Are the casino closures the final blow to Atlantic City?
I was reading a article yesterday that the casinos have lost 1.1 billion in revenue in the past month and the number is continuing to rise. Will the casinos open up quickly and soon and recover from this?
Good luck everyone, have a great day, it’s Friday! Of note for Energy names (XLE, XOM, CVX), the IEA, in fitting with EIA, raised its 2020 oil demand outlook, but cut its 2021 view due to the improved outlook this year. However, it noted that risks were skewed to the downside. Of note for Casino names (CZR, WYNN, LVS) announced it will reopen its Bally’s on Las Vegas Strip on July 23rd. However, Nevada has ordered bars in Clark County, where Las Vegas is, to close on Friday. Of note for PC names (DELL, HPQ), Worldwide PC shipments rose +2.8% Y/Y in Q2 2020, totalling 64.8 million units, according to preliminary results by Gartner. IDC data reported Q2 20 shipments rose 11.2% Y/Y to 72.3mln units. “Early indicators suggest strong PC shipments for education, enterprise, and consumer, muted somewhat by frozen SMBs,” said Linn Huang, research vice president, Devices and Displays at IDC. “With inventory still back ordered, this goodwill will continue into July. However, as we head deeper into a global recession, the goodwill sentiment will increasingly sour”. Market share: HP (HPQ) 25%, Lenovo 24.1% (LNV GY), Dell Technologies (DELL) 16.6%, Apple (AAPL) 7.7%, Acer Group 6.7%.
DOW JONES
Merck & Co. (MRK) Animal Health Unit received FDA approval for its Bravecto Chews for dogs of 8 weeks and older; it is a once a month treatment for fleas and prevention of fleas. Pfizer Inc. (PFE) - BioNTech (BNTX), who is partnering with Pfizer to develop a COVID-19 vaccine, says they are confident it will be ready to get regulatory approval by year-end; expects to begin Phase 3 trials (N=30,000) by July-end. CEO said several hundred million doses could be produced even before approval, and over 1bln by the end of 2021.
NASDAQ 100
Amazon.com Inc. (AMZN) plans to create at least USD 100mln in stock awards to retain the 900-plus employees of Zoox, the self-driving car startup it offered to buy last month, and can walk away from the deal if large numbers of them turn down job offers from the technology giant; AMZN is aggressively expanding into self-driving technology, announced in June it had agreed to acquire the Silicon Valley company, for USD 1.3bln in cash, which it hopes to close by September. Facebook, Inc. (FB) – A bug in the Facebook Software Developer Kit (SDK) is causing major third-party iOS apps, like TikTok and Spotify to crash on launch. The SDK enables account logins through Facebook and enable apps to integrate Facebook within the app for analytics and advertisements. Gilead (GILD) released additional data on remdesivir for COVID-19: was associated with an improvement in clinical recovery and a 62% reduction in risk of mortality; 74.4% of treated patients recovered by day 14 (vs 59% of patients receiving standard of care).
S & P 500
AbbVie Inc. (ABBV) - Allergan announced it received FDA approval for its supplemental Biologics License Application (sBLA) that supports the expanded use of BOTOX for the treatment of spasticity in patients aged two years or older. Energy Transfer’s (ET) fight to stave off a shutdown of the Dakota Access oil pipeline now heads to a federal appeals court after a district judge rejected a request to freeze an order that operations of the pipeline be halted by August 5th. Ford Motor (F) announced the 50% staffing restrictions imposed on plants producing car parts in Chihuahua, Mexico is not sustainable, as US plants are running at 100%. The US ambassador to Mexico stated Ford “may have to shut some US car plants as early as next week if they fail to receive Mexico-produced engines”. Simon Property Group Inc (SPG) and Authentic Brands are considering a bid for retailer Brooks Brothers Group, as is WHP Global, reports WSJ citing sources. The move would be the latest in which property owners are looking to purchase large renters who use their property to keep its business strong. Previously SPG has considered buying bankrupt JC Penney. Tyson Foods (TSN) is looking towards automated butchers amid the COVID-19 pandemic, according to WSJ.
OTHER
Barrick Gold (GOLD) sent a dispute notice to Papua New Guinea over the government’s refusal to extend a mining lease in the Porgera valley. Cannae Holdings (CNNE) and the Senator Investment group, who are trying to acquire CoreLogic (CLGX), have reportedly hired a proxy solicitor, DF King after CLGX rejected the unsolicited USD 7bln offer. Express (EXPR) announced 95% of its stores are open and its strategic transformation remains on track, while traffic and sales have steadily improved with e-commerce being positive in June. “Comparable sales for open stores sequentially improved from down over 50% in early May to approximately negative 15% by the third week in June. Traffic also improved, from approximately negative 65% in early May to approximately negative 30% by the third week in June. As COVID-19 cases began to spike in several states in late June, the Company saw declines in both sales and traffic in Arizona, California, Florida, and Texas, which were significant enough to impact total results.” Taiwan Semiconductor Manufacturing Company (TSM) reported double-digit sales growth in June; sales were approximately USD 4bln, +28.8% M/M and +40.8% Y/Y. Revenues for the H1 period were around USD 21bln, +35.2% Y/Y. Tencent (TCEHY) is in exclusive talks to purchase Hong Kong game developer Leyou Technologies, according to CNBC. WD-40 (WDFC) Q3 20 (USD): EPS 1.06 (exp. 1.07), revenue 98.2mln (prev. 114mln).
Additional US Equity Stories
Intel Corp. (INTC) has reportedly delayed another major near-term server project, according to SemiAccurate, who reportedly has multiple sources confirming this new delay and none are optimistic about the new schedule. Gilead (GILD) Former FDA Commissioner Gottlieb says the Gilead (GILD) remdesivir data is very encouraging but needs to be confirmed in a prospective trial. United Airlines (UAL) reached a deal with a pilot union representing 13,000 employees regarding voluntary furloughs and early retirements. Nvidia Corporation (NVDA) had a PT upgrade at Rosenblatt Securities to USD 500 from USD 400, noting a secular shift into data-processing units and the co.’s entrance into new markets will drive revenue growth for the co. Carnival Corp. (CCL) preliminary EPS USD -6.07, Adj. EPS -3.30, revenue 740mln (prev. 4.84bln); expects future capacity to be moderated by phased re-entry of its ships, sold one ship in June, has agreements for the disposal of five ships. In total 13 ships expected to leave fleet represent a 9% reduction in current capacity. Reduced operating costs by over USD 7 billion on an annualized basis and reduced capital expenditures also by more than USD 5 billion over the next 18 months. H2 monthly average cash burn expected at USD ~650mln. The company currently expects only five of the nine ships originally scheduled for delivery in fiscal 2020 and fiscal 2021 will be delivered prior to the end of fiscal year 2021. Apple Inc. (AAPL) Apple Silicon 13.3-inch MacBook Pro to go into mass production in the fourth quarter of this year, but also now predicts we will see an Arm-based American Airlines (AAL) has threatened to cancel some Boeing (BA) 737Max orders, a sign of deepening financial stress in the aviation industry.
All 12 Golden Tee Golf Arcade Games Within One Single Arcade Machine, Seriously?
All 12 Golden Tee Golf Arcade Games Within One Single Arcade Machine, Seriously? Actually, you can have 1 Arcade Machine with 1,000's of #Video #Games and all Golden tee's! IN THE NEW AGE http://InThenewAge.com Yes, make no mistake regarding it! We actually do have an arcade game machine that includes all 12 of the Golden Tee video games listed on this page. However, the arcade game system consisted of 4,500 of practically every single video arcade game from the 1970's, the 80's, the 90's as well as a number of the 2,000's! Take a trip down memory lane with the adhering to Golden Tee golf video games. Golden Tee Golf-- #goldentee, #golf Golden Tee Golf is a golf arcade game series by Extraordinary Technologies. Its trademark function is making use of a trackball to establish the power, instructions, as well as contour of the player's golf shot. Play settings consist of casual 18-hole golf, closest to the pin, and also on the internet events. One of the longest running arcade game series, Golden Tee has actually preserved a large complying with and also a competitive competition scene. The Golden Tee series started as a task at Incredible Technologies to create a large golf simulator for sizable family members entertainment. Instead than discard his work, Hodgson retooled the concept to create a golf game for routine arcade cabinets. Just take me to the #arcadegame choices, the #videogames, #pinball #machines, #virtual #pinballgames, #goldentee, #golden #tee #videogames The first Golden Tee was play-tested in a bar, a place which would certainly become the most popular area for Golden Tee cabinets. Released in 1989, the initial Golden Tee sold relatively well, however the series first located great success with Golden Tee 3D several years later. The 1995 Peter Jacobson's Golden Tee 3D Golf (featuring Peter Jacobsen) was the very first in the series to support on the internet networked play. Golden Tee 2K Summary Golden Tee 2K was produced by Extraordinary Technologies in 2000. Extraordinary Technologies released 46 different machines in our database under this brand name, starting in 1990. Other machines made by Unbelievable Technologies throughout the duration Golden Tee 2K was created consist of Roadkill Grill, Big Dollar Hunter, Carnival King Big Top Shooter, Golden Tee Classic, Golden Tee Fore! 2002, Golden Tee '99 Tournament Version, Golden Tee '99, Golden Tee '98: Event Edition, Golden Tee Golf '98, and Top Quality Bowling. Peter Jacobsen's Golden Tee 3D Golf Peter Jacobsen's Golden Tee 3D Golf is a golf game including a trackball, as well as three 18-hole courses. Golden Tee 3D Golf was used as the basis for the following games of the collection up until Golden Tee Fore, with the next games (97', 98', 99', 2K and also Traditional) being primarily the exact same except with various courses. The PSX and also COMPUTER games (which take place to be one of the only home ports of the Golden Tee series), merely called Peter Jacobsen's Golden Tee Golf are based upon Golden Tee '97, sharing a few of the food selection assets (which are already shared on many modifications of the game) and also the programs on it, but likewise consist of 3 new added training courses. The PSX version consists of some additional modes as well as hole summaries on the begin of each opening, but as there isn't any type of analog controller for PSX (by default), the trackball controls were changed, as you hold Down in the D-Pad to change the power of your backswing (The game likewise seems to have support for Dualshock). Meanwhile, the COMPUTER version had support for LAN and Online, along with Shadow Games that you can share as well as conserve to then play with a player from a previously saved shadow game as if it was playing with you. It likewise uses the mouse for analog input, permitting you to move the mouse in reverse to adjust the backswing, and then ahead to swing it (you can change the hit to make it go leftmost or rightmost if you relocate the mouse forward and to among the two instructions). Golden Tee Classic Golden Tee Classic was produced by Extraordinary Technologies in 2001. Extraordinary Technologies launched 46 various machines in our database under this trade name, starting in 1990. Other machines made by Extraordinary Technologies during the period Golden Tee Standard was produced consist of Golden Tee Fore! 2002, Golden Tee Fore! Circus King, Big Buck Seeker: Shooter's Difficulty, Huge Dollar Hunter II, Golden Tee 2K, Big Dollar Hunter, Roadkill Grill, Carnival King Big Top Shooter, as well as Golden Tee '99. Golden Tee Supreme Version Event Golden Tee Supreme Edition Competition is the 11th version of the long term Golden Tee series. It provides 3 new courses to play. The game complies with the typical policies for golf play. All racking up is done for stroke play (threats, water fines etc.) You are given with a typical collection of clubs. Prior to the swing you can turn left or right. By rolling the roller ball (controller) back in a certain instructions (for backswing) after that ahead in a particular instructions, you can complete various shots including slices, hooks, discolors as well as tear down shots. The game additionally keeps an eye on high scores for every course including: - the thirty best scores -Great golf enthusiast points (racked up by obtaining shots within 5' of the hole from at least, lawns out, longest drive, lengthiest putt, fewest putts, a lot of greens hit, the majority of fairways hit, a lot of birdies, the majority of eagles or much better All Golden tee video arcade games included in the Traditional Arcade Game System 4,500 Games in One!
