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Best bet on a lockdown situation – Bet the house on TSG Calls
The stars group (TSG) is an online casino gaming company (pokerstars & other live games). Most will say, no one has any income to be gambling– remember that gamblers are degenerates that will take out a LoC against their house for a spin on the big wheel. If anything, gamblers out of desperation will see this as a necessary means to make money. Many governments have committed to providing their residents with funds for the time they are unemployed that will go straight to the house . The key drivers for this investment are:
- Mainly online presence, business will not be interrupted by city lockdowns
- No sports to bet on, people will turn to poker or the online casino games
- Boredom, we can only watching our wife get banged by her boyfriend for so long before we turn to a new pass times
No one gives a fuck about fundamentals but if they did, they shouldn’t have a problem meeting their short term obligations with the assets on hand
If its any consolation, here is a google search trends chart confirming the search interest lately
https://imgur.com/8r8g5ec I am looking into LEAP’s as I’m a cuck
Volume and spreads look quite illiquid, entry might be tough
TSG 25C/Jan2021
submitted by bino2008 to wallstreetbets [link] [comments]
DMYT merger with online gaming (casino) company Rush Street
submitted by Not-So_Random to SPACs [link] [comments]
About the Casino Manipulation Video from a Former QA Tester for Casino Games
First time caller, long time listener. Love the channel! <3
I watched the video about casino manipulation and I knew I had to chip in. I don’t know if Blair be interested in using this, but in case you do, I prefer to stay anonymous.
I am a Former QA tester for an online casino gaming company. I worked with this company for two years until I quit. I was paid pretty well and resided in a beautiful part of America. (I can’t share where due to a lot of red tape with the company.) I am a Game Design and Development major and the reason I quit was to focus on content that was positive and didn’t result in addiction. Additionally, the software development industry for casino games is incredibly sexist. I’ll get more into that in a bit.
These games are accessible on mobile devices and desktop computers, and even tested with Chinese devices. China is one of our largest markets, hence why Singapore is such a hot spot. With all of our online titles, we have to especially anal about why flies and what doesn’t. (You can’t have a game focused on the number 4 since it resembles the word for “death”. I’m serious.) When we do localization testing (22 languages and I had to verify all of them), Chinese and Traditional Chinese were our highest priority. If a game didn’t sell well there, the UK or Australia, it was considered a failure.
The reasoning for the red tape mention is because online gambling that isn’t taxed in the united states is considered illegal. Since we were working on such software, our company shared that our base resides outside of the US, which was technically true. We had a branch in the UK that reached out to us quite frequently. We never saw games come out of them that we knew of. Before I left, we had three stations within the US. Yes, one is definitely in Vegas. Our company name changed three times supposedly “to appeal to more markets”, however I definitely feel it was due to the red tape. Even in the UK website of our company, none of the US titles have been mentioned or even advertised, which is even more bizarre to this day.
I’m rambling though, let’s get into the meat and potatoes of our games. Loading times were typically under 5-7 seconds, to the point where if it loaded any longer, they would fail testing. It was even to the point where if it loaded longer than ten seconds, it would not be featured on a casino gaming platform. Financial testing, as you would expect, is especially anal. We always have to show the correct amount, the correct bonuses, correct bets, correct line wins, correct amounts awarded by symbols, etc. Even if one detail is wrong, your company is history. We heard a story of a physical machine in NYC awarding the wrong amount to a “winner”, and the company basically going under with a lawsuit attached. (The “winner” won that case, but she didn’t receive the money won from the game.) I remember very vividly finding a serious issue within my first week of working there and the main QA tester on the project basically getting his asshole ripped off from missing it.
You’re absolutely right about the tacky/classy visuals. We did our best to replicate common themes that were considered popular (Candy Crush, Licensed Works, Sexy Fantasy, etc.) All of these visuals are bright, colorful, and clear to the users. If anything was considered misleading our out of theme, we’d have to redo that art piece again. Due to the red tape, for all of the voice work we had to do, the sound guy either allowed lady friends (and I kid you not, his DAUGHTER) to do sexy voice lines, OR would even allow coworkers to voice the characters. I can’t share too much about this title, but I’m happy/unhappy to say that I voice a horse with big jiggling tits for one of our titles. I’m not kidding. Although interestingly enough, in the UK, that game was pulled due to a law that was passed about “child-like animations” being used in adult content (casino games, apps, etc.) We also did more deco, retro and even glamorous Vegas-like visuals. It’s all to pull you in. The bonus games and symbols so meant to be exciting and enticing, and even when you lost a bonus game or didn’t win, we had to be careful of the phrasing we used the “End Bonus Game” screen.
