handful of them ever used.
So what can be done? Well... aside from entirely revising game balance to make more heroes viable, while not breaking others (which if I'm being honest, I don't have ANY faith that DH is capable of doing), the only other option is to remove MUCH of the RNG element from the game. Embrace the fact that people only want to build maybe 10-20 different heroes, and just let them do it in an equitable way.
Leave summoning the way it is. Leave Prophet summons the way they are. Some RNG is fine. But get rid of 5 star shards and 5 star elite shards entirely. Anywhere they're dropped, given, attained, etc. put an appropriate number of feathers there instead (as i'll outline below). Let people buy the heroes in the feather shop that they want. It'll still take time... it'll still take effort and work. But it'll add value and tangible reward for effort. Consider that 2 people can play the game with the exact same effort and one can end up with 6 valkyries straight from 5* epic hero shards while another might end up with 6 straight emilys. If balance existed, and emily and valkyrie were both viable heroes, this would be fine. But they aren't, so it's not. *NOTE* I'm distinguishing between the casino / gambling / luck elements of the game and the "work for it" elements of the game here. RNG has no place in a situation where people are doing equal work.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Section II: Solutions? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
So ... how do we fix everything from above and make the game better (without entirely overhauling it)...?
Step 1:
- Multiply the cost of everything CURRENTLY in the feather store by 10. Heroes that cost 80 now would cost 800 after. Artifacts would cost 1000, and skins would cost 300. (you'll see why soon).
- Multiply the rewards of all events which CURRENTLY award feathers by 10. (ie. completing all tavern quests would award 50 feathers instead of 5)
Step 2:
Eliminate the following currencies, and the stores associated with them:
a) crystals (seal land)
b) soul stone shards (alter)
c) glory coins (arena)
d) dragon scales (brave trial)
e) guild coins (guild store)
f) stone of void (celestial island)
g) lucky coin (wishing well / casino store)
Step 3:
- remove all 5 star hero shards and 5 star elite hero shards from the game. Anywhere they appear (as rewards or random prophet orb results, etc.), place the appropriate number of feathers instead. Scale would be as follows:
50 5* hero shards (ie. one summon) = 400 feathers
50 5* epic hero shards (ie. one epic summon) = 600 feathers
50 5* light / dark epic hero shards (ie. one epic light / dark summon) = 800 feathers
Step 4:
- GAMEPLAY MECHANIC ALTERATION: 10 normal casino spins automatically gives 1 free super token (similar to how 100 heroic summons automatically gives 1 free 5 star summon).
- all other currencies / rewards from Step 2 (ie. lines a through f) are changed to feathers.
- all unique store content (special arena avatars for example) are added to the feather store
- add class specific equipment sets to the feather store
- add a feather to gem exchange feature to the feather store (where you can exchange feathers for gems at a set ratio)
- add all 5 star heroes which aren't currently in the feather store (the "non-epic" 5 star heroes), into the feather store. Make their cost 400 feathers each.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Section III: Changing drops to feathers... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
a) SEAL LAND seal land grants feathers per "smash" instead of the current crystal currencies. 4 star shards are left as is. At level 1, 1 feather is gained per smash. As each additional "smash" is unlocked, 1 additional feather is given per "smash." So assuming no gem spending for additional smashes:
- level 1: 2 feathers / day (2 smashes, 1 feather each)
- level 4: 6 feathers / day (3 smashes, 2 feathers each)
- level 7: 12 feathers / day (4 smashes, 3 feathers each)
- level 11: 20 feathers / day (5 smashes, 4 feathers each)
At the current rate of 100 gems / smash, p2w with (level 11 of seal land unlocked) would have to spend approx. 20k gems to have enough feathers to buy a light / dark hero in the feather store. That seems within the right ballpark of where DH seems to value these heroes, as normal 5 star hero shards cost ~5000 gems.
b) ALTER alter rewards for shredding heroes would be changed as follows:
- dismantling 3 star hero gives 1 feather
- dismantling 4 star hero gives 2 feathers
- dismantling 5 star hero gives 25 feathers
*NOTE* There is a rolling event where special heroes become available for purchase in the Alter for soul stone shards. This is the only event that would be impacted by any of my changes, but it's an easy remedy. Rather than making special heroes available in the alter every few weeks (as they currently do), just make those weeks instead be a "feather discount" on those heroes in the feather shop. 10% or 20% cost reduction or something along those lines.
c) ARENA arena awards would be altered as follows:
1 feather will be given in place of every 4 victory coins
(ie. for finishing number 1 for the week, currently you get 800 victory coins. under the new system, you'd instead get 200 feathers. 800 divided by 4). Trial of the Champion, and Team up awards will follow the same method. Whatever current arena token amounts are issued as rewards will be divided by a factor of 4, and those will be the number of feathers awarded.