Golden Tee Golf
Golden tee 2k
Golden tee 2k Event
Golden Tee 3D Golf
Golden Tee 97
Golden tee 98
Golden Tee 98 Tournament
Golden tee Classic
Golden tee Diamond Version Tournament
Golden tee 2
Golden tee Royal Edition Event
Golden Tee Supreme Edition Event
Ok, so, it would certainly be so trendy to own every Golden tee golf game listen in this article would not you concur? BUT WAIT! That's absolutely nothing! Ok, yes, it is something, nevertheless what I am attempting to state is we have an arcade game system called the Traditional Arcade Game System. And also this include full-size upright arcade machines with huge 36" LCD displays, 4-joystickes for 4-player games, as well as a track ball for playing Golden Tee, Missile Command, Marble Madness, Onslaught as well as almost any other trackball game you can consider. Nonetheless, this arcade machine also consists of game like yet much from limited to; Pac-Man, Ms. Pac-Man, Galaga, Space Invaders, Tempest, all Street Fighter video games, all Mortal Kombat arcade games, all Double Dragon video games, all Metal Slug video games and also much more! The Traditional Arcade Game System contains arcade machines that include 400+ games, 1,100+ games, 3,500 games, and also our all new 4-player 4,500 games in one arcade game cabinet! For all products see IN THE NEW AGE TODAY! - Arcade machines: Arcade games that consist of approximately 4,500+ popular video arcade games such as however not limited to; Pac-Man, Ms. Pac-Man, Donkey Kong, Centipede, Galaga, Street Fighter games, Dual Dragon, Metal Slug games, Room Invaders, Planets, Protector, Stargate, NBA Jam, Karate Champ, and also many more! - Pinball machines: Requirement pinball machines, solitary game pinball machines, and virtual pinball machines that consist of 2,000+ famous pinball games such as however not restricted to; Black Hole, Street Fighter, Comet, Space Capsule, Eight Ball Deluxe, Wickedness Knievel, Dirty Harry, Medical Professional Who, Elvira, Jurassic Park and also more! - Slot machines: Genuine Las Vegas casino slot machines such as yet not limited to; IGT slot machines consisting of IGT Game King, Bally slots, WMS slot machines. - Jukeboxes: Rock-Ola jukeboxes; Rock-Ola CD jukeboxes, Rock-Ola vinyl-45 jukeboxes, and the Rock-Ola Songs Facility digital downloadable jukebox! Various other game room items Air Hockey, Foosball, Bubble hockey, Dart machines, popcorn machines, skill crane toy machines. - Save money: [Usage discount coupon code "save5" and also get 5% off on the majority of game room products including but not limited to; Arcade games, arcade machines, pinball machines, slot machines, jukeboxes, and game tables!] IN THE NEW AGE http://InTheNewAge.com
What Takes place to the older Slot Machines Used in Casinos?
What Takes place to the older Slot Machines Used in Casinos? He casinos are afraid gamers will figure out just how to win, but we have a remedy! IN THE NEW AGE http://InTheNewAge.com Slot machines are superseded by new and also improved versions at a nearly yearly price. Game-makers are frequently drawing out fresh designs that either assistance extra video games or use up less area on the casino flooring-- in some cases both. Throw in the video games that did not catch on with players as well as you are liable to find much of in 2014's slot supply gathering dust in the basement of the casino parking garage. Yet where do they go from there? Ideally not into the hands of the economic sector. Afterall, if someone were able to play the very same slot machines for free for several hrs each day, there's a chance they may be able to find out the slot machines weak points, by learning its patterns, referring to a video slot machine certainly! #slot #machines for sale-- Bally slot machines-- WMS slot machines IGT slot machines According to the Board of Enforcement of the Nevada Gaming Control Panel, "Old machines may be destroyed with regional recycling facilities or removed for components and used on various other slots. Non-restricted areas that hold a supplier's license are not needed to notify the Board of this method. Nevertheless, records of destruction/sales have to be preserved for bookkeeping functions. Non-Restricted/Restricted places without a representative's permit are called for to submit in writing to the Board a request for approval to ruin gaming tools and also include their supply checklist. " Slot machines may be sold, per Gaming Guideline 14.180 & 14.330 (readily available on the GCB website) as well as the kinds are submitted to the Board appropriately." But there's life for slots after Las Vegas and also Atlantic City, as Scientific Gamings' Director of Sales Dwayne Dawson tells us. "We have actually seen recently that some larger drivers will shift older slots to second- or third-tier buildings within their portfolio-- for instance, moving a five-year-old slot machine from Las Vegas to one more market that may not draw the clients the Las Vegas building commands. " For slot machines that we have, such as wide-area progressives, when they no longer come to be an asset we can deploy, we market these to the second market. They might utilize them for spare components or relocate them to an additional part of the world where an older item, to us, could be a newer product for that market. " As well as occasionally," Dawson concludes, "we ditch the slot machine when there's no market ideal. The game could be so one-of-a-kind or an accredited item that we can not redeploy it, so ditching is one of the most feasible option. We deal with companies that specialize in junking to make sure all applicable laws are followed in the disposal. That is, we just don't toss them in the dumpster." Boyd Gaming Director of Communications David Straw confirms this. "In many cases, we market 'retired' machines to wholesalers who normally resell them to overseas gaming operators. Also, there are numerous online suppliers are accredited to market our old supply like Bally slot machines, IGT slot machines, and WMS slot machines. One such business is called THE NEW AGE. Other times, we make use of the machines as a trade-in toward the purchase of new units. And in a few instances, we will make use of the machine for extra parts for older versions. " If we are not able to market or trade in the machine, there is a regulator-approved process in each territory for destroying it, however obviously, we attempt to wear down other alternatives first. The one thing we do not is sell machines directly to various other drivers or enthusiasts-- we constantly work through straight game room business like IN THE NEW AGE, nonetheless there is a contract that has to be performed. The agreement specifies the seller will assure to sell the slot machines for the objective of entertainment usage only! Includes MGM Resorts International principal spokesman Alan Feldman, "I believe they're all rented [machines] now. The adjustments in the machines are coming so quick that I believe it is the only way to not be stuck with old technology. As soon as the machines return to the producer, I presume they're either re-leased or offered outright to what I would certainly call the secondary market: smaller sized casinos in the U.S., global casinos, and raciness in the U.S., to name a few." So old slot machines never ever die; they just function their method down the food cycle. Below the casino market are machines offered to the general public. Google "used slot machines" and also you will certainly create lots of websites mostly some of the larger slot machine sellers like IN THE NEW AGE and a few others. See an authorized slot machine dealer such as IN THE NEW AGE! IN THE NEW AGE offers several game room items including but not limited to: Slot machines, video casino poker machines, arcade machines, arcade games, pinball machines, game tables, jukeboxes and more! IN THE NEW AGE http://InThenewAge.com
What Happens to the older Slot Machines Used in Casinos?