There are a lot of boobs in these games. “Not pornographic” as our boss would say “We don’t want to be too tacky”. When we had a meeting regarding the design of one of our games, we had a female coworker that brought up the fact that “If the robber is wearing a leather catsuit, when she’s on a motorcycle, she would get terrible brush burn from the zip down the middle if she has her chest out.” Because of that comment, our CEO sat all of the women down and uncomfortably brought up that this was the market and meant for their largest audience, “40 year old asian women”. I would not make this stuff up if I tried. It was a bizarre place to work. Shareholders visited that place often, and if they wanted something changed, even something major, despite the deadline being two days away, we’d be forced to do it.
Hours were long and borderline abusive, I worked 65+ hours the first month I worked there. You were never safe on weekends and there were several nights I worked from 9 am in the morning, to 3 am the next day. For those nights, we had to coordinate with a company in South Africa that did our verification testing and get the product done before they started testing. Our boss had these long meetings about how amazing their workplace was, and “no other company would have free parking/free food in the fridge/etc”. It was basically a cult that made casino games. Software was constantly tracked for usage such as Youtube, Spotify, etc. Any conversations you had in a separate room away from everyone else was video recorded and brought up in the next team meeting. They supplied us with a lot of alcohol to the point where I became an alcoholic. The only people I got to hang out with were my SO at the time, and the people at my work. It was not uncommon to get shitfaced drunk after the end of every other day. One of my project leads even approached me after a particularly rough day and said “Go home, play video games and drink the night away.” Every time we did a release, there was this sticker ceremony where you had a shield and covered your shield with stickers that represented the titles you worked on. I still have my shield in the basement if you’re ever interested in pictures.
The thing that got to me the most was the reviews. One review that stuck out to me was an old man who went on vacation with his wife, and spent $5k on our game during the trip. Reading that made my stomach sink into the ground.
It’s a lot to unpack, but this is completely the truth. I hated working there and the video just brought back everything that I dealt with. I’m happy to be out of there and working on better software, better hours and better people. But yeah.. Um… thank you for reading. x/////x
submitted by throwmeingothtrash to iilluminaughtii [link] [comments]
All Bet Gaming - Great Features Of This Online Gaming Site To go to Allbet gaming official site, just click here now. Allbet Gaming is an online gaming and land gaming developer and a leading live casino. The company's credo lies, "Preeminent in security."
A Great Way to Get Started With Online Casino Gaming NetEnt Casino Software is an online gambling software company based in Stockholm and listed on the Nasdaq. It was founded in 1996 by Lars Ekstrand, now the president and a partner of the company.
What To Look For When Choosing The Best Online Gaming Software Top 5 Features To Distinguish Trustworthy iGaming Software Provider - Starting an online gaming company, whether it is opening up a new site or taking over your existing land-based casino is an exciting feat.
Find The Best Online Casino Gaming Software Provider Company in Australia - Vlsicasino
Shares in UK gambling companies have plunged in value by hundreds of millions of pounds after the industry regulator said it would consider slashing the maximum allowable stake on online casino games to £2.
submitted by ManiaforBeatles to worldnews [link] [comments]
Four gaming companies hit with online gambling lawsuits over ‘free-to-play’ casino games
Shares in UK gambling companies have plunged in value by hundreds of millions of pounds after the industry regulator said it would consider slashing the maximum allowable stake on online casino games to £2.
This is the best tl;dr I could make,
original reduced by 46%. (I'm a bot)
Shares in gambling companies have plunged in value by hundreds of millions of pounds after the industry regulator said it would consider slashing the maximum allowable stake on online casino games to £2.
The Gambling Commission's chief executive, Neil McArthur, told a cross-parliamentary group of MPs investigating the harm caused by betting that it would consider their proposal to cut stakes over the next six months.
Between them, UK gambling firms' stock market value fell by more than £500m. McArthur promised to review online stakes during an evidence session with the increasingly influential all-party parliamentary group on gambling harm.
The curbs in effect amounted to a ban on the machines, which were criticised for enticing gambling addicts, because they are uneconomic for high street bookmakers at that level of stake.
Thursday's share price fall was the second time the APPG's intervention has led to hundreds of millions being shaved off the stock market value of the UK gambling industry.
The government has said it will review the 2005 Gambling Act, introduced under Tony Blair's Labour administration, amid growing concern about gambling addiction and transgressions by the industry.