d) BRAVE TRIAL recent brave trail changes are dumb. new brave trial is worse than before imo. My proposed change is simple: get 1 feather each for completing every stage. In addition to that, at stages 3, 6, 9, 12, and 15, get an extra bonus of 1, 2, 3, 4, 5 feathers respectively. The breakdown of feathers gotten for various finishes is as follows:
stage 1 completed - 1 feather (1 cumulative feather)
stage 2 completed - 1 feather (2 cumulative feathers)
stage 3 completed - 1 feather + 1 feather bonus (4 cumulative feathers)
stage 4 completed - 1 feather (5 cumulative feathers)
stage 5 completed - 1 feather (6 cumulative feathers)
stage 6 completed - 1 feather + 2 feather bonus (9 cumulative feathers)
stage 7 completed - 1 feather (10 cumulative feathers)
stage 8 completed - 1 feather (11 cumulative feathers)
stage 9 completed - 1 feather + 3 feather bonus (15 cumulative feathers)
stage 10 completed - 1 feather (16 cumulative feathers)
stage 11 completed - 1 feather (17 cumulative feathers)
stage 12 completed - 1 feather + 4 feather bonus (22 cumulative feathers)
stage 13 completed - 1 feather (23 cumulative feathers)
stage 14 completed - 1 feather (24 cumulative feathers)
stage 15 completed - 1 feather + 5 feather bonus (30 cumulative feathers)
If you make it all the way to stage 15, you'll therefore get a total of 30 feathers. But there's no buffs, no revives, no heals, none of that other nonsense that they recently added in. It's an endurance test. You make it as far as you can with the heroes that you've got. Brave trial used to reward building balanced teams rather than just rushing 1 hero to max level while the rest sit at 9 stars. It's best in that function. If people are struggling, it's probably because their team is not balanced. There's already rewards in many other areas of the game for rushing 1 or 2 strong heroes to the level cap while sacrificing depth and balance (aspen dungeon, tower, arena, celestial island, etc.). Brave Trial WAS the ONE game feature that rewarded team balance. I think it should continue to do so.
e) GUILD Feathers will be used to upgrade guild tech going forward - guild mill
- rather than having a timer countdown, guild mill is changed to run on a daily basis (similar to how event raid is).
- feathers per mill contract start @ 1 per contract and increase by 1 at mill level 2, 4, 6, 8, and 10 (so you'll get 5 feathers / contract @ max mill level)
- the number of contracts remains unchanged (max of 5 contracts @ level 10)
Feathers / day from the mill would be as follows:
level 1 - 1 contracts @ 1 feathers each = 1 feathers
level 2 - 1 contracts @ 2 feathers each = 2 feathers
level 3 - 2 contracts @ 2 feathers each = 4 feathers
level 4 - 2 contracts @ 3 feathers each = 6 feathers
level 5 - 3 contracts @ 3 feathers each = 9 feathers
level 6 - 3 contracts @ 4 feathers each = 12 feathers
level 7 - 4 contracts @ 4 feathers each = 16 feathers
level 8 - 4 contracts @ 5 feathers each = 20 feathers
level 9 - 5 contracts @ 5 feathers each = 25 feathers
level 10 - 5 contracts @ 6 feathers each = 30 feathers
2) guild raid
would give 3 feathers per attack, and would give feathers upon raid boss death based on the following damage rankings:
#1: 400 feathers
#2: 350 feathers
#3: 300 feathers
#4-6: 250 feathers
#7-10: 200 feathers
#10+: 150 feathers
3) pray for fire
would be the same as raid
4) guild war
ranking rewards would be something like...
#1: 120 feathers
#2: 115 feathers
#3: 110 feathers
#4-10: 105 feathers
#11-16: 100 feathers
#17-30: 95 feathers
^ added category to reward guilds for trying to compete even if they know they won't make the top 16.
#31-50: 90 feathers
#51-100: 80 feathers
#101-200: 70 feathers
#201-500: 60 feathers
#501-1000: 50 feathers
#1001+: 40 feathers
f) CELESTIAL ISLAND Feathers will be used to build / upgrade buildings in celestial island going forward.
Feathers will be attained in the same locations where stones of void currently drop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Section IV: Summary / Conclusions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
As all of the above stands, if a player were to do 4 smashes of Seal Land at level 11, make it to brave trial 15, collect from a level 10 (max level) guild mill, participate in 4 guild raid fights / pray for fire fights, and finish the day in the 21-50 ranking in the arena, they'd get 20+30+30+12+5 = 97 feathers. That person would be able to buy a hero that would cost 600 feathers (like valkyrie) under the new system in just about 6 days.
"But SnugglyPolarBear!" you say, "that seems sort of outlandish!!"