What Happens to the older Slot MachinesUsed in Casinos? He casinos are afraid players will determine just how to win, yet we have a remedy! IN THE NEW AGE http://InTheNewAge.com Slot machines are superseded by new and also improved versions at an almost yearly price. Game-makers are regularly drawing out fresh designs that either assistance much more games or take up much less space on the casino flooring-- occasionally both. Include the games that did not catch on with players and you are liable to find much of last year's slot supply gathering dust in the cellar of the casino parking garage. Yet where do they go from there? With any luck not right into the hands of the economic sector. Afterall, if a person were able to play the same slot machines for free for a number of hours daily, there's an opportunity they may have the ability to identify the slot machines weak points, by learning its patterns, referring to a video slot machine naturally! #slot #machines to buy-- Bally slot machines-- WMS slot machines IGT slot machines According to the Board of Enforcement of the Nevada Gaming Control Panel, "Old machines may be destroyed with local recycling facilities or stripped for parts and also used on various other slots. Non-restricted areas that hold a representative's permit are not called for to educate the Board of this method. However, documents of destruction/sales should be preserved for bookkeeping objectives. Non-Restricted/Restricted places without a supplier's certificate are required to send in writing to the Board a request for authorization to damage gaming devices and also include their stock list. " Slot machines might be sold, per Gaming Policy 14.180 & 14.330 (offered on the GCB internet site) and the types are submitted to the Board appropriately." However there's life for slots after Las Vegas and also Atlantic City, as Scientific Games' Supervisor of Sales Dwayne Dawson informs us. "We've seen recently that some larger operators will transition older slots to second- or third-tier residential properties within their profile-- for instance, moving a five-year-old slot machine from Las Vegas to an additional market that may not attract the clients the Las Vegas building commands. " For slot machines that we possess, such as wide-area progressives, when they no more come to be a possession we can deploy, we offer these to the second market. They might use them for spare components or move them to another part of the globe where an older product, to us, could be a newer item for that market. " As well as sometimes," Dawson ends, "we junk the slot machine when there's no market suitable. The game might be so distinct or a licensed product that we can not redeploy it, so scrapping is one of the most sensible choice. We collaborate with business that specialize in ditching to ensure all relevant regulations are complied with in the disposal. That is, we just don't toss them in the dumpster." Boyd Gaming Supervisor of Communications David Straw validates this. "In many cases, we offer 'retired' machines to wholesalers that generally resell them to abroad gaming drivers. Likewise, there are a number of online suppliers are accredited to market our old stock like Bally slot machines, IGT slot machines, as well as WMS slot machines. One such firm is called THE NEW AGE. Other times, we use the machines as a trade-in towards the acquisition of new systems. And in a few instances, we will certainly make use of the machine for spare parts for older models. " If we are not able to offer or trade in the machine, there is a regulator-approved process in each jurisdiction for destroying it, yet certainly, we attempt to tire various other alternatives first. The one point we do not is sell machines directly to other operators or enthusiasts-- we constantly resolve straight game room business like IN THE NEW AGE, however there is an arrangement that must be carried out. The contract states the retailer will assure to offer the slot machines for the function of recreational use just! Adds MGM Resorts International chief representative Alan Feldman, "I think they're all leased [machines] now. The adjustments in the machines are coming so quick that I believe it is the only method to not be stuck with old modern technology. When the machines go back to the manufacturer, I believe they're either re-leased or marketed outright to what I would certainly call the additional market: smaller casinos in the U.S., international casinos, and also raciness in the U.S., to name a few." So old slot machines never pass away; they simply function their means down the food chain. Below the casino industry are machines offered to the general public. Google "used slot machines" and you will develop plenty of sites primarily a few of the bigger slot machine stores like IN THE NEW AGE as well as a couple of others. Visit a certified slot machine dealer such as IN THE NEW AGE! IN THE NEW AGE markets several game room products consisting of but not restricted to: Slot machines, video poker machines, arcade machines, arcade games, pinball machines, game tables, jukeboxes and also even more! IN THE NEW AGE http://InThenewAge.com
What Occurs to the older Slot Machines Used in Casinos?
What Occurs to the older Slot Machines Used in Casinos? He casinos are afraid gamers will determine how to win, however we have a remedy! IN THE NEW AGE http://InTheNewAge.com Slot machines are superseded by new and enhanced variations at a virtually annual rate. Game-makers are regularly bringing out fresh versions that either assistance more video games or use up less area on the casino floor-- sometimes both. Include the video games that did not catch on with players and you are reliant discover much of in 2014's slot inventory gathering dust in the cellar of the casino parking lot. But where do they go from there? Ideally not right into the hands of the economic sector. Afterall, if somebody had the ability to play the exact same slot machines free of cost for numerous hours daily, there's a chance they might have the ability to determine the slot machines weak points, by discovering its patterns, referring to a video slot machine certainly! #slot #machines available for sale-- Bally slot machines-- WMS slot machines IGT slot machines According to the Board of Enforcement of the Nevada Gaming Control Board, "Old machines may be ruined with local recycling facilities or removed for components and used on other slots. Non-restricted locations that hold a distributor's license are not required to notify the Board of this method. Nevertheless, documents of destruction/sales have to be maintained for auditing functions. Non-Restricted/Restricted locations without a distributor's license are required to send in writing to the Board a request for authorization to damage gaming tools and include their supply list. " Slot machines might be sold, per Gaming Regulation 14.180 & 14.330 (offered on the GCB internet site) and the kinds are submitted to the Board accordingly." Yet there's life for slots after Las Vegas and Atlantic City, as Scientific Games' Supervisor of Sales Dwayne Dawson tells us. "We've seen recently that some larger operators will transition older slots to second- or third-tier residential or commercial properties within their profile-- for example, moving a five-year-old slot machine from Las Vegas to one more market that may not attract the consumers the Las Vegas property commands. " For slot machines that we have, such as wide-area progressives, when they no more become an asset we can deploy, we market these to the secondary market. They might utilize them for spare parts or move them to another part of the world where an older product, to us, could be a newer item for that market. " And sometimes," Dawson concludes, "we junk the slot machine when there's no market ideal. The game might be so unique or a qualified item that we can not redeploy it, so junking is one of the most viable choice. We deal with business that concentrate on ditching to ensure all relevant legislations are complied with in the disposal. That is, we just don't toss them in the dumpster." Boyd Gaming Supervisor of Communications David Straw verifies this. "In most cases, we offer 'retired' machines to dealers who typically market them to overseas gaming drivers. Additionally, there are numerous on-line representatives are authorized to offer our old inventory like Bally slot machines, IGT slot machines, and WMS slot machines. One such company is hired THE NEW AGE. Various other times, we use the machines as a trade-in toward the purchase of new devices. And also in a few cases, we will certainly utilize the machine for extra parts for older models. " If we are not able to offer or trade in the machine, there is a regulator-approved procedure in each jurisdiction for damaging it, but certainly, we attempt to tire other alternatives first. The one thing we do not is sell machines straight to various other operators or collection agencies-- we constantly work through straight game room companies like IN THE NEW AGE, nonetheless there is an arrangement that must be executed. The agreement mentions the seller will assure to sell the slot machines for the function of recreational use just! Adds MGM Resorts International chief representative Alan Feldman, "I assume they're all rented [machines] now. The modifications in the machines are coming so fast that I think it is the only way to not be stuck to old modern technology. When the machines return to the manufacturer, I think they're either re-leased or offered outright to what I would call the second market: smaller casinos in the U.S., global casinos, and also raciness in the UNITED STATE, among others." So old slot machines never pass away; they simply work their way down the food cycle. Below the casino industry are machines sold to the public. Google "used slot machines" as well as you will create a lot of internet sites primarily some of the bigger slot machine sellers like IN THE NEW AGE and also a couple of others. Check out an authorized slot machine dealer such as IN THE NEW AGE! IN THE NEW AGE markets a number of game room products consisting of yet not restricted to: Slot machines, video poker machines, arcade machines, arcade games, pinball machines, game tables, jukeboxes and even more! IN THE NEW AGE http://InThenewAge.com
Far Right Conservative Think Tanks and Republican professors acknowledge Trumps plan would not only create an economic collapse but a breakdown of basic everyday life.
Trump accused of engaging in incidents of physical assault, verbal abuse, intimidation, and threats of physical harm towards workers to suppress unions.
Trump somehow thinks ISIS has become competition against him in the real estate industry after falsely believing they started building their own Hotels.
Trumps daughter recalls story during her childhood when Trump pointed at a homeless man saying he was 4 billion dollars richer than him because, “that’s how much debt I’m in.”
Trump retaliates against tenant for filing complaint by drilling holes in her ceiling and filling her apartment with construction dust. (Tenant later dies of lung cancer.)
Trump is fined 200,000$ in 1992 by the New Jersey Division of Gaming Enforcement for not allowing blacks or women onto his casino floor while racist Mafia leader is gambling.
Trump hires a financial analyst to gauge his Taj Mahal Casino project, the analyst says that the project would fail by the end of that year. Trump sues the analyst demanding he says it will succeed. By the end of the year the Casino declares bankruptcy.
Author Timothy O’Brien calls Trump a millionaire instead of a billionaire. Trump responds by suing him for $5 billion dollars. O’Brien gets to court and is able to prove Trump had been lying about his net worth and was in reality worth between $150 and $250 million.
Comedian, Bill Maher responds to Trumps demands for Obama to release his birth certificate to prove he was born in America saying Trump should release his to prove his mother had not mated with an orangutan. Trump responds by suing Bill Maher for 5 million dollars.
Later when asked if Trump knew Maher was joking and didn’t actually think Trump was the product of bestiality Trumps responds with “I don’t think he was joking. He said it with venom.” (I just want everyone reading this to take a moment and wonder how people would react if Hillary tried to take away a comedians free speech and make them pay her millions over making a joke about her)
Blockchain Start-Up - how come you aren't taking it to the Casinos?