Summary Source | FAQ | Feedback | Top keywords: gambling#1 industry#2 stake#3 value#4 online#5
Post found in /worldnews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]
2019 Gaming Report: Focus on Casino Companies, Their Suppliers, Lottery, Online and Interactive, and Pari-Mutuel Companies - GlobeNewswire
Gaming Report, 2019: Full Suite - Casino Companies & Their Suppliers, Lottery, Online & Interactive, and Pari-Mutuel Companies - ResearchAndMarkets.com - Business Wire
@MarketWatch: Casino operator MGM Resorts and U.K. gambling company GVC Holdings are creating a U.S. sports betting and online gaming joint venture https://t.co/dLyGmHKQGo
International Online Gaming Companies Join US Casino Lobbying Group
submitted by Corsterix to GameFeed [link] [comments]
Four gaming companies hit with online gambling lawsuits over 'free-to-play' casino games
I’m hunting for a website on reviews about online casinos; a site with a dependable status and not predisposed towards certain gaming companies
Hello guys ^ I’d just like to ask for some help about casino online games? I’m quite positive that there are lots of casino players here, like me. I’m currently looking for a website that’s dedicated to reviewing online casinos, and I’d be grateful for all suggestions, ‘cos I’m relatively new to this casino thingy. As to the question of WHY, well, I am looking for a review site, ‘cos as I understand it’d help me decide which casino is the best fit for my tastes. TIA~
submitted by themoneymachine to casinoreviews [link] [comments]
I’m hunting for a website on reviews about online casinos; a site with a dependable status and not predisposed towards certain gaming companies
Hello guys ^ I’d just like to ask for some help about casino online games? I’m quite positive that there are lots of casino players here, like me. I’m currently looking for a website that’s dedicated to reviewing online casinos, and I’d be grateful for all suggestions, ‘cos I’m relatively new to this casino thingy. As to the question of WHY, well, I am looking for a review site, ‘cos as I understand it’d help me decide which casino is the best fit for my tastes. TIA~
submitted by themoneymachine to casino8 [link] [comments]
I’m hunting for a website on reviews about online casinos; a site with a dependable status and not predisposed towards certain gaming companies
Hello guys! I’d just like to ask for some help about casino online games? I’m quite positive that there are lots of casino players here, like me. I’m currently looking for a website that’s dedicated to reviewing online casinos, and I’d be grateful for all suggestions, ‘cos I’m relatively new to this casino thingy. As to the question of WHY, well, I am looking for a review site, ‘cos as I understand it’d help me decide which casino is the best fit for my tastes. TIA!
submitted by gambler_moneymaker to casino8 [link] [comments]
I’m searching for a site about reviews on online casinos; a site with a trusty reputation and not biased towards gaming companies who pay
Hullo people ^ I’d just like to ask for some help about casino games online? I’m positive that there are plenty of casino gamers and players here, like me. I’m currently searching for a website that’s dedicated to reviewing online casinos, and I’d appreciate all suggestions, ‘cos I’m relatively new to this casino thingy. As to the question of why, well, I am looking for a review site, ‘cos as I understand it’d help me decide which casino is the best fit for me. TIA~
submitted by hugewinner to casino8 [link] [comments]
DraftKings (NASDAQ: DKNG) - Deep Dive Research - Part 2
Deep Dive #1 (Part 2 of 2) – DraftKings, bringing sports to life (Is it a 10 TL:DR - This is Part 2 of my two part deep dive on DraftKings (Ticker: DKNG, I will refer to the company as “DK”).
- This second part walks you through my framework of trying to figure out if the stock can 10x from here: (1) Leadership (2) Risks (3) Price and (4) Growth.
- DK is an exciting, disruptive company working to change how we experience watching sports and make it better.
- I am not a financial advisor and this is not investment advice. These are just my opinions to help facilitate learning and discussion.
Hi everyone, thanks for coming back for Part 2. If you missed Part 1, you can read it
here. I’m excited to bring you the rest of my research on DraftKings (NASDAQ: DKNG). Let’s dive in.
Can we 10X from here? For someone like me that is on the younger side and with a longer investment time horizon, and probably you if you are reading this, an important question to ask yourself is “Do I think this investment could 10x from here?”. In other words, could this investment one day be 10 times what it is worth today? To try to answer this question, I will work through a pre-determined framework that I believe gives us the best path to find out.