But when you consider that
feathers will have completely replaced ALL random 5* shards, and will have to be used for guild tech upgrades and celestial island upgrades, you'll see that the currency will have to be stretched a lot further. With all random 5* shards removed, the only way to get 5* heroes is fusing up 4* heroes, summoning (with scrolls or prophet orbs), and spending feathers... spending feathers will become an integral and essential piece of the puzzle as we all try to collect the necessary 316 5* heroes that will be required to e5 a single hero. While it may be easier to get the copies of heroes you need, getting fodder will still be an enormous grind.
Putting this all into context, if after getting your 9 valkyrie copies in 2 months (getting 1 every 6 days means getting 9 will take 54-60 days) via feathers, you decide you want to use feathers to summon the necessary 5* fodder to make her e5... even at 400 feathers each (exchanging for the "fodder" 5* heroes), it would cost you about 122,800 feathers.
I don't need to tell you how long that'll take to accumulate.
This new method is meant to allow players to get the heroes they like while adhering to the current status quo for hero values. It's not some sort of cheating fan plan to god mode the game. The current grind will still exist... just in a less convoluted form. This plan is just a matter of creating tweaks to make the game more interesting and accessible to everyone. This will give people the freedom to customize their game experience as they want to. If you choose to spend your feathers on copies of heroes so that you can level up your team fast, you'll have to sacrifice celestial island and guild tech development. That'll make it harder for you to earn gold and gems, and difficult to use your heroes effectively in combat. If you wish to exchange all of your feathers for gems and pump gems into buying materials for events (casino tokens, heroic scrolls, etc.), you can do that. If you wish to play in a balanced way, you can do that.
The game instantly becomes more interesting, more dynamic and substantially less stale.
You're welcome for fixing your game DH.
TL:DR
I proposed a plan to fix Idle Heroes so that it doesn't suck as much.
submitted by SnugglyPolarBear to IdleHeroes [link] [comments]
A simple guide and questions to p2w (for beginners)
There are some really well put together guides that break down a lot of specific points. A lot of them are much more focused on those one or two components.
This guide is a more of thought process actual execution up to brutal campaign. I’ll be adding to it and adding links to some of the other guides already posted. Also I’ll be adding team comps and gear builds at a later date.
Link to megathread:
Mega beginners guide thread Definitions: Low tier - Entry level play, learning basics, basic principles of game mechanics
Mid Tier - Middle of the road, close to clearing brutal or close to it. Have some understanding of core mechanics and sets. Have some variety in heroes to make different compositions.
High Tier - Cleared brutal, high silvegold in arena, have multiple 6 star ascended heroes, understand main mechanics and sub mechanics of games
Heroes: RR = Rare
EP = Epic
LG = Legendary
ST/AS = Staascended
So to scratch on this game it actually has a pretty intricate design and layout to how it operates. Understanding every component of the game when you first start will be tough. Mainly because you’ll have so many choices and so many options and optimizing and testing take quite a bit of time, silver and energy. So to break it down as listed above I’ll list kind of my guide to how and what to prioritize, as well as how to plan for events, and even give a cost benefit analysis to help answer those “is it worth it” questions when spending real money.
***stars so you know its important - This guide will be relatively long and as such will not be perfected or completed on first posting. I will edit to add mid/high tier stuff, but to make sure I do justice to the influx of new players, I wanted to address all the basics that I could
Preface/Quick Maths: Just to nip it in the butt, spending money in this game can adjust your experience with the game. But like any RNG ( Random number generator) you run into, you’re going to get mixed results. So I did some quick math to address how I view spending money on this game. I also made another account and spent zero dollars on to see what the difference is in playing through the game.
“Is it a good deal?” - The best way to measure this is to find the greatest value you can from any money spent. A lot of the offers they have pop up, aren’t great deals and in fact hold less value than whats offered in the store. However, there is on occasion a good deal. Remember though as you spend money on the game, the dynamic pricing you run into will alter its algorithm to offer more deals that become more expensive.
The Casino effect - I don’t know if it’s been stated but there is a lot of RNG you run into on a lot of aspects of this game. And it’s designed to get you hooked so you chance your dollars away into oblivion. . . One thing to remember is if you don’t have the money, don’t spend the money. It’s an easy pinch to hit up your credit card and max it out for the sake of that one extra chance to be let down, but don’t do it. If you’re the type of person prone to this behavior and still decide to play, you need to make sure you do something to safeguard yourself, from yourself.Now to the nitty gritty of it. So the best money in game is the gems you get from the mine, and you will collect along the way from quests/missions/events. This is the best currency because it can access literally everything else in the game for you. From the training area, to the power ups, to cb keys, to power and arena tokens. So it holds the highest value.