I've always wondered why companies aren't utilizing BOTH sides of blockchain (finance and data) in the world of casinos. I wrote this in the hopes that someone will step up and introduce blockchain as a way to replace the current TITO systems in place in casinos. First, what is TITO? A system for slot machine play through the use of a barcoded paper ticket. The ticket may be purchased in advance of slot machine play, or issued from the slot machine if there are credits remaining at the conclusion of the patron’s gaming session. When the patron has completed his play, balances on the ticket can be redeemed for cash at a kiosk or the casino cage or used for further play at the casino that issued the ticket Where did it come from? In consideration of the potential use of blockchain to phase-out the TITO, we must understand the nuances around which TITO was adopted. This entails understanding how TITO helps to solve the problem of data collection in the casino industry. Ticket-in, ticket out (TITO) machines are used in casino slot machines to print out a slip of paper with a barcode indicating the amount of money represented. These can in turn be redeemed for cash at an automated kiosk, or be used for game play at other slot machines. The machines utilize a barcode scanner built into the bill acceptor, a thermal ticket printer in place of a coin hopper (some rare machines are set up to pay with coins if the payout is less than the payout limit, and to print a ticket in situations where a hand pay would normally be required) and a network interface to communicate with a central system that tracks tickets. MGM was in the middle of construction of its major hotel in Las Vegas and invited several gaming machine manufacturers to join a consortium for its Cashless Casino experiment. In the group were Bally Gaming, IGT, Sigma Games, Universal and several others. They were all presented with the MGM UIB Protocol documents and were aided in the realization of the protocol on their gaming platforms. The first trial of the system was actually at the Desert Inn property. MGM Had situated several trailers in the parking lot where the manufacturers could bring their gaming devices for test before being installed on the Field Trial at the Desert Inn. On or about March of 1992 Applied Computer Technology began evaluating software that was developed for Five Star Solutions and subsequently sold to MGM Grand Hotels, Inc. for a slot monitoring and accounting system. Applied Computer Technology began to modify software and specify a new hardware platform for MGM to use in order to implement its designed system and to allow expansion of its current capabilities at the time. On June 30, 1992, Applied Computer Technology, Inc. issued a quotation to MGM Grand, Inc. to engineer and design a Universal Interface Board or UIB for MGM Grand to be installed into slot machines for the purpose of monitoring critical machine status and components, displaying messages to the user of the slot machine, reading magnetic strip cards and communicating messages to and from a host mainframe computer. On or about July of 1992 the quotation was expanded to include the printing of Bar Codes on a receipt ticket printer manufactured by Star Micronics Inc, model #sp300. MGM Grand provided them with a model printing algorithm in BASIC source code as an example of how to print the ticket which we used to develop the algorithm. This saved a lot of development time since the code they provided already had been developed. They were also presented at that time with a sample ticket. On or about August of 1992, they received word from MGM that they had located a bill validator that was capable of reading the tickets that Applied Computer Technology was currently printing, and for ACT to start writing preliminary code for the validation of tickets to and from the mainframe computer so that when the unit did arrive ACT would be ready in a short time to test their protocols. On or about October 22 of 1992 ACT received a prototype Bill Validator from MGM Grand hotel who had received it from Pat Green of Triad Design. The Bill Validator was special in that it not only was able to validate currency but also to validate coupons with bar coded tickets on them. Mr. Green was using a second parties Bill Validator outfitted with his own special circuitry which incorporated a laser bar code reading system. The following in an excerpt of the very first functioning version of code #nointerleave /* so compiler does not interleave */ //#nodebug /* disable debug mode */ /* debug tools */ #define dbugport 1 /* if def using debugger serial port */ //#define fakestrat 1 /* if faking stratus mainframe */ //#define romver 1 /* if compiling for rom */ #define disp 0xA0 #define ledon IRES(PIODA,1; /* macro to turn on led */) #define ledoff ISET(PIODA,1; /* macro to turn off led */) /* TUI.C -- Universal Interface Board program for Z-World Tiny Giant */ /* Copyright (C 1992, 1993, Applied Computer Technology */) /* Author: Peter Filiberti */ /* Revision History Rev 1.01 5/20/92 Fixed do_sds_pend( incorrect indexing bug.) Rev 1.02 6/04/93 Added check for end_TX in Do_Stratus_Xmt to make sure that previous xmit ended before new one begins. Also remmed out old drop ticket print string and added new one that doesn't display cash amounts. As can be seen by the above section of program highlighted in blue and titled Revision History, an entry was made on June 5, 1992 repairing a section of the program with the function name do_sds_pend(). This section upon further examination shows that the program at that time was capable of handling pending transactions for cashouts, and jackpots whereas the program would receive a cashout signal from the gaming device, transmit the amount of cashout or handpay to the mainframe computer, and await a command from the mainframe to print a ticket worth a set amount of credits/coins and finally signal the gaming machine after the ticket was printed that the pending state was complete and to continue its operations as normal. TITO USE The concept of Ticket In / Ticket Out (TITO), as described above was a boon to the Casino Slots Departments and the estates they manage. TITO enabled the phase-out of mechanical machine hoppers, prone to jamming, and requiring constant replenishment which tied up considerable sums of cash which was open to theft as it crossed the casino floor instead of being secured in a vault. Today, the TITO voucher is ubiquitous and the ability to track them across the gaming floor is increasingly prized in its ability to address: When there is theft, to rapidly determine who the perpetrator is for swift apprehension. To issue alerts when more than a certain value, or vouchers in a certain combination, are cashed in. To detect patterns of activity when vouchers close to expiry, or multiple small “remainder” values are cashed. To track the preference of players who move from machine to machine and measure time of play. However, for all the benefits TITO brought to the casino floor, it is not without it’s pitfalls and weaknesses which provide opportunities for improvements in the system or, potentially a phased replacement of the entire TITO system. TITO VULNERABILITIES Partial Payouts: A partial payout occurs when a ticket is inserted into a machine, with an amount that is not supported by the denomination. For example, a ticket valued at $148 is inserted into a $10 per spin slot. In this instance, the machine will print a ticket for the remaining $8.00. Quite often, patrons unfamiliar with the process, will assume the machine is out of order, taking the $8.00 and leaving. Ticket Theft: At first, this may seem rare. However in the casino environment, designed to distract patrons and guide their eyes elsewhere and combined with comped alcohol, it happens more often than assumed. This is not just theft from the patron however. Ticket Theft uses casino resources as they are often asked to investigate lost or stolen tickets. A stolen ticket for $20 to a patron, may cost a casino $75 in labor to resolve. Money Laundering: Casinos have always been an ideal location to change illegal money. With the advent of TITO, it’s never been easier. Though FinCEN has tasked gaming operators with the responsibility of reporting suspicious transactions, with so many events happening on the casino floor, this activity remains difficult to prevent. Suspicious activity involving TITO usage can be any, all, or hybrids of the following two examples: a. Placing currency in a slot machine, then cashing out after minimal or no play and redeeming the TITO ticket at a kiosk on the gaming floor (“bill stuffing); b. Patrons pass a large quantity of chips, cash or TITO tickets between themselves in an apparent effort to conceal the ownership of the chips, cash or TITO tickets; if patrons are closely related, such activity may not be seen as suspicious. Employee Collusion/Reprinting: Employee theft accounts for the majority of loss throughout all industries, and casino gaming is no exception. Most lost or stolen tickets are reported, but some remain unclaimed. Each TITO ticket is created with an expiration date. If they are not redeemed within 60 days of their creation, the funds are returned to the house. Employees with sufficient access are able to run reports of unclaimed tickets which are about to expire then reprint and pass them to a non-employee for redemption. Theft of Time: TITO incidents are frequent. The investigation on them is time consuming. Each time a ticket is inserted into a machine, the system generates a new ticket number. A single TITO ticket may have a dozen or more events. Manually referring to slot location, time of ticket event, and pulling up the correlated video takes dozens of man-hours each week. Exploiting reporting times in ticket creation with the mainframe disseminating the ticket information to the slot control system and kiosk systems allows a window for patrons to copy and cashout a ticket more than once. Tickets are often counterfeited with advanced processes or fake tickets are created and sold at a discount to unknowing patrons. While this doesn’t seem to effect the casino, it does, as any money a player loses on the street, is money the casino loses an opportunity to win on house edge. CASINO ANALYTICS IN THE PAST Understanding the why, behind the advent of TITO requires a bit more knowledge of how operations in both cash handling as well as data was collected during the past. To start, as late as the 1980’s, the ubiquitous presence of computers and smart-phones with which we are all so familiar were unknown because, for the most part, they did not exist. This meant that most analytics were done manually, if at all. Typically, this meant that they were not really done, and people relied upon superstition verging upon Witchcraft and "gut feel" for the decisions that they made. There was no data available to help in this decision making and no simple way to analyze or to interpret it even if the data had been available. Back in the day, "the Count", where one emptied the Gaming Table drop boxes and counted out the money and checked out the Fill and Credit paperwork, was critical. Only at these times was the Operation really aware of what they were winning and losing and until the money was actually counted then everything else was little better than guesswork. By the time the 1990’s rolled around, we might term the epoch the near past. In the near past, computers existed and within a few years after mobile phones of the most basic sort were becoming common. By this time, Microsoft Office had revolutionized office productivity and Excel actually meant that a normal person could produce graphs that looked professional. Indeed, by this point, a huge share of the (still very small amount) data analysis conducted was processed in Excel while simple Access databases accounted for much of the rest. There were, of course, more complex analytic tools out there, but my they were not commonly employed and were all but invisible to the majority of employees. At least some of this was due to the staff still employed and rising to the top ranks of the industry. With some notable and far sighted exceptions, the majority had "grown up" in the Gaming Industry, especially the Table Games portion of it, without analytics and reliant upon the "gut feel" method of working out what was going on; many of them distrusted technology and of the work and training they would need to be able to get the most out of even the basic tools available to them at this time. Analysis was lacking in almost every aspect of the Table Games Operation. This could, of course, be contrasted with the Slots Departments who were beginning to reap the benefits of mechanization and the analysis that could be applied to the early electro-mechanical and increasingly purely electronic slots systems. So, in Slots, you could say there were the beginnings of the "Siloed systems", that is systems that gathered data and allowed analysis solely within their own bounded confines (or with Excel); while for Table games there was nothing...unless enterprising staff entered the data themselves. CASINO ANALYTICS IN THE PRESENT If we skip forward from the 1990’s, to around 2011 when Galaxy Macau opened, a cornerstone of the largest and most vital Table Gaming market the world had ever seen, much had changed. By this time, analytics systems, even for Table Games had become ubiquitous and pioneering companies were beginning to go further and to promise real, timely, actionable intelligence from the deluge of data that had flourished in the sixteen years between these dates. Indeed, it is easy to argue that the actual collection of data, the easy bit, had completely outstripped the ability to suitably organize, analyze and act on the data being recorded and stored: the hard bit. The growth of data and the formation of the silo systems themselves seemed almost designed to stymie