The framework includes:
- Leadership – Desire, Purpose and Ownership
- Risk Considerations
- Price Considerations
- Explosive Business Growth
1. Leadership – Desire, Purpose, Ownership For a company to do something as spectacular as 10x, we are going to need to see really strong and talented leadership. In Chris Mayer’s excellent book “100 Baggers”, he dedicates a part of the book to talk about the importance of what he calls “Owner Operators”. By this he means that the CEO of the company owns a substantial amount of stock in the company themselves. Why is this important? If the CEO has their own personal wealth at stake in the company’s stock (just like we do as shareholders) their interests are more aligned with shareholders and maximizing returns for shareholders than they would be if that CEO had no skin in the game. It’s also better in my opinion if the CEO of the company was also the founder of the company. For these founder-CEO’s that have money invested in their own company, it really is like their baby. Would you rather have your money invested with someone who views the company as their baby or with someone who was just hired to watch this kid (the company)?
Having one founder in leadership is good, but how about three? You have to love that. These guys worked together to start this company 8 years ago, and today they hold the three highest positions within the company. Jason, Matt, and Paul were all co-workers at Vistaprint in 2012. Vistaprint is a global e-commerce company that produces physical and digital marketing products for small and micro businesses. All three of them studied computer science/engineering in college with Matt and Jason picking up an additional majors in business/economics. This makes sense as Matt and Jason are CEO and President while Paul is head of Global Technology and Product. At Vistaprint, they worked in various analytics and marketing roles and became good friends. They had a passion for fantasy sports. They liked season long fantasy sports, but saw a big opportunity in daily fantasy sports. They went to work right away on building a digital platform for daily fantasy sports from a spare bedroom in Paul’s Watertown, Massachusetts apartment. Talk about humble beginnings.
I think that FoundeCEO Jason Robins has really shown that he can take care of his baby and lead it to big wins. Over the past 8 years, he has successfully lobbied in multiple US states for legalization of DFS and sports betting. He has helped DK obtain key partnerships with major sports leagues including becoming the official DFS partner of the NFL in 2019. At the time of the deal, Jason was quoted in an article in the Legal Sports Report by Eric Ramsey as saying:
“Throughout our discussions with the League, it was evident we share a common vision around the future of fan engagement, and we are excited to continue on this unique journey with the NFL as our ‘Official Daily Fantasy Partner” and calling it “a defining moment” for the industry.
It’s very important that the CEO of a company like this, trying to essentially create a new industry in the United States, is tactful at getting deals done with key business partners and lobbying for change with the government. I believe this bodes well for DK’s future.
Also, Jason is very respected and admired by his employees. On Glassdoor, he has a 99% approval rate. I’ve honestly never seen a CEO with an approval rating that high. I think this strongly corroborates my thesis that he is a great leader.
Also, DraftKings has very happy customers. Using Net Promoter Score (NPS) which is one of the most reliable and unbiased ways to find out what a customers true experience with a business is and how likely they would be to recommend it to a friend. For DK, their NPS is extremely high and is substantially better than their main competitor – FanDuel. On a scale of -100 to 100, DK has a 71 NPS, while FanDuel has a 54. This is a testament to leadership’s commitment to creating a great user experience. It really shows that company leadership can follow up on their word and deliver what they promise.
In terms of leadership, owning their company, Jason owns about 4.3% of the company worth about $880 million at the time of this writing. Fellow co-founders Matthew Kalish and Paul Liberman both own about 1.8% of the company, with their stakes each worth about $350 million. I think it’s fair to say that these guys are invested in the success of the company that they started and are motivated to grow their company’s worth for themselves and shareholders.
2. Risk Considerations My investing strategy is to buy companies of high quality, that are growing at a rapid pace, and then hold my position in those companies for a long time (5, 10, 15 years or longer) as long as I continue to stay satisfied with that companies’ ability to execute their business plan and have productive quarters that meet or exceed expectations. It’s not “Buy and Hold”. It’s “Buy and Continuously Verify”. If you are going to take this strategy, you have to understand the difference between risk and volatility.
To me, risk is the possibility that I can lose my entire investment. As long as I am not trading on margin (I don’t) or short selling (I don’t) the most I can possibly lose when I buy stock in a company is 100% of my money. The risk I’m taking on is 100%. But what is my upside? Is my upside limited to 100%? Of course not. I can invest $10,000 into a company and it can grow to $100,000 (1,000%) or it can grow to $1,000,000 (10,000%). There’s really no limit. Volatility is a natural side effect of being a rapidly growing, disruptive company, that at times the public may struggle throwing a valuation on. It’s your ability to sit through these wild price swings while maintaining conviction in the company’s long term prospects that will allow you to possibly experience a 10x or maybe even a 100 Bagger.