The “best deal” they offer in the shop for gems is 4200 gems for $99.99 USD - That equates to 42 gems to $1.00 USD. . . The next one is 2025 gems for $49.99 USD - That equates to 40.5 gems to $1.00 - Next is 1150 gems for $29.99 USD - that equates to 38 gems to $1.00 - Next 730 gems for $19.99 - that equates to 36.5 gems to $1.00 USD . . . The importance of gems as well is you can buy blue shards with them, which are effectively the best way you’ll be getting legendary heroes. Mainly because its the one you’ll open the most if you spend. 900 gems = 11 blue shards which means on 4200 gems you’ll be able to buy 44 blue shards and have 600 gems left over, which allows for you to spend on another 6 blue shards for 540 gems - which means you can get 50 shards for $100.00 - The next offer close to that is 48 shards from the shard combo and you have 50 gems left over instead of 60. It seems menial but it all adds up. The reason why I addressed gem pricing, is because thats how you should value every deal presented. The items offered dont always have to add up, but the gem count you get with it should be close to the 40 gem mark, or as close as possible for it to be considered a “good deal.”
The alternative is if you buy gems, you can always unlock level 3 gem mine for 1500 gems and then farm them 15 gems every day. Times that by a weeks time and you’ll have 105. Which means in 14 weeks you’ll get your investment back. It’s honestly worth it to unlock it because its the only thing that offsets potential spending in the future when you have gems available to buy gem packs or power ups. You don’t have to spend money, and I would encourage you not to. Not because it’s bad ( I’ve spent some money on this game) but because you’re really rolling the dice even when you break it down to the “best deal” situation. I will say that if you work hard for your money, spend it how you please.
My last point on spending real money, will be the things to absolutely avoid. It’s a short list and to be honest shame on the company or developers who are making these deals so shiesty.
Void shards are the legit biggest scam in the game, they have the lowest drop rates for every type and some how hold a higher dollar amount than blue shards. Silver packs are incredibly fraudulent in their own right. You will spend close to a million silver with bad RNG +16 a 5 star item, do not buy silver with intent to upgrade items that high, you will be miserably and undoubtedly disappointed. Do not buy gear packs because the stats you can potentially get will be horrible and at that point you’re just burning your money. Low Tier - I feel like a lot of this goes untouched due to nature of RNG and how you build an early team. I will say hero choice is pretty important, and this is based off of the choices I’ve made on two accounts. It’s not finite or set in stone, but I’ve looked at a lot of the advantages early on and weighed them based off those findings.
Hero selection: Kael and
Athel - Are by far the best picks you can make. I’ll address both individually.
Athel: She has some of the highest early game output and has one of the easiest caps for skills ( since she’s a rare ) you can effectively use all the early game skill books on her. With her AoE swords ability fully level’d and her cool down reduction skill she’s able to put a lot of pressure early game on dungeon bosses. She’s great for solo faring or power leveling in 12-3 brutal and does well for 3 starring everything in all three difficulties with just a warpriest. The only boss I had problems with was 11-7, which I used a lightsworn instead of a warpriest with Athel.
Gear: The best setup I’ve found so far has been Lifesteal (4) and Divine Offense (2) w/ crit, crit damage and atk. This combo does a lot of things for you, but effectively makes her a one man wrecking crew in every campaign spot.
Arena: Athel has a high capacity for one shot with the right gear which makes it really easy to place on your arena team. Her first round rotation should get you a kill with exception to high shield teams ( we’ll go into that more later) - She works in tandum with a lot of heroes that can give crit/ATK boosts as well as heroes that can give defensive boosts or revives ( so she can do more aoe) - I use Lightsworn and/or Gorgorab with Athel on most fights that I use her in.
Rating: Low - Mid Level Dungeon: 5 stars
High Level dungeons : 4.5 stars
Arena up to S4 : 5 Stars
Arena in g1-4: 4 stars
Campaign: 5 stars Gearing: Very easy
Kael: He has some amazing early game damage but can be a glass cannon through normal/hard modes if you don't get the proper gear sets to drop. Kael has a lot of aoe potential and his % damage is great for CB and arenas. He is arguably one of the best arena starters because most low bronze/early silver teams don’t stack shields or a lot of mitigation. Which makes him great for farming medals.
Gear: Crit/crit damage w/ life is a good early game combo, but you can make variations depending on who your supports are. He’s not very strong solo early game for survivability but does fairly well with most early game supports.
Arena: He is arguably one of the best arena starters because most low bronze/early silver teams don’t stack shields or a lot of mitigation. Which makes him great for farming medals. Late arenas he’s still ferocious because you can run combos wth some meatier heroes to put immune/shields on him or increase his crit output. He can be a good 1 shot rotation with right setup.
Rating: Low-Mid level dungeon: 4.5 stars
High level dungeons: 4.9 stars
Arena up to s4: 5 stars
Arena in g1-4: 4.6 stars
Campaign: 4.9 stars
Gearing: Easy enough
Play through: I feel like this is pretty straight forward but a lot of people seem to ask questions about campaign vs. dungeon and hopefully we can address it. The very basic answer is you need both in order to do well. However, clearing normal campaign should be your first mission. Mainly because it opens up a lot of areas where you can farm easy rares to try different team comps, but by the time you clear normal ( unless you paid to speed it up) you should have shaman unlocked. It can take you about a week of just casually playing to get to the end of normal. What I usually do is get to about 8-1 /8-3 and then hit up some of the keeps for easy ascendance potions and farm minotaur for about 200-300 energy to get the first row of masteries opened for all my main guys. If you can do minotaur with 4 so you’re not wasting extra energy on a 5th you’re gonna end up replacing.