efforts to draw anything meaningful from the awful weight of what was being collected. This is not to denigrate the Silo Systems in use at the time. Indeed, this whole era might be handily subtitled the Silo Systems Age even as the period before this could be considered the Data Dark Ages. The silo systems had been spectacularly productive in what they were designed to do and, in earlier periods of this age, had given unprecedented insight into operations, within the siloed data itself. While data flows were, relatively speaking, low and what needed to be known or understood strictly circumscribed they worked very well indeed. But the very strength of systems designed to store data within limited parameters and to analyze and interpret this data inevitably meant that these systems could not consider data from outside their silo. Nor, as it increasingly became apparent, were they entirely well suited to the increasing data flows coming from larger and more data intensive operations and from the increases in the areas from which data was being collected. The answer to this always seemed to be to add more independent siloes, but it seemed that as quickly as these were added, they were being filled up by what data was being collected and they were being superseded in what Operations Management wished was being collected. To even attempt to consider data across the growing numbers of siloes in use, it was back to Excel for the enterprising staff member brave, or fool-hardy, enough to try to sift the deluge of data for the nuggets of information buried within. It was a period that could, for our nascent data explorer, be characterized by the printout and the highlighter pen. Forests of print outs for the siloed data were produced; much of which could not be extracted in any other way as this feature had never been considered when the silo was constructed. Then the explorer sat down and tried to impose order upon the chaos of the data and to consider events on printout "A" that might illuminate detail on printout "B" before typing everything into Excel and trying to graph or pivot table it. CASINO ANALYTICS IN THE FUTURE The future will be a world without siloed systems. Or rather, since it will take a while for the current siloed systems to be replaced, it will become like that after having gone through a transitional period where there are overarching systems binding the siloes together and taking data from all of them. We have already reached a stage where cross-silo systems exist and are looking at data, and more importantly the connections between data in different siloes collected for different purposes, in new and illuminating ways. There are some very exciting technologies out there that are examining data in entirely new and unprecedented ways; giving insights into things people have long believed and confirming some ideas even while they debunk others. Now data can be examined from IoT style devices on the gaming floor and combined with data from Ratings and Food and Beverage systems to give a far more detailed and nuanced picture of a Patron and their interaction with the Operation. Similarly, data can be taken on dealer performance and ratings to determine how they interact with Patrons, how efficiently they perform their duties and even such things as how they impact upon Patron dwell tie at their tables. In a business such as Casino Table Games where rewarding Patrons through reinvestment has to be balanced against making sure that they actually add value to the Operation by their wager amounts and style of play and where customer service must be balanced against sufficient game-pace to make margin there are myriad areas where data analytics can be beneficial. Bringing this data together from the siloes within which it is stored and analyzing it in context can already provide incredible business insights. The idea that there has to be only one provider, that one company, supplier or organization can do everything end-to-end, is a holdover from the Silo Age. The Future of Gaming Analytics will be one of best-of-breed suppliers of the basic building blocks of data collecting feeding into similar providers of data analytics and the entirety of this analysis and output being available on whatever medium best suits the individual planning to consume it. OK, BUT NONE OF THIS HAD ANYTHING TO DO WITH BLOCKCHAIN... Well, it does now - and it's under the guise of how Casinos know their players - be patient... Without knowing your players, there is no real way a casino can best serve them. They can’t be sure what it is they like, or how they are expected to play. The concern being that if competition has a better grasp on player identity and behavior, there is every reason for a casino’s players to defect to another property. When this occurs, and it does, casinos begin to “buy their business” by offering higher promotional levels in an effort to entice the return of their once loyal players. So, how can technologies be deployed to aid a casino in their quest for information regarding their players and understanding what they like and what their actions are on the casino floor? There is, unsurprisingly, a considerable overlap with the data that is used to determine the best optimization of Table Games. Rating data as it currently exists is the obvious starting point. This gives the casino a picture of what their staff and systems believe is happening, and while it may not (and almost certainly isn't) completely accurate it does do a very good job of determining Gaming Preference. Data from smart IoT enabled devices, such as Smart Shoes are currently determining actual game pace, determining what is really going on at the Gaming Table level. Next Generation sensors, already in "real world" deployments, can determine both the location of any wagers made and with increasing accuracy the cash values of these wagers. Data from Venue, Hotel and POS systems can be linked to create a Patron profile of what they are doing when they are not wagering on the Gaming Tables. Where are they interacting with the broader Casino offering? How are they paying for this interaction? What are their non-gaming preferences? Geo-location sensors can be deployed, via opt-in applications, to track Patron movements about the property. Where are they going when they do not interact with the wider offering? From the sum of this data, again gathered from across the various siloes in which it currently resides, a more complete and more holistic picture of the Patron as an autonomous actor can be determined. A combination of bet recognition and game pace can determine their real, as opposed to assumed, value to the operation. What is meant by this is the real House Advantage maintained by the Casino against their play (for any Table Game type where this can be a variable). It can issue alerts when play exceeds certain thresholds, or changes in marked ways. For the first time an accurate appraisal of what they like to do in addition to their Gaming can be determined. This enables enhanced market segmentation and a fuller picture of the likes and dislikes of the patron in question. If he or she only goes to the seafood restaurant, why would a casino send them a voucher for a steak? If they like the Spa, why reward them with a buffet voucher? Offers can be made "on the fly" when the Patron is in proximity with something a casino now recognizes that they enjoy doing. Subtly rewarding them for brand loyalty to the casino and explicitly discouraging them from gaming somewhere that does not know them as well. An increasingly non-siloed, data-rich and free data environment is a picture of the future when customers are more reliant on technology. So while no-one knows for sure in what precise direction technology will shape how the Casino Industry will face the future, the broad trends are sufficiently established to be knowable. What is required therefore is the ability to do this, before the competition does? AGAIN, WHAT ABOUT BLOCKCHAIN? Any Blockchain solution company, in evaluating the potential for casino penetration should take into heavy consideration the history of TITO, how and why it was developed, and the continued lean on knowing the players. Combining that with how a wallet/ledger solution would solve the 7 identified TITO vulnerabilities above will give you a solid approach in both development and marketing efforts. It should be obvious to those of us involved in Blockchain tech how, the implementation of an enterprise level, patron utilized wallet which communicates with not only slots, but casino credit mechanisms would be of tremendous asset in combating fraud while generating new player data casinos have never had access to. The value proposition lies within cost savings, player retention, player information and habit knowledge, and anti-theft. The question is not will Blockchain replace TITO, but who is willing to step up and begin that process?
A system for slot machine play through the use of a barcoded paper ticket. The ticket may be purchased in advance of slot machine play, or issued from the slot machine if there are credits remaining at the conclusion of the patron’s gaming session. When the patron has completed his play, balances on the ticket can be redeemed for cash at a kiosk or the casino cage or used for further play at the casino that issued the ticket
Where did it come from?
In consideration of the potential use of blockchain to phase-out the TITO, we must understand the nuances around which TITO was adopted. This entails understanding how TITO helps to solve the problem of data collection in the casino industry. Ticket-in, ticket out (TITO) machines are used in casino slot machines to print out a slip of paper with a barcode indicating the amount of money represented. These can in turn be redeemed for cash at an automated kiosk, or be used for game play at other slot machines. The machines utilize a barcode scanner built into the bill acceptor, a thermal ticket printer in place of a coin hopper (some rare machines are set up to pay with coins if the payout is less than the payout limit, and to print a ticket in situations where a hand pay would normally be required) and a network interface to communicate with a central system that tracks tickets. MGM was in the middle of construction of its major hotel in Las Vegas and invited several gaming machine manufacturers to join a consortium for its Cashless Casino experiment. In the group were Bally Gaming, IGT, Sigma Games, Universal and several others. They were all presented with the MGM UIB Protocol documents and were aided in the realization of the protocol on their gaming platforms. The first trial of the system was actually at the Desert Inn property. MGM Had situated several trailers in the parking lot where the manufacturers could bring their gaming devices for test before being installed on the Field Trial at the Desert Inn. On or about March of 1992 Applied Computer Technology began evaluating software that was developed for Five Star Solutions and subsequently sold to MGM Grand Hotels, Inc. for a slot monitoring and accounting system. Applied Computer Technology began to modify software and specify a new hardware platform for MGM to use in order to implement its designed system and to allow expansion of its current capabilities at the time. On June 30, 1992, Applied Computer Technology, Inc. issued a quotation to MGM Grand, Inc. to engineer and design a Universal Interface Board or UIB for MGM Grand to be installed into slot machines for the purpose of monitoring critical machine status and components, displaying messages to the user of the slot machine, reading magnetic strip cards and communicating messages to and from a host mainframe computer. On or about July of 1992 the quotation was expanded to include the printing of Bar Codes on a receipt ticket printer manufactured by Star Micronics Inc, model #sp300. MGM Grand provided them with a model printing algorithm in BASIC source code as an example of how to print the ticket which they used to develop the algorithm. This saved a lot of development time since the code they provided already had been developed. They were also presented at that time with a sample ticket. On or about August of 1992, they received word from MGM that they had located a bill validator that was capable of reading the tickets that Applied Computer Technology was currently printing, and for ACT to start writing preliminary code for the validation of tickets to and from the mainframe computer so that when the unit did arrive ACT would be ready in a short time to test their protocols. On or about October 22 of 1992 ACT received a prototype Bill Validator from MGM Grand hotel who had received it from Pat Green of Triad Design. The Bill Validator was special in that it not only was able to validate currency but also to validate coupons with bar coded tickets on them. Mr. Green was using a second parties Bill Validator outfitted with his own special circuitry which incorporated a laser bar code reading system. The following in an excerpt of the very first functioning version of code https://preview.redd.it/u9i7rwt4zi121.png?width=580&format=png&auto=webp&s=ee6ec6151ce37fbe654eebad1af7b8de41473b4c As can be seen by the above section of program highlighted in blue and titled Revision History, an entry was made on June 5, 1992 repairing a section of the program with the function name do_sds_pend(). This section upon further examination shows that the program at that time was capable of handling pending transactions for cashouts, and jackpots whereas the program would receive a cashout signal from the gaming device, transmit the amount of cashout or handpay to the mainframe computer, and await a command from the mainframe to print a ticket worth a set amount of credits/coins and finally signal the gaming machine after the ticket was printed that the pending state was complete and to continue its operations as normal.