Can we completely eliminate risk? No. But I do think there’s ways we can go about reducing it with our investments. Before considering a company for investment, I have a list of a few questions I go through to see if there’s any red flags that I think could make the investment too risky for me.
Question 1: Is the market cap under $1B? No. DK’s market cap is $20.5B. Companies under $1B market cap are small/micro cap companies. Penny stocks fall in this category. To me, companies this small are riskier because they haven’t built up enough credibility to get big time financial backing, they’re less known by the public, and less scrutinized by the public than larger companies.
Question 2: Is there one customer that accounts for over 10% of revenue? No. DK had 1,021,000 Monthly Unique Players (“MUPs”) during Q3 2020, which is up 64% YoY compared to Q3 2019. I seek to avoid customer concentration because if something goes wrong with that one customer or they lose them, it could have a materially negative impact on the business. Luckily, with DK we don’t have to worry about this.
Question 3: Is the company a turnaround story that was recently struggling? No. DK was founded 8 years ago (2012) and has been on an upward trajectory ever since. As a matter of fact, DK was founded 3 years after FanDuel (2009) and did a great job of not only catching up to them but surpassing them on many metrics. I’ve used both and can honestly say I enjoy DK a lot more. Since they were listed on the NASDAQ on April 24, 2020 the stock is already up 160% from around $19.
Question 4: Is the company in an industry that is set to decline? No. I don’t think I need to write too much about this. Ultimately, DK is a digital entertainment platform. Common sense should tell you that’s a good industry to be in right now.
3. Price Considerations to 10x In this part of the framework, I want to focus on the price and the path to 10x from the current price. As of this writing (11/30/20), the market capitalization (market cap) of DK is $20.5B. For those of you that are new investors, I’ll give you a quick breakdown of what this means.
Market cap = Shares outstanding * Price per share
So if Company X has issued 1,000,000 shares, and each share is trading at $50, the Market cap of Company X would be $50M. For reference, this would be a very small company (a micro-cap) that you or I have probably never heard of.
The market cap tells you the total value of the company as a whole on the stock market today.
To achieve 10x in 10 years, a stock will need to have a Compound Annual Growth Rate (CAGR) of approximately 26% per year on average for each of those 10 years. This would obliterate the S&P 500 which has averaged roughly 13.5% per year the past 10 years.
Now back to DK. In order for DK to 10x in 10 years from this current point ($20.5B) it will have to reach a market cap of roughly $205B by the year 2030. For reference, Disney (DIS), has a market cap of $268B as of today. Disney might be a good investment, but they’re not going to be worth $2.68 trillion dollars in the next 10 years. Size of the company matters when trying to 10x. For reference, the highest valued company in the world right now is Apple (AAPL) at $2 trillion.
Disney is considered the gold standard of the entertainment industry. But keep in mind, Disney’s position in entertainment is well established and if anything, would really be declining in the current macro environment if not for their Disney+ streaming service. Even one of the oldest leaders in entertainment like Disney realizes the value of having a digital entertainment platform. However, with the Disney story being very mature and in it’s golden years, the DK story is in the early innings. Better yet, to quote DK CEO, Jason Robbins from the Q3 earnings call, the sports betting part of DK’s business is “in spring training”. For those of you who don’t follow baseball, “spring training” means that the season has not even started yet. The entire premise of DK as a company in my mind is that they are a digital entertainment platform. With the current world macro environment including the immediate and long term impacts of the COVID-19 pandemic, I believe digital entertainment platforms (especially ones where you can win money) are primed for success. I know it’s a bold prediction to say a stock is going to 10x in 10 years but I believe DK does have a long enough runway for that type of growth to occur. Speaking of growth, let’s talk about that a little more.
4. Explosive Business Growth We’ve talked about the path for the stock price to 10x, but a necessary ingredient for that to possibly happen is explosive growth. I like to see that top-line revenue is expected to grow at least 20% for the next five years. It’s this type of growth that makes companies that appear very expensive today, actually not as expensive as they look. Personally, when I’m evaluating a growth stock, the first thing I look at is the Price to Sales ratio (P/S). The formula for this is simple:
Price to Sales Ratio (P/S) = Market cap / Last 12 months of Revenue
For DK, the current P/S ratio is $20.5B / $550M* = 37*
*To get $550M, I took Pro Forma Jan 1 – Sep 30 Revenue of $320M and added projected Q4 revenue of $230M from the Q3 earnings call.
To be fair, a P/S ratio of 37 is quite high. It means that as a shareholder, you are paying $37 for every $1 of revenue the company generates. And that’s before considering expenses. You might be saying, “Mark, that’s outrageous, why the heck would I pay $37 just to make $1 of sales?”. The answer is one word – growth. By taking a stake in DK today for the long term, you’re essentially banking on two things.