One thing that can really slow down progression of campaign is switching up a lot of heroes and characters and gear as you go along. For the first two difficulties the team you first build with, should stay as that team until you’ve cleared hard. The reason why is once you clear hard, you’ll have 1 or 2 characters you can use to boost toons through zones to help them level faster so you’re not spending all your time grinding on normal.
“When do I 3 star the campaign?” - Great question Timmy. Once you clear Normal and have your main guy (kael or Athel) you should focus on skilling them up, since you cant target farm them, they are good choices for skill books to be used on. And by the time you max their skills out, you should have gotten through the weekly rewards or by drops the sets you need to make them tanky enough to do it. Warpriest seems to be a pretty common early game hero, and was my support for all my three star events. So if you find her early on, she’s worth every minute of your time. . . Once you’ve established who your best aoe damage is and your best support is, and have cleared through normal, thats when you want to work on 3 starring those events. A good measurement to whether you can or cant do it, is by trying it. Typically if you can’t 3 star a boss on 3 auto attempts and 2 regular attempts, it’s a good sign you need more oomf whether it be mastery, items leveled up or characters leveled up. The rewards don’t go away and they don’t disappear so if you need to, just get your main damage guy to rank 50 first and you can easily chuck through it.
6 Starring a hero takes too long: Yes it does. However, that’s designed to make sure you cant 1) buy your way to the top and 2) beat the game in 1 day. There’s no golden pony at the end of the race so enjoy the game. What you can do if you unlocked the training arena is put a few pieces of food in there and then use green shards to unlock more so you can star them up nice and slowly. The other option is once you get to brutal 12-3, you can farm that with athel and power level 3 toons at once as well as hit silver cap. 35-40 second clears can have most 2 and 3 star toons leveld up pretty quickly. Try and save your rank ups for the event if you can, or create a group of toons you can level or rank up for that event. If not, just be patient, it will come.
Clan Boss: Join a clan. Join a clan. Join, a clan. Join, clan, now! You should be doing clan boss every day. The keys reset every 6 hours which means if you time it right you can do CB 4 times. So even if you do 100k damage, you’ll still have enough damage to qualify for the reward. He drops awesome gear and early on can make a huge difference in your characters.
Arena: The arena bonuses you get are static and across all areas. So when you spend your medals on power ups, those power ups apply outside of arena matches as well as the bonuses you get from rank. Every 6 days the arena resets, which means you get some nice items/xp potions from it every week. You should be doing at least the 10 games every day you get on. I would encourage you to farm medals before you go into silver because its much easier to get your early bonuses knocked out at lower levels. And spending silver medals on bronze upgrades can be a little daunting considering how expensive the upgrades get. Farming medals is easier than pushing rating as well. To farm medals you can just play when you have a token available. To push rating you should always have 5-10 tokens available with a refresh ready so you can go up 80-90 points, that way in the interim when you’re not on or playing if you lose defense, you’re not back at square one.
Gear: Gearing is definitely a low, mid, high tier explanation. For the low tier side, just make sure your bonuses match up. What I mean by this is to make sure you have 4 pieces on for 4 piece sets and have 2 pieces on for 2 piece sets. You can always double check this by looking at the top right of your gear and looking for the symbols that match that set bonus. (I'll add photos later) Do not get caught up in +16 your gear right away. You’ll end up spending a lot of silver for 1 hero. You’re better off getting all the gear to +8 so you have a minimum of 2 upgrades for all your heroes. Then as you progress and replace pieces, you can figure out what’s best to upgrade. For me I focus on the stats that benefit them most and go for that. Like Crit damage for my Athel. This is in bold so its important! Do not equip gear until you’re sure you want it on that hero. Do not flippantly put your good gear on alt heroes for the sake of clearing up space. It cost silver to remove and if you sacrifice those heroes, you lose that gear.
Dungeons: To keep it simple, find out what keeps drop the potions for your main team, and focus on those. Don't push levels, but focus on quickness. Minotaur is an important part because masteries do add up quickly. However it's the most discouraging place to farm because of the steep amount of energy you’ll spend only to replace that guy down the road. Typically if you can break into tier 2 mastery that will get you through most of the campaign. Don’t worry too much about other places just yet.
Quests/Challenges/Missions: Do them as regularly as you can. The one set of challenges that is the worst is the artifact one. Since it has you farm areas 1 and 2 a lot, you’ll want to do those things when they benefit the most, which is at low levels. Most of the max tier rewards for those are orange shards and legendary/epic skill tomes, so its worth doing them. Don’t try and rush them because you’ll run into some that are time gated ( keeps being up) so just try and do them as organically as possible. You’ll end up completing a lot without effort.