TITO USE
The concept of Ticket In / Ticket Out (TITO), as described above was a boon to the Casino Slots Departments and the estates they manage. TITO enabled the phase-out of mechanical machine hoppers, prone to jamming, and requiring constant replenishment which tied up considerable sums of cash which was open to theft as it crossed the casino floor instead of being secured in a vault. Today, the TITO voucher is ubiquitous and the ability to track them across the gaming floor is increasingly prized in its ability to address:
When there is theft, to rapidly determine who the perpetrator is for swift apprehension.
To issue alerts when more than a certain value, or vouchers in a certain combination, are cashed in.
To detect patterns of activity when vouchers close to expiry, or multiple small “remainder” values are cashed.
To track the preference of players who move from machine to machine and measure time of play.
However, for all the benefits TITO brought to the casino floor, it is not without it’s pitfalls and weaknesses which provide opportunities for improvements in the system or, potentially a phased replacement of the entire TITO system.
TITO VULNERABILITIES
Partial Payouts: A partial payout occurs when a ticket is inserted into a machine, with an amount that is not supported by the denomination. For example, a ticket valued at $148 is inserted into a $10 per spin slot. In this instance, the machine will print a ticket for the remaining $8.00. Quite often, patrons unfamiliar with the process, will assume the machine is out of order, taking the $8.00 and leaving.
Ticket Theft: At first, this may seem rare. However in the casino environment, designed to distract patrons and guide their eyes elsewhere and combined with comped alcohol, it happens more often than assumed. This is not just theft from the patron however. Ticket Theft uses casino resources as they are often asked to investigate lost or stolen tickets. A stolen ticket for $20 to a patron, may cost a casino $75 in labor to resolve.
Money Laundering: Casinos have always been an ideal location to change illegal money. With the advent of TITO, it’s never been easier. Though FinCEN has tasked gaming operators with the responsibility of reporting suspicious transactions, with so many events happening on the casino floor, this activity remains difficult to prevent. Suspicious activity involving TITO usage can be any, all, or hybrids of the following two examples:
a. Placing currency in a slot machine, then cashing out after minimal or no play and redeeming the TITO ticket at a kiosk on the gaming floor (“bill stuffing); b. Patrons pass a large quantity of chips, cash or TITO tickets between themselves in an apparent effort to conceal the ownership of the chips, cash or TITO tickets; if patrons are closely related, such activity may not be seen as suspicious.
Employee Collusion/Reprinting: Employee theft accounts for the majority of loss throughout all industries, and casino gaming is no exception. Most lost or stolen tickets are reported, but some remain unclaimed. Each TITO ticket is created with an expiration date. If they are not redeemed within 60 days of their creation, the funds are returned to the house. Employees with sufficient access are able to run reports of unclaimed tickets which are about to expire then reprint and pass them to a non-employee for redemption.
Theft of Time: TITO incidents are frequent. The investigation on them is time consuming. Each time a ticket is inserted into a machine, the system generates a new ticket number. A single TITO ticket may have a dozen or more events. Manually referring to slot location, time of ticket event, and pulling up the correlated video takes dozens of man-hours each week.
Exploiting reporting times in ticket creation with the mainframe disseminating the ticket information to the slot control system and kiosk systems allows a window for patrons to copy and cashout a ticket more than once.
Tickets are often counterfeited with advanced processes or fake tickets are created and sold at a discount to unknowing patrons. While this doesn’t seem to effect the casino, it does, as any money a player loses on the street, is money the casino loses an opportunity to win on house edge.
CASINO ANALYTICS IN THE PAST
Understanding the why, behind the advent of TITO requires a bit more knowledge of how operations in both cash handling as well as data was collected during the past. To start, as late as the 1980’s, the ubiquitous presence of computers and smart-phones with which we are all so familiar were unknown because, for the most part, they did not exist. This meant that most analytics were done manually, if at all. Typically, this meant that they were not really done, and people relied upon superstition verging upon Witchcraft and "gut feel" for the decisions that they made. There was no data available to help in this decision making and no simple way to analyze or to interpret it even if the data had been available. Back in the day, "the Count", where one emptied the Gaming Table drop boxes and counted out the money and checked out the Fill and Credit paperwork, was critical. Only at these times was the Operation really aware of what they were winning and losing and until the money was actually counted then everything else was little better than guesswork. By the time the 1990’s rolled around, we might term the epoch the near past. In the near past, computers existed and within a few years after mobile phones of the most basic sort were becoming common. By this time, Microsoft Office had revolutionized office productivity and Excel actually meant that a normal person could produce graphs that looked professional. Indeed, by this point, a huge share of the (still very small amount) data analysis conducted was processed in Excel while simple Access databases accounted for much of the rest. There were, of course, more complex analytic tools out there, but my they were not commonly employed and were all but invisible to the majority of employees. At least some of this was due to the staff still employed and rising to the top ranks of the industry. With some notable and far sighted exceptions, the majority had "grown up" in the Gaming Industry, especially the Table Games portion of it, without analytics and reliant upon the "gut feel" method of working out what was going on; many of them distrusted technology and of the work and training they would need to be able to get the most out of even the basic tools available to them at this time. Analysis was lacking in almost every aspect of the Table Games Operation. This could, of course, be contrasted with the Slots Departments who were beginning to reap the benefits of mechanization and the analysis that could be applied to the early electro-mechanical and increasingly purely electronic slots systems. So, in Slots, you could say there were the beginnings of the "Siloed systems", that is systems that gathered data and allowed analysis solely within their own bounded confines (or with Excel); while for Table games there was nothing...unless enterprising staff entered the data themselves.
CASINO ANALYTICS IN THE PRESENT
If we skip forward from the 1990’s, to around 2011 when Galaxy Macau opened, a cornerstone of the largest and most vital Table Gaming market the world had ever seen, much had changed. By this time, analytics systems, even for Table Games had become ubiquitous and pioneering companies were beginning to go further and to promise real, timely, actionable intelligence from the deluge of data that had flourished in the sixteen years between these dates. Indeed, it is easy to argue that the actual collection of data, the easy bit, had completely outstripped the ability to suitably organize, analyze and act on the data being recorded and stored: the hard bit. The growth of data and the formation of the silo systems themselves seemed almost designed to stymie efforts to draw anything meaningful from the awful weight of what was being collected. This is not to denigrate the Silo Systems in use at the time. Indeed, this whole era might be handily subtitled the Silo Systems Age even as the period before this could be considered the Data Dark Ages. The silo systems had been spectacularly productive in what they were designed to do and, in earlier periods of this age, had given unprecedented insight into operations, within the siloed data itself. While data flows were, relatively speaking, low and what needed to be known or understood strictly circumscribed they worked very well indeed. But the very strength of systems designed to store data within limited parameters and to analyze and interpret this data inevitably meant that these systems could not consider data from outside their silo. Nor, as it increasingly became apparent, were they entirely well suited to the increasing data flows coming from larger and more data intensive operations and from the increases in the areas from which data was being collected. The answer to this always seemed to be to add more independent siloes, but it seemed that as quickly as these were added, they were being filled up by what data was being collected and they were being superseded in what Operations Management wished was being collected. To even attempt to consider data across the growing numbers of siloes in use, it was back to Excel for the enterprising staff member brave, or fool-hardy, enough to try to sift the deluge of data for the nuggets of information buried within. It was a period that could, for our nascent data explorer, be characterized by the printout and the highlighter pen. Forests of print outs for the siloed data were produced; much of which could not be extracted in any other way as this feature had never been considered when the silo was constructed. Then the explorer sat down and tried to impose order upon the chaos of the data and to consider events on printout "A" that might illuminate detail on printout "B" before typing everything into Excel and trying to graph or pivot table it.