- Revenue will grow rapidly over the next few years to make this ratio more reasonable
- Investors in the future will still be willing to pay a premium to have a stake in DK (maybe not a premium as high as $37 for $1 of sales, but a premium nonetheless).
In terms of explosive growth, it has been so far, so good for DK. In the most recent quarter (Q3) ending 9/30/20, revenue was $133M which is up 42% from the same quarter in the prior year. Analysts are expecting a similar trend to continue over the next five years, they forecast at least 20% growth each of the next 5 years.
If the market cap stays exactly the same as it is today ($20.5B), then the P/S ratio by the end of 2025 will be roughly 7. That is a lot more reasonable than what you see today at 37. However, the market cap is not going to be exactly $20.5B by the end of 2025. Too many things will have happened by then (hopefully mostly good things) for the company’s worth to be exactly what it is today. With all the runway for growth here, if management can execute, and actualize these impressive projected growth rates (or maybe exceed them?) I think investors will still be paying a high premium to have a stake in a company like DK.
Will investors still be paying a 37 P/S ratio five years from now? Probably not, but it’s interesting to look at what the company’s value would be if that were the case.
37 * $2.8B sales = $104B.
I don’t think it’s realistic to think investors will still be paying that high of a premium, but maybe the premium will be somewhere between what it is today (37), and what it would be with no price change (7). This is me just speculating and guessing for fun, but lets take the mid-point of that range (22) and see where it gets us.
22 * $2.8B sales = $62B.
This would be roughly a 300% return in 5 years under these assumptions with a CAGR of 25% per year. Not too bad! Again, take this part of the write up with a grain of salt as I am making a lot of assumptions and doing a lot of speculation here.
This concludes Part 2 of my DraftKings deep dive. Hope you enjoyed and be sure to stay tuned for the next pick and for any updates about this one!
***POST-EDIT: Thank you all for the positive feedback! Please comment below what ticker you think I should do my next deep dive on? One with a similar runway for long term growth would be preferred!***
Disclosure: I am/we are long DKNG. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it. I have no business relationship with any company whose stock is mentioned in this article.
submitted by Historical-Comment36 to investing [link] [comments]
Part 2 of the 4chan GTAVI AMA with new details
Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last
post as well as some people seem confused about a few details that I mentioned.
Credits to
u/Elena_xoxo for bringing the second AMA to light in a
post in the
GTA6 subreddit and also
u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found
here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
- Same engine as RDR2 and GTAV but definitely improved upon. Ray tracing is in use but limited to reflections and shadows. Leaker mentions not to expect ray-traced light until the PC release.
- They also mention that what they said about the map size of the game in the previous AMA was misunderstood. What they meant was that the fastest transportation in RDR2 takes roughly 15-20 minutes to travel the longest possible route whereas GTA VI is around 13-15 minutes. They mention that the map is bigger than RDR2's in landmass. (The inconsistency of their details of the map from the previous thread is a big red flag imo)
- Complete freedom regarding exploration, you aren't forced to play through the main story and can go exploring anytime you want.
- They also mention that one of the confirmed songs is "Always on my Mind" by the Pet Shop Boys. (Mentioned in the previous AMA as well but they mention the song name this time.)
- Large number of building enterable and they all have textures unique to them but not every building is enterable as it is just too hard to implement.
- Better physics than GTAV as RDR2 was taken as the base for it and then built upon for the modern world. Driving feels less arcadey than GTAV but not as weighted as GTA IV's.
- The gap between consoles and PC release estimated to be 12 months by the leaker.
- The leaker again refuses to leak the MC's name but does mention that he has a mother and a sister. The MC calls the sister Frankie and also the father is dead. (Maybe you play as the father in the 1970s part of the game as I mentioned in the last post who dies when the MC is a kid and then maybe you play as the MC in the modern-day counterpart).
- The game has "deceptive" amount of content already according to the leaker.
- There's a famous 80s singer hosting one of the radio stations.
- Monetization at the launch of Online will be a lot lighter than GTA Vs due to the company being concerned about bad press.
- More hair and facial types that can be mixed and matched and also supposed to be period-specific for the online counterpart. Also, there will be a choice of body type but nothing specific like Fat, average, fit, muscular, etc,
- There will be a morality meter for the first time similar but not identical to RDR2's system. This will affect certain missions and outcomes.
- 2 limited maps within the game. Liberty City (pretty much on rails) and a "Cuban" island.