Team Comps: Team composition is a really important part of this game. I wanted to add this to low tier, becasue understanding how your hero works in a team format can mean the difference of failing force keep 5 or clearing force keep 15 ( a little dramatic, but you get the point.) In most entry level comps you're going to have a support early on, and your character you pick will be an ATK hero. To avoid too much depth I'll give a brief very lamens explanation of each potential class.
ATK - Full offense heroes designed to put out maximum damage.
DEF - Heroes that have abilities that usually buff or debuff, and work in tandem with an action. ( i.e. counterattack, restoration on hit, etc.)
Support - Supports will usually have mostly defensive abilities or reactive skills. Like Aoe Rrevive, Aoe heal, Aoe Buff, aoe debuff, etc. - Some supports are really offensive like Shaman with high crit value, so you need to look at their offensiveness as much as their supporting abilities.
HP - Meat sticks
Depending on what you're doing will determine your load out, but that's mid tier. What's important starting off is maintaining a balanced group. For Most you can run 1 ATK 3 Support - I call this the cushion build because no matter if you auto or if you do it yourself, you're not going to normally lose a campaign round unless you're undergeared or underleveled. Most of these comps do well with heroes like Kael early on because of how squishy he is to start. Here's some more examples of comps that I toy around with.
With legendary hero: Ex 1: Athel(rr), Lightsworn(ep), Gorgorab(ep), Robar(LG) - 2 ATK - 2 Supp
EX 2: Athel(rr), Lightswon(ep), Gorgorab(ep), Ignatius(LG) - 1 ATK - 2 Supp - 1 Def
Without legendary hero: Ex 1: Athel(rr), Royal Guard(ep), Gorgorab(ep), Lightsworn(ep) Warden(ep) - Spider build - Aoe - 2 ATK - 2 Supp - 1 DEF
Ex 2: Athel(rr), Kael(rr), Warpriest(rr) Rocktooth(rr) = 3 ATK, 1 Support - Low cost easy to get heroes
Poor mans build: ( second account less than an hour a day for 2 weeks) Ex 1: Jizoh(ep), Shaman(ep), Kael(rr) Adriel(rr) - Build from 2 free rares, 1 lucky pull from blue shard plus starting hero
Ex 2: Shaman(ep), Kael(rr), Warpriest(rr), Hurler(rr)
Mid Tier - Now that you’ve made it to the middle of the game or to mid tier level, you’ve probably accomplished a few things at this point. Cleared brutal. Gotten one champion to 6 stars or 2-3 5 st/as champs. You’ve pulled at least one or two good heroes. And you’ve worked on your team composition a little bit. Here comes the huge roadblock - and honestly the first stopping point for some players. Now that you’ve completed the story mode, what else is there to do? Well like any good pokemon trainer would say, to catch em all and get stronger!
We’ll be addressing more of the
mechanical features that determine fights, as well as looking at more
in depth compositions. This isn’t the 100% min-max conversation for high tier players, but this is for most people
So here comes the grind or the farming bonanza you’re about to encounter. By this point in the game you should have an idea of heroes you want to play with from a composition level. As well as what heroes you want to use for what dungeons. ( i.e. Royal guard for CB, or Warden for spider boss) -
You have to set a priority list. And the reason we set this list, is it will make your time be best used, and avoid that feeling like you’ve spent 1k energy and still made ZERO progress. For me I valued how often I would be using that hero, and gave them a score between 1 and 5. . .Now this is just my top 10 heroes or heroes I actually use. Obviously I’m capped and vaulted out so going through every single one is not practical. The first 6 ST/AS hero I had was Athel, she was a 5 on my usage scale. So I focused on her first, getting skillbooks was easy for her since she’s a RR and that makes incredibly easy to have high output to push most of the content you need. Once you commit to a 6 ST/AS hero, you’re not stuck with them, but it is an investment to get them to that point. So for her she’s in 100% of the time on any minotaur runs ( for mastery) - All of my arena fights, and my supports are designed to support her damage output. . .
The biggest problem with leveling up your starting heroes all the way is they fall off on damage even fully maxed out. Simply because more and more higher end keeps and arena teams are the wrong source ( force/magic/void/etc. ) so you do less or mitigated damage, and they also use a lot of shields ( Magic keep/Arenas ) - This is bad because unless you build pure damage, no sustain ( no lifesteal ) you run the risk of being a wet noodle. However, with no lifesteal athel loses a lot of value since she’s a 3 strike hero.