CASINO ANALYTICS IN THE FUTURE
The future will be a world without siloed systems. Or rather, since it will take a while for the current siloed systems to be replaced, it will become like that after having gone through a transitional period where there are overarching systems binding the siloes together and taking data from all of them. We have already reached a stage where cross-silo systems exist and are looking at data, and more importantly the connections between data in different siloes collected for different purposes, in new and illuminating ways. There are some very exciting technologies out there that are examining data in entirely new and unprecedented ways; giving insights into things people have long believed and confirming some ideas even while they debunk others. Now data can be examined from IoT style devices on the gaming floor and combined with data from Ratings and Food and Beverage systems to give a far more detailed and nuanced picture of a Patron and their interaction with the Operation. Similarly, data can be taken on dealer performance and ratings to determine how they interact with Patrons, how efficiently they perform their duties and even such things as how they impact upon Patron dwell tie at their tables. In a business such as Casino Table Games where rewarding Patrons through reinvestment has to be balanced against making sure that they actually add value to the Operation by their wager amounts and style of play and where customer service must be balanced against sufficient game-pace to make margin there are myriad areas where data analytics can be beneficial. Bringing this data together from the siloes within which it is stored and analyzing it in context can already provide incredible business insights. The idea that there has to be only one provider, that one company, supplier or organization can do everything end-to-end, is a holdover from the Silo Age. The Future of Gaming Analytics will be one of best-of-breed suppliers of the basic building blocks of data collecting feeding into similar providers of data analytics and the entirety of this analysis and output being available on whatever medium best suits the individual planning to consume it.
OK, BUT NONE OF THIS HAD ANYTHING TO DO WITH BLOCKCHAIN...
Well, it does now - and it's under the guise of how Casinos know their players - be patient... Without knowing your players, there is no real way a casino can best serve them. They can’t be sure what it is they like, or how they are expected to play. The concern being that if competition has a better grasp on player identity and behavior, there is every reason for a casino’s players to defect to another property. When this occurs, and it does, casinos begin to “buy their business” by offering higher promotional levels in an effort to entice the return of their once loyal players. So, how can technologies be deployed to aid a casino in their quest for information regarding their players and understanding what they like and what their actions are on the casino floor? There is, unsurprisingly, a considerable overlap with the data that is used to determine the best optimization of Table Games. Ratings data as it currently exists is the obvious starting point. This gives the casino a picture of what their staff and systems believe is happening, and while it may not (and almost certainly isn't) completely accurate it does do a very good job of determining Gaming Preference. What do patrons prefer to do? Data from smart IoT enabled devices, such as Smart Shoes are currently determining actual game pace, determining what is really going on at the Gaming Table level. Next Generation sensors, already in "real world" deployments, can determine both the location of any wagers made and with increasing accuracy the cash values of these wagers. Data from Venue, Hotel and POS systems can be linked to create a Patron profile of what they are doing when they are not wagering on the Gaming Tables. Where are they interacting with the broader Casino offering? How are they paying for this interaction? What are their non-gaming preferences? Geo-location sensors can be deployed, via opt-in applications, to track Patron movements about the property. Where are they going when they do not interact with the wider offering? From the sum of this data, again gathered from across the various siloes in which it currently resides, a more complete and more holistic picture of the Patron as an autonomous actor can be determined. A combination of bet recognition and game pace can determine their real, as opposed to assumed, value to the operation. What is meant by this is the real House Advantage maintained by the Casino against their play (for any Table Game type where this can be a variable). It can issue alerts when play exceeds certain thresholds, or changes in marked ways. For the first time an accurate appraisal of what they like to do in addition to their Gaming can be determined. This enables enhanced market segmentation and a fuller picture of the likes and dislikes of the patron in question. If he or she only goes to the seafood restaurant, why would a casino send them a voucher for a steak? If they like the Spa, why reward them with a buffet voucher? Offers can be made "on the fly" when the Patron is in proximity with something a casino now recognizes that they enjoy doing. Subtly rewarding them for brand loyalty to the casino and explicitly discouraging them from gaming somewhere that does not know them as well. An increasingly non-siloed, data rich and free data environment is a picture of the future when customers are more reliant on technology. So while no-one knows for sure in what precise direction technology will shape how the Casino Industry will face the future, the broad trends are sufficiently established to be knowable. What is required therefore is the ability to do this, before the competition does.
AGAIN, WHAT ABOUT BLOCKCHAIN?
Any Blockchain solution company, in evaluating the potential for casino penetration should take into heavy consideration the history of TITO, how and why it was developed, and the continued lean on knowing the players. Combining that with how a wallet/ledger solution would solve the 7 identified TITO vulnerabilities above will give you a solid approach in both development and marketing efforts. It should be obvious to those of us involved in Blockchain tech how, the implementation of an enterprise level, patron utilized wallet which communicates with not only slots, but casino credit mechanisms would be of tremendous asset in combating fraud while generating new player data casinos have never had access to. The value proposition lies within cost savings, player retention, player information and habit knowledge, and anti-theft.
The question is not will Blockchain replace TITO, but who is willing to step up and begin that process?
[Table] IAmA: Hi, I'm Brian Colin, designer of such classic video games as RAMPAGE, GENERAL CHAOS, XENOPHOBE, PIGSKIN and many more... ASK ME ANYTHING!
Verified?(This bot cannot verify AMAs just yet) Date: 2013-08-30 Link to submission (Has self-text)
I was an Employee of Bally Midway when I conceived RAMPAGE and as such, don't have the rights. It's out of my hands unless WB taps me on the shoulder... (hint)
For me, the fun of Game Design is bringing new things to the table...
As I've mentioned elsewhere, I did RAMPAGE as an employee, and 10 years later did RAMPAGE WORLD TOUR as Game Refuge. When we were asked to do another one, we presented Midway with a very cool, completely redesigned , 3D re-invention of the Game, but Midway told us that they would rather that we simply keep doing the same game over and over. Where's the fun in that?
Kind of embarrassing, but when you spend all day every day making games, you tend to shy away from doing it in your spare time. I love watching my kids play UNCHARTED and DEAD SPACE 2 from a reclining position on a nearby couch, however.
It's great, as far as it goes... Unfortunately, Arcade Games were often designed to NOT use controls that were easily duplicated by home systems, so games like DISCS OF TRON or ZWACKERY which used a spinning, spring-loaded knob and an 8-way Gorf Handle with a Trigger and Thumb button, have no hope of being played or evaluated properly.
My time with my family is spent mostly in the real world, camping, swimming, hiking laying around the back yard. We had an arcade in the basement, but I kicked the kids outside as often as possible. Actually, one of the single biggest Game Titles that we all played "as a Family" was HALF LIFE, oddly enough.
Depends on how you mean it... I'm proudest of RAMPAGE, I love playing PIGSKIN head-to-head as an Arcade game here in the office, but for group fun... gotta be ARCTIC STUD POKER RUN as a Cash based LAN contest.
The definitive answer here is ZWACKERY, a fun sword and sorcery exploration game that tested very well. But at the last minute, the management decided to try to justify the cost of a new, very expensive, hardware they were developing by having ZWACKERY use it; even though it was not developed for its capabilities. The high cost of the final game earned it the distinction of being the lowest selling game in history, only about 175 Cabinets were sold. Bummer.
Most of our fun stuff happens outside the office on a sunny day, "you can do that when you work at a game company". But the best was when we were at paramount studios one time, sneaking around the back lot while working on STAR TREK VOYAGER when we were accosted by a cigar-chomping Levar Burton, who demanded to know what we were doing on his closed set. I was speechless and terrified, but the animator with me was a huge trekkie and immediately started spouting his favorite STV episodes... all of which were directed by, you guessed it, Lavar Burton. Problem solved.
I'd like to say George, because it was my photograph as a human, but since the human photograph for Lizzie was Rae, my wife, I think I better say that.
Yes and Yes! My cartoon style is my cartoon style, and I can't help what that looks like. But, I took great pride in the fact that I was able to deliver a great deal of expression in my characters faces despite my extreme limitations of 16 available colors.
I do not do game programming, my background is art and animation. But our setup in the studio now is mostly Windows PCs and we currently use the Unity Game Engine and the C# language to program our games. In the past we have used the Torque engine to make games such as ARCTIC STUD POKER RUN and THE KOMATSU CHALLENGE, and every Arcade game had its own proprietary hardware to adapt to...
Forgive me, but the game is meant to depict the soul of the place as perceived by the rest of the world, not as it is. Games ain't reality. Cows and Silos are Fun.
Actually, fewer than half of my games are Arcade Games. But really, we've been pretty lucky... manufacturers/publishers still tap us on the shoulder and we turn our attention to whatever is at hand... That's part of the Creative Challenge that keeps things interesting for me as a designer.
Looking backwards from General Chaos at my previous arcade work, the progression of squad based gameplay (controlling multiple characters) is pretty clear… our last arcade game for Midway, Pigskin 621, allowed players to control a six-man team of sword-wielding rugby enthusiasts. It’s predecessor, Arch Rivals was the first game to let players use real basketball strategies because they were controlling a two-man basketball team instead of a single character, and even Sarge let players pretend to be a one-man army by jumping back and forth between a tank and a helicopter. One of the first games I got excited about after getting into the industry was a game called ANT RAID, in which two players controlled entire angry hives of marauding ants fighting over food.
In the end, General Chaos was just a natural extension of the little kid with army men in the sandbox saying “you go here, you go over there, and you... you guard this dump truck with your LIFE!”
Efficiency, for one thing... I wanted to re-use George's Body animation sprites, so he had to be furry, and the Players had to be able to tell at a glance who was who, so a Grey Wolf with Pointy Ears seemed ideal. Jeff liked the onomatopoeia of the name RALPH, which sounded like a canine growl... and the rest is history.
I wanted to re-use George's Body animation sprites, so he had to be furry, and the Player's had to be able to tell at a glance who was who, so a Grey Wolf with Pointy Ears seemed ideal. Jeff liked the onomatopoeia of the name RALPH, which sounded like a canine growl... and the rest is history.