- Supposed to be a satirical representation of America in the 1980s.
- There's one side mission that's pretty much just one giant easter egg for the Goonies. It is not given to the player by an NPC but started by finding a map (Like one eyed willies).
- There is one interesting detail, the leaker first states that the protagonist is older than Tommy Vercetti but then, later on, admits that he made a mistake and that the protagonist is actually 2 years younger than Tommy. (This is the most interesting detail as it can actually be an honest mistake on their part or it could be a clever and subtle way to fake their credibility by acting as if it was an honest mistake.)
- The North Point Mall looks really good now and it's way bigger.
- There's a scarface style montage that holds a lot of meme potential. (This was an answer to someone asking the leaker if there are any memeable moments)
- Main forms of transport stated to be cars, motorcycles, boats, helicopters, and seabirds.
- Controls are just a refined version of what you've seen in previous titles. Gunplay is essentially a modified version of RDR2 mechanics. No parkour-style traversal mechanics in the game.
- Full body nudity in strip clubs and even during some cutscenes. Also, if you build up a good enough affinity with certain women, you can "make love".
- Fidelity and Performance mode similar to something like Miles Morales.
- You can work out but transformation won't be as dramatic as GTA SA. You have to also make sure that you're eating or you won't grow. Some more side activities mentioned by the leaker are gambling, dancing, and roller derby which they also previously mentioned in the last AMA.
- NPCs are like RDR2 but in a GTA setting. The police don't just shoot you to death for small crimes anymore. If you get the option to bribe the officers for petty crimes.
- Using fists have better development than the previous GTA. You can grab people and punch them in a clinch. There are unique animations for stealthy kills.
- One example of better car detailing that the leaker gives is of Ferrari Enzo (not called that) and it looks as if it could be in a GT7.
- The leaker states that there are a lot of 80s references in GTA Online recently. Also, the song choice for casino update was 80s related.
- When someone asked if there is a protagonist replacement point like in RDR2, the leaker declined to say as it might spoil some of the story. The prologue and 1st chapter are set in the 1970s all the way till 1987.
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
- I did mention that the first 2 chapters are set in the late 1970s, to be more specific the prologue and 1st chapter are set in that time period, and it goes from the late 1970s till 1987.
- The Ricardo codename mentioned for the protagonist in the last game was indeed based on the Ricardo Milos meme. (The leaker stated that the protagonist has "sun-kissed" tan so maybe that's why the codename.)
- RDR1 is technically being "remastered" as the map was already made in the newer engine so it's not a remake. The leaker also did state in the last AMA that it looks like a next-gen game.
- A lot of people mentioned that Ken Rosenberg and Tommy Vercetti cannot exist in the HD universe as R* has stated that the HD universe is different than the previous games. While I don't deny that but at the end of the day, it's R*'s intellectual property so it wouldn't be surprising if they did it. The other possibility could be an alternate version of the same characters that exist in the HD universe.
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody. Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here:
https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps.
https://pastebin.com/6QWTLr8T Intro
- "The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
- "I think I've seen the scene essentially kill itself."
- "For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
- "We're spread way too thin."
- "If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
- RL thinks too much has happened all at once for us to do anything except watch it play out, like:
- Recent CSPPA strike against BLAST
- ESIC failures and them not being supported enough
- Teams cheating i.e. coaches/bugs
- Widespread match fixing
- The Pandemic
- "People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
- "People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
- "To save money they let people go home and break the bubble for a week."
- "Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
- "People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
- "It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
- RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
- He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
- RL believes that the CSPPA is a mockery.
- He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
- He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
- He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
- Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
- RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
- Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
- "and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
- He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
- "We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
- He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
- "They are looking after some players at the expense of other players. How the fuck is that a union?"
- He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
- He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
- He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
- He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
- RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
- "I am seeing such unbelievable cowardice from the players here with the battles you choose."
- "Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
- "Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
- "That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
- He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
- He also says their rankings are a joke
- "Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
- He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
- "Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
- RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
- "ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
- "Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
- "Had startup seed money from MTG and since then they've been pecking shit with the hens."
- Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
- Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
- "They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
- "They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
- ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
- He calls out coaches who are talking about players rights when they would rob and steal from them.
- Also says more coaches being banned are coming
- He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
- ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
- "I know that there are going to be more names getting banned, again."
- "So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
- "Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
- RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
Stream Sniping
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
- RL talks about how there is no integrity from dead (the player), always denying when caught doing something
- On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
- "Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
- He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
- He then says the top teams brushed this off and didn't give a fuck
- The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
- "ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
- He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
- "All of this shit was mad avoidable, even in the pandemic era."