Remember, nothing is set in stone and I would encourage you to develop as many potential comps as possible. However,
it does take time. So as you find your core group, you should be using the training area or your farm time, to level up new heroes, or more food for your rank ups. When silver intensive events happen like artifact leveling. I take my farmer +3 low levels to 12-3 brutal and farm it till I run out of energy. Rinse and repeat and over the 2-3 day span you’ll have leveled several new rankers for your next hero.
Ascendancy - You need to ascend everything you can. There’s no reason not to, and the baseline stat increase is great for % heroes or % stats. The most effective way to do this is by planning what you need. I have a lot of high magic characters, so instead of leveling up rankers, I may spend all my energy plus reset energy on magic keep. And then use silver to upgrade any potions I need to. Unless you’re really lucky, plan to spend 10-12 runs in the keeps. What you ascend first is the same rules as ranking up. Make a list of what’s most used and go down that list. But once you max out your main team, ascendancy potions are no longer your main priority, but don’t stop ascending things because of that.
Mastery - This honestly is the best/worst thing about this game. With low silveno item rewards - Minotaur is literally the balls of this game. But he plays such an important role for your heroes. Just know the best way to manage this without getting fatigued is spend 1 day a week grinding him out. Maybe even splooge on an energy potion if you can. The higher you farm the better, and the less heroes you farm with the better. Mastery traits literally define your end game or high tier content. Since a lot of the damage you get is % damage that’s massive for big bosses or high HP arena teams. And getting the damage increase on low hp mobs is a big deal. Just remember this farm spot sucks and everyone goes through it.
The farm - This is not a gripe or complaint about farming. Or a super detailed explanation of how to farm most efficiently. This is just to point out some good farming potential and ways to make it most time efficient for you. Energy consumption and smashing the replay button will always outweigh in results, so don’t get sold on one way being the best.
- Spider boss at low level is a poopy way to farm for your characters. But it still opens more doors. Getting a banner or amulet for a hero in say banner lords may encourage you to look at compositions with those heroes. ( this is why we ascend everything, since they require 5/6sts for amulets banners)
- If you need a ring, banner or amulet - you can target farm 12-7 in each mode for the specific item. Since the boss technically has less loot to drop your chances of getting a ring ( normal ), Amulet ( hard) and banner ( Brutal) is much higher. Then you’re just combating different clans instead of different clans and other jewelry pieces.
- 12-3 Brutal is the fastest silver and xp output in game. With a solid farmer you can clear in 30-40 seconds and get 10.5k silver + item that sells for 4-9k. . It only takes 8 energy. Basically if you had the energy you can do 90 runs an hour. Which means if you really wanted to you could make 1 mil silver an hour for 720 energy. . . That’s also a lot of rankers leveled up and ready to be fed into new heroes. Once I get my second account fully clearing brutal at that time frame I’m gonna do a trial run for an hour and see what the actual math is with items.
- Keeps - Pushing them is fun, but you can run lower levels for the same results. Depending on your RNG, there’s no need to push 14-15s with chance of failure if you can do it on a lower level with auto. I feel like they nerfed the blue shard drop from these places but you can still get one on occasion.
- Fire knight/Ice golem/Dragon - They totally viable, but only do them for the challenges. When you can start clearing 13-15 they are more worth it, since most of your loot will be higher quality. - They become exceptionally important in min-maxxing statted items, but this is a super big lottery farm that I don’t encourage you to focus on this just yet.
Arena - I wont say much I haven’t already said in the low tier area. This will be a massive roadblock for you though. As the arena event comes out, you won't be hitting top prizes in it. As mid tier you’re gonna float in s2-s4 pretty regularly. But it’s a good chance to farm your medals for the stat increases. You’ll have 1 challenge that will require 4 different sections have an upgrade and one will be 1 lvl 4 upgrade and then 2 lvl 4 upgrades - It’s part for an orange shard so it's worth doing. Plan to be efficient on this part. The grind sucks.
Placing a weak defender will help keep your rank down so you can farm easier teams. It’s stupid, but a better way than grinding up like i do it. Stats/Set bonuses - This is where stats become important for most of you. This is the time where now that you have set bonuses that work with your comps, you’ll slowly but surely be replacing the items with higher stabetter statted versions. Things to remember on high stat heroes % increases will almost always yield a higher increase. % hp % ATK % DEF - It’s a double win though if an item has %def +DEF for your DEF heroes. - - Things to remember gloves can get crit chance and crit damage, so those will be some of your most valuable set items. Relickeeper needs 100% crit so items that have that stat will make him do best.
Basic set combos for teams: Shield + Curing short cooldown healers
Lifesteal on multistrike hero + Shield on hp or high health hero
Divine ATK + ATK + Lifesteal = ATK hero gets 30% ATK increase instead of 15% -
Life + Def + AcC - Ignatius benefits from all 3 on him
Speed + Crit + Crit damage - Glass cannon for arenas
Reflex + Speed - More turns super fast cooldown reduction
Regen + Immortal - High base hp heroes w/ +life or Health on all items
Cruel + Crit + C.Rate - Put this with a LUA or someone who has high baseline crit - can 1 shot rotation.