"George" looked like a George (Of Mice and Men), and Lizzy was a nice, gender appropriate pun.
Everything having to do with game creation is ultimately satisfying, regardless of the myriad problems, snafus and general insanity that pervades every aspect of the process.
"Infuriating" is a word I reserve for the business side of things.
I was discussing the limitations of the current hardware with co-workers Sharon Perry (nee Barr), Jim Belt, Jeff Nauman and Mikey Bartlow, when it occurred to me that the annoying rectangular constraints were ideally suited for only one thing: a building collapsing upon itself. It was only a small step from there to giant monsters smashing buildings, which was enough of a hook to convince us to start drafting a game proposal. Middle management, however, was less than receptive to something that was so far outside the norm, and the unusual idea seemed slated for oblivion. So I went directly to the office of the new President of Bally/Midway, Maury Ferchen who, needless to say, loved the unique concept. The game went on to break all previous earnings records. Here is a shot of the Original Team. (That's me in the towel).
Currently beta testing an ambitious "Flirtual Reality" Facebook Game for TrulySocial and an iOS Mobile game that I can't really mention yet. In our spare time we're working on something that we're very excited about, a sequel to the cult classic Genesis game GENERAL CHAOS, GC2: SONS OF CHAOS. We're currently putting the Kickstarter together for it now, for launch on September 9!
Nope. But to be fair, I still have the original Arcade games in my Office. Besides, when you make games for a living, you don't spend as much time playing games as people think.
Yeah, as a nation we seem to be bringing our kids to mini gambling establishments rather than to a place that engages them on a social, skill or intellectual level. Some of the finest Arcades around use the Free-To-Play model, and these places seem do be doing very well.
It had a finite number of Levels, Yes, but the last couple were pretty near impossible to complete. And, NO, there was no ultimate reward screen or Final resolution.
But on a personal, professional level, it would have to be GENERAL CHAOS, because the story of Game Refuge and the story of how General Chaos came to be are really one and the same. An EA producer contacted me out of the blue one day and asked if I’d consider coming to work for them. The thought of doing games for EA was very appealing, but I wasn’t really interested in relocating to California. I was working out of my home two-three days a week at that time, and I was pretty happy with the flexibility in my current situation. After several weeks of exchanging employment options & possibilities, they made me a very attractive offer: IF I started my own company, they would do whatever game I wanted to do, sight unseen! As great as that sounds, it was still quite a big risk. since I couldn’t sign any papers, discuss any terms or even talk about what the first game might be until after I left Williams-Bally/Midway.
Nice to hear, thanks. I play all of the Arcades I still own, and spend hours on long winter's evenings playing the Touch Screen Countertop games in my basement Barcade (TouchTunes Playportt & Merit Megatouch) with a cold beer in one hand.
But you have to realize that those early ports were simply quickly knocked-off copies of the Arcade Game... and folks tend to forget that in the Arcade, a multiplayer game meant that people could join the action at any given moment, so even if someone was already playing for hours, a total stranger could "buy in" and pick up the game at level 10, or level 150!
So it didn't make any sense to "End" the game, since at any given moment people may have just started playing... Hence no Cinematic ending or Finale on any of my early games... since they were not designed to be played anywhere but the arcade.
Once I realized that having an Hit in the Arcade meant that it would end up as a home game too, I started putting in a Huge reward sequence for completing the game.
The ending on RAMPAGE WORLD TOUR was infamous, even banned on some systems for being too Risque...
Depends on how you mean it... I'm proudest of RAMPAGE, I love playing PIGSKIN head-to-head as an Arcade game here in the office, but for group fun... gotta be ARCTIC STUD POKER RUN as a Cash based LAN contest.
But actually, the game that has been the most FUN for me personally was an Advergame that I created for the CON EXPO tradeshows from 2005 through 2011, THE KOMATSU CHALLENGE. It was a Racing Game on a 100 foot wide six player stage set that thousands of people would play while I watched from the wings. VERY gratifying.
All of the original Grunts will be included, (i.e., the CHUCKER, the LAUNCHER, the BLASTER, the SCORCHER and the GUNNER), and quite a few new ones as well.
Do whatever you can with the tools available... don't NOT do something because you're worried about it looking less than perfect. Its more important to get the creative-problem-solving experience than it is to wait for that perfect idea.
You're not alone, the time it took to use the DPad to move the Cursor to the desired spot cost a lot of soldiers their lives! Which is why we're hoping to remake the game with Touchscreen capabilities in the very near future. Look for information about our upcoming GENERAL CHAOS II Kickstarter on our Facebook page... Link to www.facebook.com
No way. My first 40 MB hard drive was as big as a Portable Dishwasher. (No exaggeration!)
I don't predict technology with much accuracy. I predicted BETA over VHS, asserted that no one would PAY for cable TV and I was convinced that the Internet was a fad.
Was this a thinly veiled confession? ...Or do I have to have our editorial staff pour though all of the old issues of Nintendo Power to find out who you really are?
The following are games that I worked on, more or less in chronological order. Of the 80 games listed, I served as an artist/animator on all... a contributing designer on about three quarters of them... and was principal designeteam lead on at least half of them. 30 of them were my original concepts as well.
An Advergame is simply a game made for a client who is trying to promote something.., Believe it or not, if the client understands that the game has to be FUn to get the message across, they can be evry bit a satisfying as a mainstream game joy to create!
I really backed into it. I was an animated filmmaker working as a "roving cartoonist" ... doing Ads for local Taverns & Restaurants. I answered an Help wanted Ad at the Bally Midway company... I thought I was answering an Ad to paint pinball back-glass art.
When they said they wanted me to do art for video games I was kinda disappointed, the screen art was still at the PAC MAN level... Still, they were willing to pay me real money, as opposed to the free beer and popcorn arrangement I was used to.
When I got the job, I thought that childhood was officially over.
Sure, pyro; I'd be delighted. Believe it or not, we talked about offering that as one of our "Rewards Tiers" in our first Game Refuge Kickstarter, (launching next week) but we decided against it... sounded a bit too full of ourselves. Send an email to [email protected] and tell her "Brian sent you"
Yep. PIGSKIN 621AD was our No Rules" follow-up to ARCH RIVALS. Its still the Arcade Game I play most often here at the Game Refuge offices. It gets a lot of serious, non-stop play at Christmas parties every year, too, for some reason.
Hard to say, since I can only Guess what your level of excitement is... But I think the transparency and democracy of independents developing for Mobile Platforms will be bringing a much needed shot of passion and creativity into the industry! The direct access to the player means that the game, not the marketing buzzword(s), will determine it's success.
Sure. A couple of my Games are cobbled-together prototypes, and I tried to snag as many Headers (Game Marquees) and Vinyl side art panels as I could. Lots of Memorabilia, Trade show stuff, stickers, flyers etc...
I love creating games that start with a simple, intuitive, game-play mechanic, which can then be wrapped in tons of nuance. Simple for the player who wants simple, but more involved for the player who wants to discover more.
Sometimes I'm guilty of going over the top with the amount of "nuance" I pile into a game, as evidenced by a recent full contact FPS/Racing/Poker game I did called ARCTIC STUD POKER RUN... which can be downloaded for free at www.arcticstud.com ... Link to www.gamerefuge.com
Lol! I know exactly what you're taking about; using the DPad to move that cursor wasn't ideal, a lot of blood could be lost in the few seconds it took for the Cursor to get from one place to another!
That's exactly why we're going to use a TouchScreen control interface in the new one! All you'll have to do is tap the guy you want and tap the spot you want him to go to! Let the CHAOS begin...
I heard it was supposed to be made into a film, offered my services to the producers, and even asked Stan Lee to play me if the producers wanted me in a cameo role. Never heard back.
ATLANTIC CITY — Caesars Entertainment Corp. and VICI Properties announced the sale of Bally’s Atlantic City to Twin River Worldwide Holdings Inc. for $25 million Friday morning. Bally’s was sold in November for $25 million from Caesars Entertainment to Rhode Island-based Twin River Worldwide Holdings, ... Bally’s was the third casino to open in Atlantic City, ... ATLANTIC CITY, NJ – Bally’s Atlantic City Hotel & Casino has been sold to Twin River WorldWide Holdings for $25 million. Twin River Worldwide Holdings, Inc. today announced that it has entered into an agreement with Eldorado Resorts, Inc. to acquire Eldorado Shreveport Resort and Casino in Shreveport, Louisiana and the Mont Bleu Resort Casino & Spa in Lake Tahoe, Nevada for an aggregate ... Bally’s Atlantic City Hotel & Casino in March. Under the terms of the agreement, VICI Properties will receive about $19 million from the sale, while Caesars will receive about $6 million. Twin Rivers Casino Company has since purchased the Bally name, and has renamed itself Bally’s Corporation. This adds Bally’s Atlantic City to their portfolio of casino and gaming properties, while taking it away from Caesars. Worth noting is how Bally’s has been sold, but the Wild West Casino and Sportsbook will remain part of Caesars casino. On the Las Vegas Strip, the venue now known as Bally’s opened in 1973 as the MGM Grand Hotel and Casino. It took its current name in 1986 when it was sold to Bally Manufacturing for $594 million. /PRNewswire/ -- Bally's Corporation (NYSE: BALY) (the "Company") today announced that it has completed the previously announced acquisition of Bally's Atlantic... Caesars Entertainment Inc. has sold off the Bally’s brand to Twin River Worldwide Holdings Inc., a move industry watchers say could be a sign Caesars is open to selling the Bally’s casino on ... Casino operator Bally’s Corporation, formerly Twin River Worldwide Holdings, has completed the acquisition of Bally’s Atlantic City and has announced a deal to acquire sports betting technology firm Bet.Works as it looks to tap into the digital gambling space.
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