- He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
Match Fixing
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
- RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
- "Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
- "Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
- Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
- Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
- They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
- "I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
- "Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
- RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
- "There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
- "It's too far gone. Our entire semi-professional scene is compromised."
- "It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
- "I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
- He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
- "That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
- "All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
- "I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
North America
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
- RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
- There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
- He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
- RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
- He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
- He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
- He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
- They measured his reaction time to the likes of dev1ce and s1mple
- When an enemy showed up on his screen he won that duel something like 44% of the time
- "was like the number 1 player in the world statistically"
- He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
- He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
- He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
- He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
- He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
- He also said that he heard rumors that EG (Evil Geniuses) are done.
- He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
- Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
- RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
- RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
Talent
"TO's have treated CS talent like absolute human garbage for years now."
- RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
- He points out that TO's can't even give talent a 3 month in advance calendar.
- Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
- He says we as a community don't respect journalists enough which is why we don't have good journalists.
- He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
- He says he had to talk a caster down from quitting and was struggling to find reasons.
- He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
- New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
- He says the reason Moses left was because of the terrible conditions
- He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
- He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
Valve
"Anything that Riot does, is better than Valve's inaction"
- Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
- Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
- In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
- RL calls Valve out saying they could have done something during the gambling era.
- He says Valve used to come to the majors, but doesn't think they do anymore.
- RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
- A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
- RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
- RL also tried to share other info about match fixing and nothing came of it
- RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
- Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
- They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
- RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
- Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
- He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
- Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
- RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
- "It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
- Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
- "Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
- "People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
Closing Statements
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
- RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
- "We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
- "There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
- "How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
- "Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
- "The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
- He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
- He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
- "If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
- "They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
- He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
- "Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
- "This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
- "You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
- "Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
- "Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
- "You're a powerful block and if you use it correctly we can fucking avert this disaster."
- "I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
- "I'm not doing it anymore and you shouldn't want to do it either."
- "I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
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online casino gaming companies video
Casino Companies. There are several large casino and gaming companies that own the majority of casinos around the U.S. For instance, there are MGM Resorts and Caesars Entertainment Corporation casinos in several different cities. Some of these major gaming corporations even work with tribes to develop casino operations on tribal lands. This Social Casino website is hosted in Oklahoma and is a free-to-play website with no real money online gaming supported. WinStar World Casino and Resort 777 Casino Ave, Thackerville, OK 73459 1-800-622-6317. Site Links. Contact Us FAQs Responsible Gaming. Follow Us. Best in the business. Global media giant Forbes has included a number of Las Vegas casino and gaming companies on its second annual America’s Best Employers by State list, published August 25. Five casino operators and one gaming technology company appear in the 25 places reserved for Nevada. Playtech casino software. Playtech is the arch rival of Microgaming and also a giant in the industry. Has a downloadable platform for windows and solely powers many online casinos. Playtech also offer licences to allow some games to appear at casinos boasting multiple software providers. Typically, companies listed on the New York Stock Exchange are considered stable, established companies, while NASDAQ tends to feature technology companies, which may be newer and more volatile. When Rush Street Interactive and Golden Nugget Online Gaming burst onto the American stock market , they ended up on either of these options. It was the first company to launch online casino gaming in New Jersey and the first to launch online sports betting in Pennsylvania, Indiana, Colorado and Illinois. According to the Chicago Business Journal , the transaction value of the combined companies will be around $1.78 billion . The online gaming industry owes a huge debt of gratitude to casino software providers. These companies have single-handedly transformed an entire industry from traditional land-based casino games, to digital gaming. At the forefront of this online casino evolution are 5 world-class casino software companies, including NetEnt, Playtech, Dragonfish, Novomatic and Evolution Gaming. These are the ... The global online gambling market is largely dominated by International Game Technology, GVC Holdings, Bet365, Scientific Games, Paddy Power Betfair, and William Hill. Based on the overall revenue of the top 10 online gambling companies in the world are: International Game Technology PLC : USD 4.83 billion. Play Slots - Online Casino Games. In accordance with the new taxation rules, which came into impact on January 1, 2018, on-line casinos with “B2C - Type 1 Gaming Services” license (slots, board games, dwell games) pay annual taxes of 1.25% if their revenue doesn't exceed €3.000.000, 1% for a revenue of up to €4.500.000, 0.85% for a revenue of up to €5.000.000, 0.70% for a profit of ... What sets Bragg Gaming Group apart from other companies looking to dominate the massive mobile gambling market is that it specializes in providing turnkey B2B online gaming solutions to online ...
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