Basic Stat combo for items: ( Epic 5 star items) - All stats on your item should naturally improve your hero, but you want whats the highest output/survivability possible. You cant focus on hybrid building either. Some heroes will do better with mixed stats, but most of the time your abilities will be based off certain things. Stacking ATK stats on a DEF hero is bad, and as such you’ll want to start minimizing what the stats that have no weight. This creeps into the end game/high tier conversation, but it definitely becomes a huge makeup of how quickly you can progress.
Good stats: ATK - ATK % - C.Rate - Crit Damage - Speed Def - Def % - HP - Speed- hp % C.Rate - Crit Damage - ACC - Speed - ATK Bad stats: Def - Def % - ATk - Crit - Hp Speed - ACc - Def - ATK % Planning for events: This is the last part of mid tier game that comes into play. Now that you can effectively grind/farm/arena events will have much more value to you. Most of the end rewards are epic/legendary skill tomes, shards, gems. Which means you’ll want to do them. The biggest draw back to doing events is that if you don’t plan for them in advance you wont hit their highest reward. I’ll list the events that you can actually prepare for, and then give you what I do on those events. I’m not going to be super thorough because there are guides that cover those more explicitly.
Artifact Enhancement - I usually stay at 2 mil silver at all times, even though I might have some things I need to upgrade. For events like this. It’s super expensive but if you avoid doing 5 star items and jewelry you can actually hit most of the top tier rewards in 6-8 mil silver. If you really want to go the distance farm 12-3 until you’ve filled your inventory with item drops for the curing set. Enchant them all + 4 and then when the event drops push them to 12-14 ( depending on your RNG dont waste a lot of silver trying to get 14 if you can’t ) - then sell those and go to the next set of items which you should have all at +4 already then repeat the same process. ( depending on the reward I will usually pass on spending the silver )
Summon Rush - Buy every green shard you can from the market - Blue ones that pop up if you can hold your eager beaver for these events you can knock out most of the rewards pretty easy - getting the last 2 usually require some extra help like a timely placed void shard or orange shard, but it’s doable. The most time here will be spent clearing out excess heroes to summon more. Make sure you utilize the vault for this. ( Haven’t missed a reward yet on this event)
Level up - Grind 12-3 Brutal. Usually ranking up is in this category as well so save all your 4/5star upgrades for this time. ( Haven’t missed a reward yet on this event)
Edit log:
Edit: Bolded points - formatted from phone post.
Edit: Added megathread link
Edit: Added Hero comps ( low tier)
Edit: Added mid tier explanation
submitted by yabusaur to RaidShadowLegends [link] [comments]
dragon quest 11 casino tokens to gold video
For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled "Any good way to turn casino tokens into gold?". For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled "best way to farm casino tokens?". Farm Tokens and Gold. How to win the Jackpot. I've been able to hit 11 straight cards and lose everything in a 5 or 6 hits. it's easy to win some tokens but at a high amount it's all pure luck. 0. Go To Topic Listing DRAGON QUEST XI: Echoes of an Elusive Age. Recently Browsing 0 members. Dragon Quest 11: All The Best Ways To Earn Gold you’re going to need lots of money in Dragon Quest 11. Both can earn you tons of tokens, but the Octagonia casino is the best way DRAGON QUEST® XI: Echoes of an As you might know there is a certain side quest that requires you to win the roulette jackpot at the second casino. This side quest is driving players crazy because it's based on pure luck. Or is it Follow this video except get rid of all the tokens at the bottom so 1-12, Lost 14k gold in a 30 minutes... Poker seems not worth it, the hands you can get usually only give back the amount you put in and to make profit you need uber hands, pure luck. Slot machines are also pure luck and drain tokens so fast I have no clue how to make any profits. Probably the platinum sword, but it also costs the most tokens. Like in DQ VIII it was the prayer rings which you bought with tokens and sold for gold, it had the best ratio. What's the equivalent in DQ XI? Keep in mind I am at the first casino, so the (probably better) items at the second casino aren't available for me yet. Dragon Quest XI S Casino Guide: how to get rich fast - or go broke by Chao Min Wu on 27 September, 2019 A common reoccurring mini-game in the Dragon Quest series is the Casino. Anyway, you can buy tokens for 20 gold coins apiece at the vending area inside the casino, with 50 tokens being a good starting point at the green table. Your method of earning gold in Dragon Quest XI is going to depend on whether you are If you grab the Arriviste's Vest from the Puerto Valor casino, Dragon Quest 11 Screenshots. View All.
dragon quest 11 casino tokens to gold top
[index]
[441] [9146] [2342] [592] [3736] [6675] [4501] [8359] [5302] [4851]
dragon quest 11 casino tokens to gold
Copyright © 2024 m.top100casinoplay.lat